I first started benchmarking Borderlands 3 at the traditional resolutions of 1920 x 1080, 2560 x 1440, and 3840 x 2160 -- but now it is time to really stretch the resolutions legs with 8K at a huge 7680 x 4320.
It was only last week that I published a benchmark piece looking at the newly-released Gears 5 at 8K, which really took our graphics cards to our knees. This included the $2499 beast in the NVIDIA TITAN RTX with 24GB of GDDR6, and AMD's flagship card from 6 months ago in the Radeon VII and its 16GB of HBM2.
Well, Borderlands 3 kicks our graphics cards' asses as well -- hell, even more so than Gears 5. We're looking at single-digit performance at Bad Ass level graphics, where Medium graphics settings return to normalcy and see (close to) 30FPS or so on at least one of our graphics cards.
Borderlands 3 is built on the foundations of Unreal Engine 4, and while there is DX12 support built into the game, there's too many issues with it right now so I've stuck to DX11. I did the same routine with the normal 1080p/1440p/4K benchmark article, too.
You need some serious GPU horsepower, and for games with higher-end 4K textures up at 8K -- if you throw AA (anti-aliasing) into the mix then needing over 12GB of framebuffer (VRAM on your graphics card) is needed. There are instances in testing (like Remedy's latest game Control) where the NVIDIA TITAN RTX has all of its ridiculously-large 24GB of GDDR6 used.
Gears 5 running at 8K is seriously hard... and it reduces our graphics cards to nothing really, unplayable. I re-ran the tests on Medium so we can get some idea of how Gears 5 would run at 8K... nothing that exists can run it, it's that hard.
8K gaming is crazy and with that said... let's get right into it.
Before you jump into the game, you'll want to get the Borderlands 3-optimized drivers for your GeForce or Radeon graphics card. Both companies have drivers available -- with links to them below.
Last updated: Oct 2, 2019 at 05:45 pm CDT