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TweakTown News Posts - Page 67

Ashes of the Singularity will hit Steam Early Access on October 22

By: Anthony Garreffa | More News: Gaming | Posted: Oct 15, 2015 3:40 am

Ashes of the Singularity has been in the headlines for reasons that have had nothing to do with the gameplay itself, but for its inclusion of DX12 and Asynchronous Shader support. Well, AotS will arrive on Steam Early Access on October 22.




If you decide to pre-order Ashes of the Singularity you'll receive 20% off, priced at $39.99. The early version of the game will include intelligent AI for the single-player side of the game, while you can enjoy the multiplayer online. AotS is the first game to include DX12 support, but it's also the first RTS to be 64-bit, while the Nitrous engine that powers the game uses Object Space Rendering. OSR is a technique for realistic lighting and shading that we usually see in movies, and not games.

AMD loses 21-year veteran, now leads NVIDIA's Compute Server team

By: Anthony Garreffa | More News: Business, Financial & Legal | Posted: Oct 15, 2015 1:39 am

AMD has lost another valuable member of its team, with Phil Rogers leaving the company after a huge 21-year stint. Rogers was one of the key personnel that lead the development of Heterogeneous Computing, which is set to kick start the next era of computing.




Rogers has joined NVIDIA, where he takes the throne of the Chief Software Architect of Compute Server. He had been a Corporate Fellow of System Architecture and Performance at AMD before he jumped ship. Rogers' updated LinkedIn profile also shows that he is now with Team Green. For AMD, this isn't the first veteran to leave the company in recent months, with its CPU architect Jim Keller leaving the company last month.


Keller was responsible for its future Zen architecture, which will be unveiled next year.

'Godzilla', 'King Kong' cinematic universe coming from Warner Bros

By: Ben Gourlay | More News: Celebrities & Entertainment | Posted: Oct 14, 2015 11:10 pm

After last year's U.S. 'Godzilla' reboot made just enough bank for Warner Bros and Legendary Pictures to guarantee a sequel, the studios have today jointly announced a new franchise which encompasses the upcoming 'King Kong' reboot, and which will serve as a part of a much larger, Marvel-style cinematic universe.




According to the joint press release, 2017's 'Kong: Skull Island' and 2018's 'Godzilla 2' will lead up to 'Godzilla VS Kong' in 2020, with the promise of other characters from Toho's Godzilla universe, including Rodan, Mothra and King Ghidora making future appearances.


'Kong: Skull Island' will be directed by Jordan Vogt-Roberts and 'Godzilla 2' will be directed by Gareth Edwards after he finishes up on next year's 'Star Wars' spin-off 'Rogue One'.

Star Wars: Battlefront won't have built-in voice chat

By: Derek Strickland | More News: Gaming | Posted: Oct 14, 2015 11:00 pm

I'm sure that you noticed the stunning ghostly silence in the Star Wars: Battlefront beta; there was no smack-talking, GG'ing, or any kind of team-to-team communication going on. Just dead silence. Sadly that looks to be the state of the game when it ships next month, too.




EA has confirmed that Battlefront won't have any sort of built-in voice chatting across PC and consoles. That means no VOIP chatting on PC, or default always-on proximity chatting with enemies or teammates. Console players will need to fire up a party chat to communicate with their teammates, whereas PC gamers will have to use their accustomed third-party chatting apps like Ventrilo, Teamspeak or Skype.



How will this affect the game as a whole? Well to start, playing the game with random players will be chaotic. If you're the type of gamer that likes to jump right into a game without waiting for your friends to log on, then you might want to rethink your strategy. Battlefront is much more enjoyable when you have a cohesive plan of attack that's built upon communication.


Now I'm not saying Battlefront won't be playable with randoms, or that you won't have fun. But any FPS vet knows that being able to communicate with your team is incredibly important. EA has taken away player's voices by default and given randoms yet another hurdle to smash through, and this will be something to consider if you plan to pick the game up. This detriment goes along with the lack of server browsers on PC, a move that EA caught a lot of flak for.


Meanwhile, EA has revealed that the Battlefront beta was enormously popular, with over 9 million players jumping into the Rebel vs. Imperials fray. Also the developers at DICE have recently confirmed that they had to sacrifice resolution quality for performance, and we see this manifest in the Xbox One's 720p and the PlayStation 4's limited 900p resolutions.

Acer releases 34-inch curved ultrawide QHD display with G-Sync

By: Derek Strickland | More News: Displays & Projectors | Posted: Oct 14, 2015 10:15 pm

Acer has launched its new curved ultrawide monitor with NVIDIA's G-Sync adaptive refresh technology, offering a powerful display for enthusiast builds.




Acer's Predator X34 sports a 34-inch IPS LCD display with a resolution of 3440 x 1440. Touting tear-free gaming, the premium display has a super wide 21:9 aspect ratio that aims to replace multi-monitor setups, and its 60Hz refresh rate can be overclocked to 100Hz to power serious builds.


The Predator X34 is the first curved display in the U.S. that supports NVIDIA's G-Sync variable display rate tech, Acer affirms, making for "buttery smooth" gaming with zero screen-tearing and minimal stuttering. Just in case you feel like spending almost $3,000 on displays, the Predator X34 supports Acer's ZeroFrame tech, which affords for seamless multi-monitor displays. "ZeroFrame design makes multi-monitor setups more immersive. Can you handle gaming at 10k? We tried it. It's awesome."

Continue reading 'Acer releases 34-inch curved ultrawide QHD display with G-Sync' (full post)

Check out Mad Max Fury Road rendered in 8-bit NES graphics

By: Derek Strickland | More News: Gaming | Posted: Oct 14, 2015 9:35 pm

CineFlix has turned its charmed 8-bit talent onto George Miller's beloved Mad Max: Fury Road to deliver some old-fashioned retro mashup nostalgia.



