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Supermicro shows off its latest GPU machines at NVIDIA GTC 2015

By: William Harmon | More News: IT/Datacenter | Posted: Mar 18, 2015 10:38 pm

GTC 2015 - Today at NVIDIA GTC 2015, we stopped by Supermicro's booth to look at the latest Tesla GPU Superservers. As always, Supermicro has a wide variety of servers and workstations to meet the needs of its customers.

 

Sumit Gupta, general manager of Accelerated Computing at NVIDIA explained to us: "Supermicro's new high-density servers provide a range of computing solutions for enterprise and HPC customers," he continued: "Designed to take full advantage of ultra-high performance Tesla GPU accelerators while minimizing power consumption, the servers bring new levels of energy-efficient performance for compute-intensive data analytics, deep learning and scientific applications."

 

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The first offering is the SYS-7048GR-TR, 4U Dual Processor GPU SuperWorkstation with 4-Way GeForce SLI Support.

Continue reading 'Supermicro shows off its latest GPU machines at NVIDIA GTC 2015' (full post)

One Stop Systems shows off its 16 GPU monster machine at GTC 2015

By: William Harmon | More News: IT/Datacenter | Posted: Mar 18, 2015 10:33 pm

GTC 2015 - Walking around at NVIDIA GTC 2015 you could not help but notice the 16x GPU Compute Accelerator from One Stop Systems. These external GPU accelerators are used in applications like seismic modeling, trading algorithms and research.

 

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The showstopper is One Stop Systems High Density Compute Accelerator (HDCA), which can accommodate up to 16 NVIDIA Tesla K80s. This beast of a machine includes dual redundant 6,000watt PSUss to power all those GPUss. The interface for these systems is One Stop Systems PCIe expansion card, which is used to connect One Stops Systems to a host machine to expand its GPU capabilities.

 

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One Stop Systems feature smaller GPU boxes called "The Cube". These boxes expand a systems GPU capability by using OSS's PCIe expansion card and come in many different sized boxes from the pCUBE with 1x GPU all the way up to The CUBE3 supporting 8x GPUs.

ASRock Rack shows off its High Density GPU Server at NVIDIA GTC 2015

By: William Harmon | More News: IT/Datacenter | Posted: Mar 18, 2015 10:28 pm

GTC 2015 - At NVIDIA GTC 2015, ASRock Rack had their 3U8G-C612 High Density GPU Server on display. The 3U8G-C612 is designed for VCA, High-End AOI, Multi-Display Systems and Face Recognition systems.

 

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The 3U8G features support for GPGPU, NVIDIA Tesla and AMD Firepro and Xeon Phi cards. Form factor is a 3U systems case with dual processors and up to 8x GPU's. This is a very robust server, which functions as a standalone machine with its own dual E5-2600/4600 v3 processors and fast DDR4 memory for processing power.

Microsoft introduces Windows Hello biometric sign-in for Windows 10

By: Michael Hatamoto | More News: Hacking & Security | Posted: Mar 18, 2015 10:05 pm

Microsoft plans to offer the Windows Hello biometric sign-in feature for its upcoming Windows 10 operating system. Users will have the chance to scan their face, fingerprint or iris, which can be used to unlock PCs, laptops, or smartphones.

 

 

Windows Hello can be used to access protected content, authenticate apps, and other "online experiences," Microsoft says.

 

Meanwhile, Intel said all systems that utilize its RealSense F200 sensor can support Windows Hello. All data will be stored locally on each PC or device, and will remain anonymous in case hackers compromise it.

Continue reading 'Microsoft introduces Windows Hello biometric sign-in for Windows 10' (full post)

Microsoft reveals Windows 10 mobile hardware requirements

By: Michael Hatamoto | More News: Mobile Devices, Tablets & Phones | Posted: Mar 18, 2015 9:30 pm

Microsoft hopes to see its Windows 10 operating system used away from just the desktop and laptop markets, with a strong emphasis on the mobile market. The company today unveiled minimum hardware requirements to run the OS on a smartphone:

 

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As noted, consumers must have a device with a screen size between 3" and 7.99", 512MB memory for 32-bit, 4GB storage, DirectX 9 graphics, and the UEFI 2.3.1 firmware. The higher resolution a user wants to enjoy, the more RAM they must have, up to 4GB for 2560x2048 (QSZGA) and higher.

 

Compared to the current market share of Google Android and Apple iOS, Microsoft has a very small share of the mobile market - but hopes Windows 10 will help chip away at Google and Apple.

