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TweakTown News Posts - Page 66

AMC may allow phone use in theaters

By: Sean Ridgeley | More News: Mobile Devices, Tablets & Phones | Posted: Apr 14, 2016 10:00 pm

Adam Aron, new CEO of movie theater giant AMC is pondering allowing texting and phone use during films in a bid to get more millennials into seats.



"There does seem to be a consensus that there are pockets of consumers who do not see as many movies as other segments of the population and that we can be doing more to attract those people. Millennials come to mind," he said to Variety. "We need to reshape our product in some concrete ways so that millennials go to movie theaters with the same degree of intensity as baby boomers went to movie theaters throughout their lives."


Asked if this would include allowing texting or phone use, he replied positively.

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Netflix has begun streaming HDR content

By: Sean Ridgeley | More News: Online Video | Posted: Apr 14, 2016 9:04 pm

Netflix has begun rolling out high dynamic range (HDR) content, meaning millions more shades of colour and added brightness levels for more realistic images in your favourite shows and movies.



To take advantage of it, you'll need an "Ultra HD Premium" TV (a few current Sony TVs fit the bill; some say OLED will be great for it), a premium-priced Netflix account (£8.99 or about $12.99), and a 25 megabits per second internet connection or better.


For now, just Marco Polo season one supports HDR, but more content will come, including Daredevil (thanks to a collaboration with LG).

How to fix mod conflicts with Fallout 4's Wasteland Workshop DLC

By: Derek Strickland | More News: Gaming | Posted: Apr 14, 2016 7:40 pm

Fallout 4's new Wasteland Workshop DLC doesn't play nicely with some of the game's must-have mods, but luckily there's an easy fix. We'll show you how to get everything back in tip-top shape so you can make epic arenas and paste neon signs all over your settlements.



When Fallout 4's $4.99 Wasteland Workshop DLC launched on Tuesday, it caused a lot of problems for PC players who loaded up their games with mods. The DLC causes severe incompatibility issues with mods built on the hugely popular Settlement Keywords framework. Amazingly useful mods like Homemaker, OCDecorator, NX Pro Farming and Snap n' Build override the Wasteland Workshop's added items, pretty much disabling the DLC.


So in order to get access to Wasteland Workshop content, users had to disable Settlement Keywords and all the mods associated with it, causing a pretty big blow to their saves. Now there's an easy fix--all you have to do is download this Wasteland Workshop Homemaker and Settlement Keywords Patch, install it with the Nexus Mod Manager, and you'll be in tip-top order.

Continue reading 'How to fix mod conflicts with Fallout 4's Wasteland Workshop DLC' (full post)

Throwback Thursday; reliving the horrors in Clive Barker's Undying

By: Jeff Williams | More News: Gaming | Posted: Apr 14, 2016 7:10 pm

The best horror games in the genre don't rely on any one element to keep you engaged and interested. Instead it's a combination of discrete factors that prove to keep your heart and mind racing, fearful of the shadows before you despite it being merely a video game. And the true outliers that really amaze will have stories and perhaps even dialogue written by professionals that are able to craft stories in ways that excite and scare on both the more obvious and the deeper, subtle levels. In fact, it's what's left to the imagination that can be even more terrifying.




Clive Barker's Undying is, and was, an outlier of a game, one that belied expectations but still only managed a cult following (how appropriate). Strangely, DreamWorks and EA had a winning combination here, with a plot that's better than most current horror movies and games with action that's sufficient, if a bit simple at times. But overall it's a game worth playing, and definitely worth playing again.


You're invited to go see an old friend, but find him sick in bed and surrounded by supernatural occurrences. You might have thought you were brought in to help ease him into the other side, but no, your job is to explore the strange incidents that have been plaguing his estate, incidents that are likely to be fairly eerie, despite the age of the graphics engine. The whole story unravels in a logical way, having you explore a chilly mansion filled to the brim with magical mayhem just waiting for you to trigger it. It plays like a book, that is, the story is at the forefront. And it's awesome.

Continue reading 'Throwback Thursday; reliving the horrors in Clive Barker's Undying' (full post)

Homefront: The Revolution coming to SteamOS, after the Windows version

By: Jeff Williams | More News: Gaming | Posted: Apr 14, 2016 6:04 pm

Dambuster Studios is still going to be bringing Homefront: The Revolution to the rest of the gaming community, arguably the fringes, with native OS X and Linux compatibility at some point, though it'll be prioritized after it arrives on Window first. Which is after it arrives on consoles.




Homefront: The Revolution was originally going to be released on all platforms right from the start, but instead the developer has decided instead to concentrate on ensuring that the console versions, and the Windows version, are better optimized instead of diverting resources to the other versions. This, though disappointing for those that would like to give it a chance on their Steam Machine, it also means a more dedicated team to make it the best initial experience as possible. Depending on the low-level API they choose to use for these versions, porting could take some time to be truly workable.


Vulkan could be the obvious choice for that API, though initial results with the first release show only a marginal increase in performance compared to OpenGL. Regardless of small performance differences, having it open to more platforms is only a good thing. One would hope that the far-reaching multiplayer aspect can be played persistently across all platforms. That is, letting everyone from all platforms play together.


We're still looking at a May 17th release date for PlayStation 4, Xbox One and the PC, and as it stands right now it's in the final stages of optimizations and might even have a much less problematic release than some recent games.

