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TweakTown News Posts - Page 66

DOOM performs better on the PS4, Xbox One drops 'well below' 1080p

By: Anthony Garreffa | More News: Gaming | Posted: May 15, 2016 8:32 am

id Software seems to have hit a homerun with the new DOOM, but I'm loving the performance analysis side of things from sites like Gamers Nexus, and now Digital Foundry has tested the console version of the game.



Digital Foundry's testing was done on the Xbox One and PS4 versions of DOOM, with the PS4 version being the better of the two. DOOM runs at 1080p 60FPS on both the Xbox One and PS4, with Digital Foundry reporting that the Xbox One version of DOOM falls "well below" 1080p at times, but adds that "It's pretty simple to say that it looks and runs smoother on Sony's console. But the Xbox One version is no slouch, either".


DOOM allows gamers to tweak some graphics settings on the console, such as chromatic aberration, motion blur and even the field of view. Loading times on the consoles are actually pretty bad, with 10-15 seconds between some of the levels. Remember you need 5GB+ of VRAM to enable the 'Nightmare' graphics setting in DOOM... yeah.

Continue reading 'DOOM performs better on the PS4, Xbox One drops 'well below' 1080p' (full post)

Samsung's next-gen Galaxy S8 to feature RGB display, and more

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: May 15, 2016 6:46 am

Samsung made some impressive design choices with the Galaxy S7, but the next-gen Galaxy S8 is sounding even more exciting. The South Korean electronics giant is reportedly considering a shift to RGB displays, moving away from the current AMOLED technology they're known for.




Not only that, but the display should rock a 2560x1440 resolution, just like the current Galaxy S7. Inside, we're expecting the company to use a 14nm chip like the current Galaxy S7, but the shift to 10nm is also an exciting one. The use of an RGB display is interesting, as it'll make the display look better, and it could also increase battery life - something we all want, right?

Forza Motorsport 6: Apex update released, allows VSync to be disabled

By: Anthony Garreffa | More News: Gaming | Posted: May 15, 2016 4:29 am

The latest patch for Forza Motorsport 6: Apex is now out, with stability fixes, performance improvements, and more. The ability to disable VSync is now there, with the patch being auto downloaded from the Windows 10 store. Here's what to expect from the changelog:




Forza Motorsport 6: APEX - Update May 12th Changelog:


  • Players can now disable Vsync in Apex (NOTE: This feature requires upgrading to a specific version of Windows 10 [OS Build 10586.318]).
  • Stability and performance updates spanning a number of machine configurations, with specific focus on AMD devices
  • Gameplay/objective modifications to a handful of events in both the Showcase Tour and Spotlight Series
  • Improved integration between Apex and Forza Hub, as well as improved redemption flow for the free Nissan GT-R bonus car
  • Additional UI fixes and general improvements, including: Expiration times for Spotlight Series events are now shown in local time; "New" UI designation now only applies to events that are actually new; Total medals available in Spotlight Series now only counts for active events

AMD launching next-gen Polaris 10-based Radeon 400 series at Computex

By: Anthony Garreffa | More News: Video Cards | Posted: May 15, 2016 2:30 am

We've been hearing a fair bit about AMD's next-gen Polaris architecture and its unveiling during Computex 2016, especially the rumor that AIB partners won't be showing off Polaris-based video cards during the show... boo.




Well, according to the latest rumors, press from around the world are being invited to an event on June 1 where AMD will unveil the new Radeon 400 series based on the Polaris architecture. Polaris 10 will be powering the Radeon 400 series while Polaris 11 will be baked into the lower/mid-range parts. The Polaris 11 GPU is what we saw last year in Sonoma, which was compared against the GTX 950 using less than 85W of power.


Some of the rumors have AMD using Polaris 10 to power the Radeon 400 and have it hit the mid-range segment, priced at less than $299.

DOOM benchmarked, GeForce GTX 980 easily beats Radeon R9 390X at 4K

By: Anthony Garreffa | More News: Gaming | Posted: May 15, 2016 12:34 am

I'm still yet to receive my DOOM code, but I'm looking forward to playing it as it doesn't look like a steaming pile of crap like most of the shooters from 2015. Our friends over at Gamers Nexus have benchmarked id Software's new first-person shooter, with a slew of video cards and reported that the Radeon R9 390X loses out to the GeForce GTX 980 at 4K. Remember, DOOM requires 5GB+ of VRAM to run the 'Nightmare' graphics setting, too.




This is surprising, as the R9 390X has 8GB of GDDR5 with a much wider 512-bit memory bus, while the GTX 980 has 4GB of GDDR5 with a smaller 256-bit memory bus. The GTX 980 Ti card "maintains 45FPS" average, while the R9 Fury X was capable of 41.6FPS, even with its HBM1 technology. Knocking the resolution down to 2560x1440, the GTX 980 Ti comes out on top, with the GTX 980 coming in second place - actually beating out the Fury X at 1440p.




86FPS average at 1440p for the GTX 980 Ti, while the normal GTX 980 is pushing 72.6FPS average. This leaves the Fury X with 71FPS average, while the R9 390X trails way further behind with 51.3FPS average. What about 1920x1080?




