Tomb Raider is a great way to bench your system and it seems to spread performance across multi-GPU solutions quite well, which is a nice change to games like Battlefield 3 where multi-GPU use can be sporadic.
EyeFinity performance is also great, where going CrossFire close to doubles your frame rate, which is really needed when tripling your resolution.
I didn't expect much from Tomb Raider, but the inclusion of a benchmark within the game is a sign that Crystal Dynamics actually give a damn about PC gamers. Built-in benchmarks should really be included in all major releases, and I think we'll see more of that going into next-gen games from next-gen consoles.
Games being built around actual x86-based architecture and DX11-capable, AMD-based GPUs is going to be a huge gain for PC gamers and enthusiasts.
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