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Ahoy! It's the new 'Pirates of the Caribbean' trailer!

By: Ben Gourlay | More News: Celebrities & Entertainment | Posted: Mar 3, 2017 5:29 am

Disney have always been great at the publicity game, and they're not wasting any opportunities to spruik the fifth entry in Disney's 'Pirates of the Caribbean' franchise which hits cinemas in May. Today they've released a brand new trailer which gives a few more hints at where the story goes next. Hint: there's pirates.

 

 

Directed by franchise newcomers Joachim Rønning and Espen Sandberg (Kon-Tiki) from a script by Jeff Nathanson and produced by Jerry Bruckheimer, 'Dead Men Tell No Tales' is set to return Johnny Depp as the iconic pirate, as well as Orlando Bloom and Geoffrey Rush. Javier Bardem joins the series for the first time as the film's big bad; Captain Salazar.

 

'Dead Men Tell No Tales' is set to berth at theatres in 2D, 3D and IMAX across the world on May 26th.

Continue reading 'Ahoy! It's the new 'Pirates of the Caribbean' trailer!' (full post)

NVIDIA continues to improve DX12 performance on GeForce

By: Anthony Garreffa | More News: Video Cards | Posted: Mar 3, 2017 4:29 am

NVIDIA Editor's Day 2017 - During NVIDIA's Editor's Day at GDC 2017, the company didn't just unveil their new super-beast graphics card in the form of the GeForce GTX 1080 Ti - but also the price drops on the GTX 1080 (with the faster 11Gbps GDDR5X memory) and the faster GTX 1060 (with 9Gbps GDDR5).

 

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On top of that, the company also revealed its DX12 performance improvements over the last few months - all through driver updates. NVIDIA provided some performance numbers of their games running on a GeForce GTX 1080 at 4K, with games like The Division, Rise of the Tomb Raider, Gears of War 4, and more.

 

The biggest gains come from Rise of the Tomb Raider and Hitman - with performance improvements of 33% and 23%, respectively. NVIDIA compared the performance of the game on release, against the latest drivers, with some impressive performance increases. Things will only continue to improve in DX12 for GeForce gamers into the future.

AMD teases massive multi-GPU improvements with EMA

By: Anthony Garreffa | More News: Video Cards | Posted: Mar 3, 2017 4:17 am

GDC 2017 - Radeon Technologies Boss, and self proclaimed ice cream connoisseur announced during AMD's second annual Capsaicin & Cream event that the company has been working on improving the multi-GPU experience for gamers.

 

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AMD has been working closely with developers on Explicit Multi-Adapter (EMA) technology, alongside DX12 and Vulkan, which bypasses the driver-based SLI and CrossFire technology.

 

During the event, AMD teased Sniper Elite 4 on the stage running in DX12 with EMA - with near perfect CF scaling. A single Radeon RX 480 graphics card was pushing around 30FPS at 4K with Very High textures enabled, but with EMA enabled and RX 480s in CF, the performance jumped to 60FPS - a significant, and very important increase.

 

Rebellion has been working with AMD and EMA/DX12 advancements, with Rebellion's Asura Engine capable of taking these tweaks - with some incredible results.

AMD heads into the gaming cloud with LiquidSky

By: Anthony Garreffa | More News: Gaming | Posted: Mar 3, 2017 3:58 am

GDC 2017 - AMD had quite the show at their second annual Capsaicin & Cream event during GDC 2017 this year, unveiling the new name of their next-gen Radeon RX Vega graphics cards - teasing 16K 120FPS VR, and so much more.

 

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One of the more interesting announcements was the partnership between AMD and LiquidSky, the game streaming service - which will connect gamers to a host server, with the games being rendered in the cloud - similar to how GeForce Now works. You'll need a good internet connection obviously, but there are other issues in between.

 

The rendering of the game is done in the cloud by LiquidSky, which means there will be latency in between - unescapable latency, at least for now. AMD used a not-so-great Surface Book to run Battlefield 1 in the cloud, with the hope of the future to provide millions of gamers Vega-powered gaming from the cloud, to your desk (or TV) in the near future.

Continue reading 'AMD heads into the gaming cloud with LiquidSky' (full post)

NVIDIA GeForce GTX 1080 priced dropped to $499

By: Anthony Garreffa | More News: Video Cards | Posted: Mar 3, 2017 3:37 am

NVIDIA had quite a lot to talk about during its recent Editor's Day in San Francisco alongside the Game Developers Conference, with the unveiling of the new GeForce GTX 1080 Ti - priced at $699.

 

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But when the new GTX 1080 Ti is priced at $699 and beats the Titan X which costs $1200... what happens to the GTX 1080? Well, NVIDIA has provided quite the price drop - slicing $100 from the price, with a fresh new price of $499. Yes, $499 for the GTX 1080. But we're not finished yet.

 

At the same time, NVIDIA announced a new spruced up version of the GTX 1080 with the faster 11Gbps GDDR5X memory. Not only that, but there's also a new GTX 1060 with 9Gbps GDDR5 memory. We'll let you process that for a moment - because it's a lot of Team Green news to hear all at once.

NVIDIA GeForce GTX 1080 Ti now available for pre-order

By: Anthony Garreffa | More News: Video Cards | Posted: Mar 3, 2017 2:29 am

NVIDIA unleashed the graphics card beast of 2017 - or at least so far, during GDC 2017 with the GeForce GTX 1080 Ti. Faster than both Pascal champions in the GTX 1080 and Titan X, and priced at a not-so-damn-bad $699.

