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Titan X is 50% faster than GTX 1080 at 11,520 x 2160 (Page 1)

Titan X is 50% faster than GTX 1080 at 11,520 x 2160

We test NVIDIA's new Pascal-based Titan X graphics card on our triple 4K set up at 11,520 x 2160 and see exactly how it performs.

By Anthony Garreffa | Aug 5, 2016 02:07 pm CDT


I still remember back to when NVIDIA released the GeForce GTX Titan X, and with its 12GB of GDDR5, it was a monster. Multi-monitor setups like triple 4K with a native resolution of 11,520 x 2160 are starved of frame buffer and memory bandwidth, which is why I like to test these resolutions with new graphics cards.


We're back again with NVIDIA's new Pascal-based Titan X graphics card, which has quite the leap in virtually every way over the Maxwell-based GeForce GTX Titan X. The original Titan X was made on the 28nm FinFET process with 3072 CUDA cores and its GPU clocked at 1.08GHz while the new Titan X is made on the exciting new 16nm FinFET process with 3584 CUDA cores and the GPU clocked at 1.53GHz. This offers around 60% more performance over the original Maxwell-based Titan X, and a pretty decent 20% or so leap over the current GeForce GTX 1080.

NVIDIA's new Titan X still features 12GB of VRAM, but the company has used the faster GDDR5X standard that it used on the GeForce GTX 1080. The 12GB of GDDR5X has 10Gbps of bandwidth, and on the 384-bit memory bus, we're looking at a hefty 480GB/sec of memory bandwidth, an increase 42.8% from the 336GB/sec on the GeForce GTX Titan X. The boost comes courtesy of the increased 10Gbps bandwidth on the GDDR5X memory, compared to the 7Gbps on the Maxwell-based Titan X.

The increased 480GB/sec memory bandwidth is something I wanted to test with 11,520 x 2160, as I suspected it would provide a huge increase over the 8GB of GDDR5X on the GTX 1080, as its 256-bit memory bus is only providing the card with 320GB/sec memory bandwidth available.


If you thought 2560x1440 or even 3840x2160 was hard on a video card or two, then you'll want to see how the new Pascal-based Titan X handles 11,520 x 2160. Running three 4K monitors isn't an easy task, but with the right amount of desk space and the right hardware, man is it a blast to play on. We don't have the hardware to comfortably play games at 60FPS+ at 11,520 x 2160 - so that's what we're to see - how far away are we from ~8K @ 60FPS average on 1-2 graphics cards?

We've been doing 11,520 x 2160 testing for a while now, with one of the last ones being the 4-way AMD Radeon R9 Fury X cards in CrossFire, which didn't turn out so well. We thought we'd re-run our testing with some new games, fresh drivers, and the new GeForce GTX 1080.

How Many Pixels Are We Rendering?

11,520 x 2160 consists of three 4K monitors, with each monitor running 3840 x 2160, combining all of the resolutions together for the massive 11,520 x 2160 resolution. But just how many pixels are we rendering here, versus 1080p, 1440p, 4K, and even consoles?


Test Setup Configuration

Anthony's Video Card Test System Specifications

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