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TweakTown News Posts - Page 67

Amazon's second wave of PlayStation VR pre-orders go live today

By: Derek Strickland | More News: Virtual & Augmented Reality | Posted: Mar 24, 2016 1:32 pm

Sony's PlayStation VR is selling like hotcakes, and Amazon sold out the first wave of headsets in just four minutes flat. Luckily Sony has envisioned such a scenario and is pushing out the pre-orders in waves, and Amazon will have a fresh batch of pre-order bundles available later today.

 

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Amazon's new stock is expected to arrive this morning, and the retailer has announced you'll be able to pre-order the $499 PlayStation VR Launch Edition bundles starting at 2PM today. We're not sure if that's 2PM Eastern or Pacific, so you'll want to make accommodations either way.

 

If you don't manage to get a PSVR from Amazon, don't panic: pre-orders are available at Target, GameStop, and BestBuy. Remember that Sony is rolling out these pre-orders in waves and phases, so don't be alarmed if you don't get a pre-order--just check our PSVR pre-order timeline to see your next opportunity. Be sure to avoid those ridiculous $1,000 eBay listings at all costs--there's no reason to spend double or triple MSRP just because stock is limited right now.

 

Verdun's first free expansion has new weapons and revamped gore

By: Jeff Williams | More News: Gaming | Posted: Mar 24, 2016 1:00 pm

Verdun, the FPS game that realistically tackles trench warfare from WW1, is getting its first expansion, and it's completely free. Horrors of War will have new features, weapons, maps, game modes, abilities and even a new gore system. In other words, it's a massive update too.

 

 

They've taken the time to add in new German soldiers, and have added American and Belgian squads in for you to take command and take charge the Axis powers. There are 40 new historically accurate weapons to go along with the new soldiers, with the iconic BAR making an appearance.

 

The new gore system is really stepping it up a notch, with better rag-doll physics to accompany the ability to dismember your enemies. The whole animation system has been redesigned so that things are a bit more smooth on the battlefield. Death animations, too, have now been added in, as has screaming to give it a much more visceral and realistic atmosphere. If the changelog is anything to go by, there's going to be blood everywhere.

Continue reading 'Verdun's first free expansion has new weapons and revamped gore' (full post)

New Nintendo NX controller photos spotted, match previous leaks

By: Derek Strickland | More News: Gaming | Posted: Mar 24, 2016 12:35 pm

A second batch of leaked Nintendo NX controller photographs have been spotted, adding more credence to the NX having bizarre oval-shaped buttonless controllers.

 

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Two new leaked Nintendo NX controller photos have made the rounds on Reddit, offering even more evidence of the console's strange interface design. The new photos perfectly match the initial leaks to a tee, showing a new perspective of hardware we've seen before. If genuine, the design has alienated a core base of Nintendo fans who are up in arms over the design, which has led to plummeting hype.

 

Game Informer's Andy McNamara delivered a statement on Twitter regarding the NX controller leaks, saying that he had "heard that the NX wouldn't have face buttons, so the leaked pictures match what I was told but was unable to confirm." A Redditor made note of the features revealed in the photo, matching the features we've seen in the first photo leak:

 

  • Only the upper 'nubs' of the sticks move. The bottom part is static (kind of like the circle pad, but it moves along the bottom 'sphere'.
  • The "rollers" on the top feel and look pretty much identical to a mouse scroll-wheel. Though I do don't believe this will be the final design.
  • Haptic feedback is feels like Apples 'taptic' engine. Not like regular rumble.
  • 3.5mm headphone jack on the bottom

Continue reading 'New Nintendo NX controller photos spotted, match previous leaks' (full post)

Sony to try PlayStation gaming on mobile again with ForwardWorks

By: Jeff Williams | More News: Mobile Devices, Tablets & Phones | Posted: Mar 24, 2016 12:03 pm

Sony isn't finished restructuring their PlayStation brand it seems. The latest move by the Japanese company has formed a new division that's sole focus is to bring back PlayStation-esque gaming to the mobile space.

 

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The idea, it seems, is to be able to provide full-fledged console-type gaming with complex character interactions and an overarching narrative to mobile phones, tablets and any other mobile or connected devices. The wording even suggests making another app to act as a hub for those experiences. It also suggests that this will be, again, limited to their own devices. It looks like they're ready to re-enter this arena again, and with a whole new strategy.

 

Of course this is well after the actual PlayStation mobile app, which contained targeted and optimized games and was available only on certain Sony handheld devices, has been shut down. This seems to be another effort to expand past the PlayStation Vita and into a broad mobile strategy, something that Nintendo has opted to do as well. One would hope that they would extend the compatibility to include more than just Sony branded devices, maybe even having soft requirements to play certain games to ensure that the best experience is had. It's likely that they've re-evaluated their stance after reviewing the popularity of even the Kim Kardashian game and other segments.

Fallout 4's Far Harbor DLC is bigger than Shivering Isles

By: Derek Strickland | More News: Gaming | Posted: Mar 24, 2016 11:32 am

Bethesda's Pete Hines reveals that Fallout 4's upcoming Far Harbor DLC will eclipse Oblivion's rather massive Shivering Isles add-on in size and scope.

 

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"Far Harbor is bigger in size that Shivering Isles. I asked," Pete Hines said in a recent Tweet. We're not sure if Hines is talking about the DLC's landmass or the overall length, but considering Shivering Isles adds in over 30 hours of playtime, Far Harbor could be pretty substantial.

 

The $25 Far Harbor DLC is the third announced add-on pack for Fallout 4, and is expected to release in May. Based on the official description (check below), the DLC looks promising, and we'll likely see a huge array of new items, quests, characters and companions to keep things fresh. By that time, the official Fallout 4 creation kit will be out, so modders will have some pretty awesome creations available.

