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TweakTown News Posts - Page 12

CD Projekt Red has sold around 10 million copies of The Witcher 3

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 3 days ago

CD Projekt Red has sold close to 10 million copies of The Witcher 3: Wild Hunt, according to studio boss Marcin Iwinski.




Iwinski said during infoShare 2016: "We were totally overwhelmed because, honestly, we were not expecting such a degree of success. But sales-wise, The Witcher series has sold over 20 million worldwide, out of which almost half of it is from The Witcher 3. So we practically doubled the sales of the series".


He continued, adding: "Generally I think with The Witcher 3, and it was the case with The Witcher 2 as well, we released our game without any copy protection. So on day-one you could download the game from GOG and give it to a friend - enemy as well - but give it to a friend, on a memory stick, it works. And still we sold near to 10 million copies across all three platforms".

Continue reading 'CD Projekt Red has sold around 10 million copies of The Witcher 3' (full post)

id Software will use Async Compute 'more extensively' with idTech6

By: Anthony Garreffa | More News: Video Cards | Posted: 1 week, 3 days ago

AMD has been ahead of the game when it comes to Asynchronous Compute support in their GPU architectures, and now id Software is throwing their weight behind Async Compute when it comes to their idTech6 graphics engine.




id Software's Billy Khan talked with Eurogamer recently, where he said that other developers will begin to see the benefits of Asynchronous Compute, and will take better advantage of it. Khan said: "Doom is already a clear example where async compute, when used properly, can make drastic enhancements to the performance and look of a game. Going forward, compute and async compute will be even more extensively used for idTech6. It is almost certain that more developers will take advantage of compute and async compute as they discover how to effectively use it in their games".


The developer also said that other game developers should jump right into Vulkan as well, with id Software's Axel Gnetting adding: "Vulkan actually has pretty decent tools support with RenderDoc already and the debugging layers are really useful by now. The big benefit of Vulkan is that shader compiler, debug layers and RenderDoc are all open source. Additionally, it has full support for Windows 7, so there is no downside in OS support either compared to DX12".


Tiago Sousa of id Software chimed in, saying: "From a different perspective, I think it will be interesting to see the result of a game entirely taking advantage by design of any of the new APIs - since no game has yet. I'm expecting to see a relatively big jump in the amount of geometry detail on-screen with things like dynamic shadows. One other aspect that is overlooked is that the lower CPU overhead will allow art teams to work more efficiently - I'm predicting a welcome productivity boost on that side".

Stand between 'Batman v Superman' in our latest Blu-ray giveaway

By: Ben Gourlay | More News: Contests & Giveaways | Posted: 1 week, 3 days ago

To celebrate this week's release of 'Batman v Superman: Dawn of Justice - Ultimate Cut' on 4K UltraHD Blu-ray, 3D Blu-ray, Blu-ray and DVD, we have ten Blu-ray copies to give away thanks to our friends at Roadshow Home Entertainment.




From director Zack Snyder comes 'Batman v Superman: Dawn of Justice', starring Oscar winner Ben Affleck as Batman/Bruce Wayne and Henry Cavill as Superman/Clark Kent in the characters' first big-screen pairing. Fearing the actions of a god-like Super Hero left unchecked, Gotham City's own formidable, forceful vigilante takes on Metropolis's most revered, modern-day savior, while the world wrestles with what sort of hero it really needs. And with Batman and Superman at war with each other, a new threat quickly arises, putting mankind in greater danger than it has ever known before.


To go into the running to win a prize, simply answer the following question:

Continue reading 'Stand between 'Batman v Superman' in our latest Blu-ray giveaway' (full post)

Google's next-gen Nexus smartphones made by HTC look great

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: 1 week, 3 days ago

Google is expected to unveil their next-gen Nexus smartphones very soon, but now we have some 3D video renderings of the new Nexus, which is being made by HTC.



Inside of the new Nexus we should see a Qualcomm Snapdragon processor, while it's expected that the new Nexus will feature a 5.1-inch 1080p display. We should expect 4GB of RAM, a 2770mAh battery, 32GB of on-board storage, a 12-megapixel rear-facing camera backed by an 8-megapixel front-facing camera.