DOOM's multiplayer armor unlockables are absolutely fabulous

By: Derek Strickland | More News: Gaming | Posted: Apr 14, 2016 5:05 pm

In preparation for the incoming DOOM open beta, Bethesda has just revealed a glimpse at all the awesome armor and item unlockables that DOOM's multiplayer has to offer, and they're pretty impressive.



According to the latest post, DOOM's multiplayer is going to offer Halo-like player customization options with tons of different armor permutations to choose from.


Here's how DOOM's multiplayer progression works: you'll get EXP just from playing, and bonus EXP based on your performance--getting the most kills, saving teammates, being the game's MVP, etc. That EXP is spent on unlockables including armor sets, weapons, equipment, hack modules, and custom additions like paintjobs and the like. There's over 300 armor pieces in the game, with five base armor sets--UAC, Demonic, Bounty Hunter, Templar and Utilitarian--all of which have their own striking appearance.

Continue reading 'DOOM's multiplayer armor unlockables are absolutely fabulous' (full post)

Lando has been confirmed for Star Wars: Battlefront Bespin expansion

By: Jeff Williams | More News: Gaming | Posted: Apr 14, 2016 4:02 pm

Any Star Wars game that expands into Bespin just wouldn't be complete without Lando Calrissian himself, so he's been confirmed to be making an appearance as one of the new heroes in the next Bespin expansion to Battlefront that's being released this summer.




The lovable rogue will be making an appearance alongside Dengar, the scar-faced bounty hunter who was the rescuer of Boba Fett in the Legends extended universe material. In June, we're promised AT-ATs landing on Cloud City with a chance to save it from certain destruction. EA and DICE will be adding even more blasters to the game, Star Cards and another new game mode as well. We're thinking this one will center around the carbonite chamber. Maybe a variation of Hot Potato, but with blocks of carbonite with people in them.


That's all great news, surely, but come May the Fourth we'll see special activities in-game that they have yet to announce. Just as with The Old Republic, there'll be no shortage of special events here too. EA is committed to doubling down on those in-game events, with double score weekends, community missions and other ways to interact with the community that they haven't quite announced yet. I still can't get over how interesting it'll be to see AT-ATs walking around the iconic floating city on Bespin. Every other rendition has never had enough room for such monstrosities.

A new Sherlock Holmes: The Devil's Daughter gameplay trailer shows up

By: Jeff Williams | More News: Gaming | Posted: Apr 14, 2016 3:03 pm

Bigben Interactive just released a new gameplay video of their upcoming adventurous romp into the Sherlock Holmes universe with Sherlock Holmes: The Devil's Daughter. We're being promised the chance to live the life of the master detective himself, in full. They've also announced that it'll be releasing on the PlayStation 4, Xbox One and PC on June 10th.



So it's more of a cinematic trailer that shows a glimpse of what the gameplay itself will be like, which is full of baritsu-fueled barfights and lots of deductive reasoning in a very frigid looking British backdrop. In this adaptation of the good detective, you'll be going on a singular unique adventure to save your own daughter. And, of course, there's bound to be countless interactive mysteries to uncover along the way. And bar fights.


For this they wanted to make the experience very much immersive and interactive, letting you pay the role and really get a chance to do what Sherlock Holmes would have done if detecting in the real-world, with clues that aren't always just going to be in the easiest of places. You'll have to work for them, and you'll probably end up being satisfied as a result. It's one to watch, though, and might surprise in its unique ability to make you a Sherlock Holmes, digitally of course.

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By: TweakTown Deals | More News: Deals | Posted: Apr 14, 2016 3:00 pm



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Final Fantasy was already a dying brand in Japan, needed rescuing

By: Jeff Williams | More News: Gaming | Posted: Apr 14, 2016 2:03 pm

The director of Final Fantasy XV, Hajime Tabata, has done wonders to increase awareness of and get people interested in the new game, despite it having an incredibly long development time. When he took over as the director of the game in 2012, however, that excitement wasn't quite there like it is today. In fact, he saw that it was a dying IP, one that needed a bit of rescuing.




In an interview with Game Informer, Tabata talked about how the brand identity was a challenge for him when he took over. The influence that Final Fantasy had was wavering, even in Japan, as Tabata conducted a few surveys to attempt to understand where they stood. "The gravest situation of all was that, at the time we were starting Final Fantasy XV, we didn't see an increase in new fans of the franchise," Tabata continued expressing his concern, "The reality is not that the situation is okay or in favor of us. Rather, it is more grave and serious than we had initially thought." He also added something quite interesting, "The way we understood Final Fantasy after our analysis is that it was a dying IP that had already peaked."


It was difficult for them to continue the development of Final Fantasy XV in the wake of that information they've uncovered. It makes the decision to invest further capital and resources a rather futile given the possibility for a much lower return on investment. But Tabata and crew persisted in trying to revitalize Final Fantasy. He described three core principles that defines the brand; a willingness to challegnge the status quo, an exceptional, out of the ordinary experience and the use of cutting-edge technology to use the hardware to the fullest. According to Tabata, the last game to meet all three was Final Fantasy VII. My question to that, is what about the first six installments? They were arguably some of the best electronic role-playing experiences around for their time, and the inspiration for which created the seventh. Do they not meet those requirements.

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