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Finally! The DirectX 11 patch for Crysis 2 has been announced by "CryTom" on the MyCrysis forums posted about the patch today saying:
We would like to announce that there will be a DX11 patch released for Crysis 2. We are working to get the best out of DX11, so we'll wait to announce the features until a little closer to release.
There's no exact date but at least we know it's coming now, direct from the horses mouth.
This week, Capcom is offering a Resident Evil Wii Bundle for $70, which includes Resident Evil Archives: Resident Evil (the original!), Resident Evil 4, and Resident Evil: The Umbrella Chronicles, which features locations from RE 0, 1, 2 and 3. If that's not enough, Capcom is throwing in the Umbrella Chronicles Shot Blaster on top of everything else.
Not a bad deal if you wanted to refresh before the upcoming spree of Resident Evil games hitting the shelves in the next 6 months.
Battlefield 3 set to receive a $100 million ad campaign, marketing execs prepared for when Duty Calls
Battlefield 3 is 6 months from release but that isn't stopping EA and DICE from being proud of their jewel of a game. EA CEO John Riccitiello spoke at an ad conference in New York where he has revealed that Battlefield 3 will have a $100 million ad campaign.
Obviously this is to fight against the obvious Modern Warfare 3 that will come out at the end of the year, but I have massive doubts about that game. It won't have a state of the art engine to run on like Battlefield 3 will for one. Secondly, Battlefield 3 is moving on and upgrading virtually all assets in the game where MW3 will most likely run on a previous-gen engine like the previous COD titles.
EA are obviously hoping for a winner with Battlefield 3 and from the footage I've seen, I really think they've got a chance to become the FPS title that every other studio is jealous of. Funnily enough, it'll most likely get referred to as the next 'Call of Duty'.
This morning, GameStop launched a massive digital retail store on their Facebook Fan Page. The store was developed by Adgregate Markets, a Sausalito, CA based startup that has already designed and built around 50 other digital Facebook stores. This seems like a natural move for Gamestop as they already have around 1.8 million likes on their fan page. Facebook stores utilize an already-present consumer market, as those same fans will receive promotions and marketing incentives on their respective Facebook Newsfeeds. Selling merchandise on Facebook also allows users to do things like "like" and Share products on other people's Facebook walls, as well as gift products for Facebook friends.
According to Venturebeat, Gamestop hopes that the arrival of the Facebook store will generate revenue somewhere around $1.5 billion, more than 10% of their total sales. With almost 7,000 stores, it's clear that the video game retailer has no intention of going completely digital, but with online stores and video game digital renting services becoming more and more prevalent, GameStop now has a hand in digital revenues.
Almost 2,500 people "liked" the idea that there's a forthcoming Sonic game, according to the hedgehog's Facebook Fan Page this morning. There is very little information about the new game, but fans of the series will notice that both New and "Old" Sonic are featured in the teaser trailer, indicating the same will apply in the game itself.
Though some commenters were pretty pissed off about the game potentially not being available on the Wii, many an XBox 360 owner rejoiced to learn that he wouldn't have to borrow his girlfriend's Wii anymore to play Sonic. Many Facebook users speculated as to whether it was a reboot or a brand new title, but the trailer clearly opens with a "20th Anniversary Screen", leaving little wonder as to the anniversarial nature of the game.
Check out the trailer:
Despite a Bloomberg report saying otherwise, gamers should be happy to know that Sony's Next Generation Portable (NGP) starting in late 2011. The report had attributed the delay to the Japan Earthquake and Pacific Tsunami tragedy of mid-March, but Sony Computer Entertainment spokesperson Satoshi Fukuoka flat out called the report "wrong".
Well that's a breath of fresh air, Fukuoka. He reportedly explained that the launch plan would not be affected at all, adding that even back in January when Sony first unveiled the NGP, that the plan was never to launch the device simultaneously in the US, Europe, and Asia. The Bloomberg report had attributed the separate regional launch to problems from the quake, but that was apparently erroneous.
My guess is that there's little chance that the disaster didn't in some way affect Sony's production capabilities, but the launch date of the 2011 holidays should give them time to fix everything up.
According to The Hollywood Reporter, fanboys all over the world will rejoice to learn of the upcoming Evil Dead Game for iPhone. Though it has been 30 years since the film's release in 1981, Evil Dead still has a both loyal and sizable fanbase. And unlike most adaptations of popular cultishly-followed media, this one's getting a nod from its creators, Sam Raimi and Rob Tapert.
Sam, Bruce [Campbell] and I have always been interested in finding ways to bring our 1980's Evil Dead into the digital age. And taking this first step with Trigger has been a great experience.
Trigger is the company charged with developing the game, and one that has made successful mobile apps for many Hollywood movies in the past. This is a bit of a departure from their previous work, as Evil Dead is 30 years old and most of their subject matter deals with adaptations of (at the time of development) recently or to-be-shortly released films like The Green Hornet and the latest installment of The Karate Kid.
The app (release date TBA) will be available for $2.99 on the iPhone and $4.99 on the iPad. Seems kinda steep, but the game promises 30(!) chapters of gameplay as well as what looks like a Nintendo Mii of Bruce Campbell, who apparently wears...
Atari greatest hits out for iOS, includes Missile Command, John Connor spotted playing it before the T1000 chased him into oblivion
Atari announced earlier this week that they'd be launching Atari's Greatest Hits, which is a collection of 18 arcade classics and 82 Atari 2600 console games for iOS-based devices. The app is free and includes the original 70's classic, Pong with the other 99 games available through an in-app purchase.
The app runs on iPhones, iPod touches and iPads - the app is the first to support the iCade mini iPad arcade cabinet which is set to launch this June. The game includes access to arcade classics such as Asteroids, Centipede, Millipede, Battlezone, Missile Command, Crystal Castles, and Tempest. Also, users will have access to a selection of Atari 2600 titles like Combat, Adventure, Night Driver, Star Raiders, Outlaw, all the Real Sports titles, and Yars Revenge.
This is no small feat, considering the effort initiative only lasted 24 hours. (Virtual) Football (re: American Soccer) Players around the world united and bought lots of collectible player packs. I would be critical of the means used to mount this campaign if I weren't so damn proud.
According to a Reddit response that he posted earlier today, the indie game sensation that Markus Persson created is making him a boatload of money. This is not entirely surprising, as Minecraft won numerous awards at the GDC earlier this year and has met, in general, raving reviews from developers and gamers alike.
Much to Persson's surprise (pleasantly, I imagine), the game has reached around 1.8 million downloads altogether, tabulating purchases of both the beta version that was available for 15 euros, and the version out now which comes in at 10 euros. In the Reddit post, he responded:
It all ends up in an account somewhere, and I try not to look at it. I get a normal salary these days for day to day stuff, but there's a big pile somewhere. The game sold about 800,000 copies at 9.95 euro and then so far 1 million more at 14.95 euro. Paypal takes a cut, there are taxes, and such, but it's still a huge wad of money.
Yes Markus, yes it is. Congratulations on your success so far, and keep up the good work.