 

Continue reading 'Fallout 4's Far Harbor DLC is bigger than Shivering Isles' (full post)

Pebble slays 25% of its workforce, as money is 'pretty tight'

By: Anthony Garreffa | More News: Business, Financial & Legal | Posted: Mar 24, 2016 10:16 am

Pebble isn't having a good time right now, with the indie smartwatch maker having issues - so much so that Pebble CEO Eric Migicovsky told Tech Insider it is cutting 25% of its workforce - or 40 people, this week.

 

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The company has said that money is "pretty tight" right now, with the tap slowly being tightened by Silicon Valley venture capitalists. The company has raised $26 million over the last eight months, but the cash isn't flowing quick enough. Migiovsky reiterated that Pebble is here for the long-term, and they have an idea of where wearable technology is headed in the coming 5-10 years.

 

By early 2015, Pebble had sold over 1 million smartwatches, the month before the company launched its new Time watches - and just before the big Watch unveiling by Apple. Pebble has to convince both consumers and potential investors that it can not only survive in a now much more crowded smartwatch market, but beat the likes of Apple at its own game.

Star Wars: The Force Awakens Blu-ray rip torrent has leaked already

By: Anthony Garreffa | More News: HT & Movies | Posted: Mar 24, 2016 8:19 am

On the day that Batman v Superman: Dawn of Justice hits theaters, the Blu-ray rip for Star Wars: The Force Awakens has appeared on torrent sites.

 

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The official Blu-ray arrives on April 5, and four days ahead of that The Force Awakens through digital download. In the first 12 hours, TorrentFreak estimates that Star Wars: The Force Awakens had amassed 250,000 downloads - but I'm sure it's into the millions by now.

 

Disney can't do much to get it off the Internet, apart from the usual DRM and takedown notices. If Disney wants to get ahead of this, they're going to have to bite their tongue - or release it early. I think Disney will be biting down quite hard on its tongue right about now.

Pornhub offers free VR porn, becomes the first adult site to do so

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Mar 24, 2016 6:25 am

Pornhub has just become the first adult entertainment service to offer free VR porn, which will work on all of the Oculus Rift and Samsung GearVR headsets.

 

 

The company has just reiterated how important VR is to the future of adult entertainment, partnering with adult VR entertainment company BaDoinkVR. Pornhub has now become the first to offer 360-degreer adult content, and best of all - it's free!

 

Pornhub VP Corey Price said it was the company's duty to give their audience the latest in cutting edge technology, with VR the next step in that path. Better yet, Pornhub is giving away 10,000 smartphone-powered Google Cardboard-style headsets to anyone who wants one - and we all know they're going to be gone by the time you read this.

Continue reading 'Pornhub offers free VR porn, becomes the first adult site to do so' (full post)

The latest Doom video teases 6 multiplayer modes, game launches May 13

By: Anthony Garreffa | More News: Gaming | Posted: Mar 24, 2016 4:19 am

Can you believe we're only 6 weeks away from the release of Doom? I can't, and to celebrate Bethesda has released a new trailer detailing the 6 multiplayer modes in Doom.

 

 

Doom will feature 6 multiplayer modes, with Soul Harvest, Freeze Tag, Warpath, Clan Arena, Domination and Team Deathmatch. The trailer shows them quick and dirty, so you'll want to pay attention!

Continue reading 'The latest Doom video teases 6 multiplayer modes, game launches May 13' (full post)

Deus Ex: Mankind Divided engine is a heavily modified Glacier 2 engine

By: Anthony Garreffa | More News: Gaming | Posted: Mar 24, 2016 2:37 am

Deus Ex: Mankind Divided is set to become one of the biggest games of 2016, and during this year's Game Developers Conference, some details were revealed on the graphics engine powering it; the Dawn Engine.

 

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It was revealed that Mankind Divided will be using a heavily modified version of IO Interactive's Glacier 2 engine, with global illumination that will use hundreds of thousands of lighting probes, and much more. Here's what to expect from Deus Ex: Mankind Divided:

 

  • Eidos Montreal has a Labs department that focuses on research and development of technology for multiple Square Enix studios and games.
  • The Dawn Engine is a heavily modified version of IO Interactive's Glacier 2 engine.
  • The following middlewares are being used for Deus Ex: Manking Divided:
  • Umbra
  • PhysX
  • APEX
  • Bink
  • Scaleform
  • FMOD
  • Nav Power
  • Deus Ex: Manking Divided uses Tiled Lighting, with Deferred randing for opaque surfaces and forwad lighting for transparent surfaces.
  • The team developed an anti-aliasing solution using a temporal algorithm. It fixes a lot of the specular flickering and smooths out the small details in objects.
  • A temporal solution was also used for ambient occlusion. The ambient occlusion is computed at half resolution and then upsampled over multiple frames.
  • For reflective surfaces the team used screen space reflections with a fallback on localized cubemaps.
  • Global illumination for indirect lighting used spherical harmonix baked offline. Opaque surfaces use per pixel lighting, and the probes are placed with variable density over multiple levels.
  • The technology for hair has been developed by the studio's Labs department, and it's an improved version of AMD's TressFX.
  • The game will include both indoor and outdoor locations. The maps are pretty big, but not as big as in open world games. Yet, they're very dense. The biggest level is one square kilometer in size, and includes 300 million polygons.
  • There are a lot of dynamic objects, and between 10,000 and 80,000 objects at any given time. Not all of them are rendered at the same time, only the visible ones.
  • Global illumination, which is baked offline, uses hundreds of thousands of lighting probes.

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