We originally predicted that Star Wars: Battlefront II would have microtransactions, and here's how EA reinforced our forecast with some very specific descriptions.
Electronic Arts CEO Andrew Wilson recently affirmed that Battlefront II would launch with three times as much content as the original Battlefront game. Given what I already suspect to be true, I immediately wondered how much of this content would be gated off behind in-game purchases. Wilson said that Battlefront II would have an extensive live service plan that will add more content to the game over time, which is typical for all of EA's big online-based games. To understand how this live service equates to microtransactions, we have to take a look at how EA defines live services, and what they mean.
"Star Wars Battlefront II will have more than three times the content of the previous game at launch, with a brand new story, a new singleplayer campaign, new modes, characters, vehicles and planets from all eras in the Star Wars universe, as well as a live service plan that will continue to add even more fun for the global community. " Electronic Arts CEO Andrew Wilson said in the company's recent earnings call. As I reported earlier, EA makes huge revenue from live services: last year EA pulled in $1.68 billion from live services. In fact, most of EA's digital net sales were made up of earnings via live services.