 

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NVIDIA has now opened up pre-orders on the GeForce GTX 1080 Ti, available in its Founders Edition form directly from NVIDIA's website. There will also be AIB partner cards on offer, with both ASUS and MSI teasing them so far - and I'm sure the rest will follow.

 

If you haven't read up on the new GTX 1080 Ti, it rocks 11GB of the fastest VRAM known to man - with 11Gbps-capable GDDR5X, up from the 10Gbps GDDR5X used on GTX 1080 and Titan X. Priced at $699, it's offering Titan X beating performance - while the Titan X is priced at $1200. Amazing stuff, isn't it?

Google's new AI tech is SCARY, and 'highly aggressive'

By: Anthony Garreffa | More News: Science, Space & Robotics | Posted: Mar 3, 2017 2:01 am

We all know what happens when Skynet is turned on, and it feels like we continue to get closer each week - with Google now teasing its new AI, after it learned "highly aggressive" behavior.

 

 

Google had its AI technology in a wolfpack hunting game scenario, where the AI had to gather fruit - with the concept of the game based around cooperation, but it went bad. AI were represented by colored squares that moved on a grid collecting fruit squares of differing colors.

 

 

As they collected fruit, the AI collected points - while the fruit squares would regenerate. But then the AI began to change, as they were capable of damaging the other AI players in the game with laser beams. The AI was fine when there were plenty of fruit squares, but when the fruit squares became scarce - the AI started attacking other AI, just like we would against other gamers in a video game.

 

ExtremeTech reports: "Guess what the neural networks learned to do. Yep, they shoot each other a lot. As researchers modified the respawn rate of the fruit, they noted that the desire to eliminate the other player emerges "quite early." When there are enough of the green squares, the AIs can coexist peacefully. When scarcity is introduced, they get aggressive. They're so like us it's scary".

Continue reading 'Google's new AI tech is SCARY, and 'highly aggressive'' (full post)

AMD's Roy Taylor teases the future of VR: 16K and 120Hz

By: Anthony Garreffa | More News: Video Cards | Posted: Mar 3, 2017 1:09 am

GDC 2017 - During AMD's recent Capsaicin & Cream, Corporate VP of Alliances Roy Taylor - who beams with excitement and passion every time I see him, provided 3 world exclusives for AMD during Capsaicin & Cream.

 

 

His first talk was 'The Key to VR is Immersion' tackled a few of the big problems of VR as Taylor said that the screen door effect of current-gen VR headsets breaks "the spell" of immersion. He said that "we must be entirely in the experience", teasing that AMD and Radeon Technologies Group are working on next-gen graphics and VR relationships which is exciting.

 

The reason? Roy talked about "making great narratives and VR content brings along some difficult compromises", and touted it as the "rock, paper, scissors" situation. Roy teased that the future of VR is 16K, "billions of entities/objects" at 120FPS. This is absolutely mind boggling, requiring not just next-gen GPUs like Vega, but a few generations away - maybe Navi, or even the GPU architecture after that.

Continue reading 'AMD's Roy Taylor teases the future of VR: 16K and 120Hz' (full post)

Watch Final Fantasy XV running on a GTX 1080 Ti

By: Derek Strickland | More News: Gaming | Posted: Mar 3, 2017 12:19 am

GDC 2017 - Square Enix's latest tech demo shows Final Fantasy XV running on a high-end PC armed with NVIDIA's supercharged GeForce GTX 1080 Ti graphics card.

 

 

Remember when we said Square Enix was experimenting with Final Fantasy XV on PC using dual GTX 1080s in SLI? Now at GDC 2017 we see the fruits of the team's labor, and Final Fantasy XV may be a substantial step closer to a PC release.

 

The tech demo shows the evolution of Final Fantasy XV's proprietary Luminous Engine, which was used to deliver amazing next-gen performance, visuals, lighting and atmospheric effects even on outdated consoles like the PS4 and Xbox One. But the devs prove that PC is where the RPG will truly shine to a near-blinding luster. The demo taps NVIDIA's GeForce GTX 1080 Ti to deliver amazing power boosts in every regard: dramatically better lighting and animations, real-time shadows, dynamic destructible environments, and even the ability to drive a souped up Regalia anywhere you want.

Continue reading 'Watch Final Fantasy XV running on a GTX 1080 Ti' (full post)

Acer mixed reality headset: 90Hz refresh, dual 1440p LCD

By: Derek Strickland | More News: Virtual & Augmented Reality | Posted: Mar 2, 2017 7:09 pm

GDC 2017 -Acer is one of the many OEMS who partnered with Microsoft to make cheap and accessible VR/AR headsets, and now the company has unveiled the fruits of its labor.

 

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Acer's new Mixed Reality headset is now ready for developer testing, and the company has revealed the specs of the HMD:

 

  • Two high-resolution liquid crystal displays at 1440 x 1440
  • Display refresh rate up to 90 Hz (native)
  • Built-in audio out and microphone support through 3.5mm jack
  • Single cable with HDMI 2.0 (display) and USB 3.0 (data) for connectivity

 

"We are pleased to be working with Microsoft to deliver these first-ever Windows Mixed Reality development kits, to help developers realize the potential of the Windows Mixed Reality platform, and to further enrich the experience when Acer's Windows Mixed Reality headsets for consumers and commercial customers ship later this year," an Acer spokesperson told us.

Continue reading 'Acer mixed reality headset: 90Hz refresh, dual 1440p LCD' (full post)

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