Microsoft announces League of Legends will work on Windows 10

By: Anthony Garreffa | More News: Gaming | Posted: Mar 18, 2015 9:29 pm

Something strange just happened: Microsoft has teamed up with Chinese giant Tencent to announce that they are bringing League of Legends to Windows 10. Firstly, where's Riot Games? Secondly, why wouldn't League of Legend work on Windows 10 by default?

 

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There will also be other games connected to this partnership, with Cross Fire and Dungeon & Fighter delivered to the Windows 10 marketplace. Tencent will be offering a free upgrade to Windows 10 in order to reach "as many Chinese consumers as possible, as soon as possible". But with League of Legends now arriving on Windows 10, and Windows 10 running on "the broadest types of devices" according to the head of Windows, could we expect League of Legends on mobile devices in the near future?

Gartner: Smart cities will use 1.1 billion connected 'things' in 2015

By: Michael Hatamoto | More News: Connectivity & Communications | Posted: Mar 18, 2015 8:26 pm

There will be 1.1 billion connected things accessing the Internet of Things (IoT) to help power smart cities in 2015, according to the Gartner research group. That figure will increase up to 9.7 billion by 2020, as more products and services rely on the Internet.

 

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Forty-five percent of total connected things in use will be smart homes and smart commercial buildings - and that figure will rise up to 81 percent by 2020. The new opportunity provides great sales pipelines for manufacturers trying to provide connected solutions to customers.

 

"Smart cities represent a great revenue opportunity for technology and services providers (TSPs), but providers need to start to plan, engage and position their offerings now," said Bettina Tratz-Ryan, research VP at Gartner. "The majority of Internet of Things (IoT) spending for smart cities will come from the private sector."

Syrian government claims it shot down unarmed Predator drone

By: Michael Hatamoto | More News: Science, Space & Robotics | Posted: Mar 18, 2015 8:15 pm

Syrian military forces reportedly shot down an unarmed MQ-1 Predator drone that was being used to conduct surveillance. The US military confirmed it "lost contact" with a drone that was flying over northwest Syria, though additional details remain scarce.

 

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"As soon as it entered Syrian air space, we considered it to be gathering security and military information on Syria's territory," a Syrian government source told the AFP. "The aircraft entered areas where Daesh is not present."

 

Although the US confirmed they lost contact with a drone, there has been no confirmation if it was actually shot down.

 

"At this time, we have no information to corroborate press reports that the aircraft was shot down," a US military official told the AFP. "We are looking into the incident and will provide more details when available."

Continue reading 'Syrian government claims it shot down unarmed Predator drone' (full post)

Nintendo is going mobile, with its first game coming later this year

By: Anthony Garreffa | More News: Gaming | Posted: Mar 18, 2015 7:42 pm

We've heard rumors of Nintendo moving into the mobile market, but now the time has come: Nintendo has teased it has mobile games coming in the future. The news came from a talk between TIME and a few of Nintendo's top executives.

 

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When it comes to Nintendo and its mobile future, the Japanese giant talked about free-to-play and in-game purchases. Satoru Iwata, the President and CEO of Nintendo, said: "Nintendo does not intend to choose payment methods that may hurt Nintendo's brand image or our intellectual property. It's even more important for us to consider how we can get as many people around the world as possible to play Nintendo smart device apps, rather than to consider which payment system will earn the most money".

 

The bigger question is, will Nintendo be designing games for mobile, or dedicated gaming hardware. Iwata added: "I have never intended to dismiss the entertainment experiences that people are enjoying on smart devices or any other media. On the other hand, my understanding is that, on smart devices, the main demand is for very accessible games which smart device users can easily start and easily finish. These are not necessarily the characteristics that people demand from games for dedicated video game systems".

Battlefield Hardline is superior on the PS4, beats the Xbox One

By: Anthony Garreffa | More News: Gaming | Posted: Mar 18, 2015 7:01 pm

Battlefield Hardline is now here, but we already know that it runs at 900p on the PS4 and 720p on the Xbox One, what we don't know is how it performs at those resolutions, and most of all - how does it look? Gaming Bolt is here to the rescue, with a great article comparing the two against the PC version of the first-person shooter from EA, DICE and Visceral Games.

 

 

We were promised 1080p at 60FPS back at E3 2014, but this obviously dropped very heavily before release. According to Gaming Bolt, the Xbox One version sees an average of 53FPS at 720p, while the PS4 manages 57FPS at the higher 900p resolution. Depending on the map being used, the performance went up on both consoles to a "consistent" 60FPS.

 

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Here we have just two screenshots that compare the PS4 and Xbox One against each other, but the video and slew of other images do a much better job of comparing the two versions. As always, the PC version of the game demolishes the console versions - but that doesn't surprise you, does it?

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