If you've ever wondered what Fury Road would look like rendered as an old-school NES game, CineFlix has you covered. The 8-bit Cinema presentation has gamified a number of popular Hollywood blockbusters into "80's arcade and NES inspired action", and is certainly a must-see for all Code Monkeys fans out there.


The video condenses Miller's magnum opus into three minutes of bit-style magic, and if you haven't seen the film you might want to steer clear as there are spoilers intact. The video showcases the memorable events of the post-apocalyptic flick, including the guitar flamethrower, the desert storm sequence, and the high-speed chases rendered into Contra-style firefights.


If you have an idea for what movie should be next, be sure to leave a comment on the channel. The most popular choice so far is an 8-bit rendition of Back to the Future, and really that's a no-brainer. Maybe they could do Back to the Future Part II and release it on October 21, 2015 to coincide with the launch of Pepsi Perfect?

Continue reading 'Check out Mad Max Fury Road rendered in 8-bit NES graphics' (full post)

Capcom lists new Dead Rising and Devil May Cry games

By: Derek Strickland | More News: Gaming | Posted: Oct 14, 2015 9:18 pm

Despite saying that there are "no plans for a new Devil May Cry game", Capcom does indeed have a new DMC game in the works as well as a new title in the landmark Dead Rising franchise.




The news was spotted on Capcom's official Integrated Report for 2015, which is a huge breakdown of the company's financials, plans for the future, and Q&A sessions with key execs. The data is pretty massive and is a lot to sift through, but the chapter about Capcom's future games outright lists Devil May Cry and Dead Rising for a release across the fiscal year ending on March 31, 2016 and beyond.




Basically this means we can expect a possible Devil May Cry 6 and Dead Rising 4 sometime between 2016 and 2017 across consoles and PC. In the meantime, Capcom is already beginning to work on Resident Evil 7, and since the Resident Evil division is busily crafting a VR-ready engine for the new generation of gaming tech, we might even see RE7 release with virtual reality support across the Oculus Rift, HTC Vive and PlayStation VR.

Continue reading 'Capcom lists new Dead Rising and Devil May Cry games' (full post)

Apple could pay $862 million fine in patent infringement case

By: Derek Strickland | More News: Business, Financial & Legal | Posted: Oct 14, 2015 8:13 pm

It's no surprise to see huge tech companies follow competitor's methodologies quite closely or even go so far as to "borrow" ideas and patents. But it looks like Apple has outright infringed on technology owned by the University of Wisconson for the A-series CPU chips in modern iDevices, and will face a substantial fine.




Cupertino-based tech giant Apple may have to shell out a whopping $862 million in damages after a jury ruled Apple infringed on a patent owned by the Wisconsin Alumni Research Foundation. The patent, which was filed all the way back in 1998, is specifically used to boost processor efficiency. Apple used this process to optimize a slew of chips including the A7, A8 and A8X CPUs found in devices like the iPhone 5S, iPhone 6, iPhone 6S Plus and iPad models like the iPad Air and iPad Mini.


The jury has ruled that the patent is indeed valid and is currently working out how much in damages Apple will pay to the university. The global company argues that it didn't infringe on the patent and that the patent itself isn't valid, and even tried to convince the United States Patent and Trademark Office to re-evaluate the patent in question. As decreed by U.S. District Judge William Conley, the preceedings will move forward in three parts--liability, damages, and determining whether Apple willfully violated the patent, where it could face even more severe fines.

Continue reading 'Apple could pay $862 million fine in patent infringement case' (full post)

87% of Android devices are vulnerable, Nexus models most secure

By: Derek Strickland | More News: Computer Systems | Posted: Oct 14, 2015 7:10 pm

It's been long known that the Android platform isn't nearly as secure as it should be, but we haven't really had a concrete answer as to how vulnerable the OS actually is. A recent study from the University of Cambridge delivers the answer, and it's pretty surprising.




"We find that on average 87.7% of Android devices are exposed to at least one of 11 known critical vulnerabilities," the university writes in the study's conclusion. "In our data, Nexus devices do considerably better than average with a score of 5.17; LG is the best manufacturer with a score of 3.97."


The study also lays the blame on device manufacturers, citing that most modern smartphones receive few security updates thereby leaving them open to a number of vulnerabilities like the TowelRoot, Gingerbreak, and FakeID exploits. "We showed that the bottleneck for the delivery of updates in the Android ecosystem rests with the manufacturers, who fail to provide updates to fix critical vulnerabilities."

Continue reading '87% of Android devices are vulnerable, Nexus models most secure' (full post)

Photographer removes phones in photo series to illustrate addiction

By: Sean Ridgeley | More News: Mobile Devices, Tablets & Phones | Posted: Oct 14, 2015 6:51 pm

The new "Removed" photography series by American photographer Eric Pickersgill aims to illustrate our addiction to technology, and the ironic social disconnection it produces. Perhaps the most disturbing of the series is pictured below; the rest can be found on his website below.




Pickersgill paints a stark picture of his inspiration: "The joining of people to devices has been rapid and unalterable. The application of the personal device in daily life has made tasks take less time. Far away places and people feel closer than ever before. Despite the obvious benefits that these advances in technology have contributed to society, the social and physical implications are slowly revealing themselves. In similar ways that photography transformed the lived experience into the photographable, performable, and reproducible experience, personal devices are shifting behaviors while simultaneously blending into the landscape by taking form as being one with the body. This phantom limb is used as a way of signaling busyness and unapproachability to strangers while existing as an addictive force that promotes the splitting of attention between those who are physically with you and those who are not."


You might think the devices were edited out of the photographs, but the subjects were simply asked to remain completely as they were, then their devices were taken away.

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