At 1080p, the GTX 980 Ti is pushing a huge 128.6FPS average, and even the GTX 980 is doing extremely well with 111.6FPS average. The Fury X? Yeah, 105FPS average - with the R9 390X falling so far behind with 68.3FPS.

Continue reading 'DOOM benchmarked, GeForce GTX 980 easily beats Radeon R9 390X at 4K' (full post)

Doom's Nightmare graphics setting requires an insane 5GB+ VRAM

By: Derek Strickland | More News: Gaming | Posted: May 14, 2016 2:10 pm

Doom's graphics settings actually go past Ultra--you can unlock the so-called "Nightmare" setting for in-game shadows, but it calls for video cards with an insane 5GB+ VRAM minimum...all for minor improvements.




Doom's new Nightmare graphics setting is pretty demanding, requiring a video card with a minimum of 5GB+ VRAM to even turn on, so you'll have to have an NVIDIA GeForce GTX Titan X, 980 Ti, Titan, or an AMD R9 390/390X/290X to push your shadows past Ultra in the hellish shooter.


Naturally, you'd expect Nightmare mode to be a sizable leap in fidelity, especially being powered by 5GB+ VRAM, but the jump isn't that eye-boggling. Toggling on Nightmare does improve shadows and field of view, adding in more definition to faraway environments, but the differences aren't that dramatic. Keep in mind the mode isn't exactly a fully-fledged preset and only pushes two different options past Ultra: Shadows Quality and Virtual Texturing Page Size. You can see for yourself in the side-by-side comparisons below.

Continue reading 'Doom's Nightmare graphics setting requires an insane 5GB+ VRAM' (full post)

WESA announced, World Esports Association to professionalize eSports

By: Anthony Garreffa | More News: Gaming | Posted: May 14, 2016 11:23 am

The world of eSports is continuing to grow, with the forming of WESA, or the World Esports Association. ESL has been "working has been working closely with some of the most renowned, industry-leading esports teams to create an open and inclusive organisation to oversee standardized tournament regulations, player representation as well as revenue sharing for teams".




On the ESL Gaming website, the announcement says that WESA will "offer the chance to bring all esports stakeholders - players, teams, organizers and broadcasters - to the discussion table in order to bring much needed structure, predictable schedules and transparency to the scene. Eight of the world's biggest multi-gaming brands have contributed to the founding of WESA, with the Association aiming to add more members and negotiations continue with various organizations". As for the founding teams, these are the ones that have joined WESA:


  • Fnatic
  • Natus Vincere
  • EnVyUs
  • G2 Esports
  • FaZe
  • Mousesports
  • Ninjas in Pyjamas

Continue reading 'WESA announced, World Esports Association to professionalize eSports' (full post)

NVIDIA's new GeForce 365.19 drivers are ready for DOOM

By: Anthony Garreffa | More News: Video Cards | Posted: May 14, 2016 9:24 am

id Software has unleashed DOOM onto the world, with AMD pushing out its new Radeon Software Crimson Edition 16.5.2 drivers, and now NVIDIA with its GeForce Game Ready 365.19 drivers.



The new GeForce 365.19 drivers are also Game Ready for Homefront: The Revolution, which drops on May 17. There's also support provided for Master of Orion, which has just hit Early Access on Steam. You can grab the new GeForce 365.19 drivers here, or grab them through GeForce Experience.

Continue reading 'NVIDIA's new GeForce 365.19 drivers are ready for DOOM' (full post)

SLI support coming to DOOM, id Software provides 4K performance tips

By: Anthony Garreffa | More News: Gaming | Posted: May 14, 2016 7:34 am

Now that DOOM is finally here, gamers are waiting for improved SLI support, with id Software Lead Rendering Programmer Tiago Sousa confirming that SLI support is coming soon.




One user even reported that the game runs better with SLI enabled, but Sousa added that it's going to get much better soon, as there's problems with shadow limiting SLI scaling. Sousa added that if gamers are pumping DOOM up to 4K on their PCs, that it's a waste of GPU resources to process all of those additional pixels. He added that by adjusting the resolution scaling slider in the Advanced Menu, gamers can receive some additional performance.


Sousa also talked about Vulkan support, something we saw in person during the GTX 1080 reveal event, but we don't know when that'll be coming - we're sure it'll be here in the next few weeks, though.

NVIDIA GeForce GTX 1080 detailed specs leaked through GPU-Z image

By: Anthony Garreffa | More News: Video Cards | Posted: May 14, 2016 5:54 am

NVIDIA revealed most of the details of its next-gen GeForce GTX 1080 during the launch event, but now we know absolutely everything that makes the GP104-powered card tick thanks to a leaked GPU-Z screenshot.




The leaked GPU-Z screenshot of the detailed specifications of the GTX 1080 tell us that it has 64 ROPs and 160 TMUs, alongside the 2560 CUDA cores, which we already knew. It has 8GB of GDDR5X RAM clocked at 10GHz, with 320GB/sec memory bandwidth over its 256-bit memory bus.