HTC will have a rear-mounted fingerprint sensor, USB Type-C port, bottom-firing speaker/s, top-mounted headphone jack and Bluetooth 4.2 connectivity. Google should unveil the new Nexus smartphone in the coming months.

Continue reading 'Google's next-gen Nexus smartphones made by HTC look great' (full post)

WTF: Microsoft Edge is the only browser to playback Netflix at 1080p

By: Anthony Garreffa | More News: Internet Browsers | Posted: 1 week, 3 days ago

Microsoft has claimed that its Edge browser is the only one out of the four big browsers on the market that can handle 1080p playback of Netflix content, and according to PCWorld, the claims are true.




The three other browsers - Chrome, Firefox, and Opera - are all capped at 720p. Using the "secret Netflix menus" (press Ctrl+Alt+Shift+D) will display the resolution and bitrate of the Netflix content on your PC, and Microsoft is right - the others are capped at 720p while Edge ramps up to 1080p. The Windows 10 Netflix app renders Netflix at 1080p as well.


Considering that the PC is one of the most powerful platforms in the world, it's a strange thing to see that the PC doesn't support 1080p playback of Netflix, let alone 4K playback. Le sigh.

Consoles are becoming more like PCs, and Tim Sweeney thinks its great

By: Derek Strickland | More News: Gaming | Posted: 1 week, 3 days ago

Console gaming has changed forever: the rythym and pace of games console generations has evolved. Microsoft and Sony are no longer interested in resetting their PlayStation and Xbox generations every eight years or so; instead, consoles new consoles will release every 2-3 years with upgraded hardware, thus becoming even more like PCs. According to Epic Games CEO and longtime dev Tim Sweeney, this is a hugely beneficial branching point for the games industry as a whole.




In a recent interview with Gamespot, Epic's Tim Sweeney did an excellent job in articulating the merits of the new console evolution, and how Sony's PlayStation Neo and Microsoft's new 4K-ready Project Scorpio will open new doors for developers and gamers alike. "Upgrading consoles midlife is a great step forward for the industry. The most difficult part of the entire console industry has always been resetting the user base to zero every seven years or so, whereas if we incrementally upgrade the hardware, then we can bring more performance to gamers without wiping the slate clean. That's incredibly valuable."


Sweeney goes on to highlight how Sony and Microsoft no longer have to set the reset switch; by adding in incremental hardware upgrades within the same family of consoles--ie how the PS4 Neo shares its games with the original PS4 and is still technically a PS4--console-makers ensure they keep the existing games library and level of engagement.

Continue reading 'Consoles are becoming more like PCs, and Tim Sweeney thinks its great' (full post)

TSMC expects 5nm by 2020, and 10nm to be profitable by 2017

By: Anthony Garreffa | More News: Video Cards | Posted: 1 week, 3 days ago

TSMC has been hitting its stride this year, with the delivery of the 16nm FinFET process for NVIDIA's current GeForce GTX 1080, GTX 1070 and the soon-to-be-released GTX 1060. But what about the future?




Samsung has been pushing its Extreme Ultra-Violet Lithography (EUV) for the 7nm node, but TSMC isn't far behind, with the Taiwanese giant set to start 7nm node trials by the end of 2017. TSMC's co-CEO, Mark Liu, said that the company plans to push into EUV for 5nm by the end of 2020. Liu added that the company will simplify the process, improve density and cut down on the overall costs of the new node.


TSMC has also said that it has made more than one improvement to its existing EUV infrastructure, while it claims to have implemented 125W EUV source into its ASML NXE:3350 equipment. TSMC also says it now has in-house EUV technologies for inspection, masking and repair for lithography. When it comes to 7nm, TSMC has hit integration for scanners, masks and photoresist, while they'll be adding two more EUV scanners in 2017.

Continue reading 'TSMC expects 5nm by 2020, and 10nm to be profitable by 2017' (full post)

Ubisoft hints at consoles the reason for Watch Dogs graphics downgrade

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 3 days ago

I still remember feeling so crushed and betrayed when Watch Dogs had its graphics downgraded and watered down because of the lackluster 'next-gen consoles' in the Xbox One and PS4 at the time, and now it seems Ubisoft is close to admitting it.




Ubisoft Montreal's Dominic Guay sat down with Evening Standard recently, where he was asked his thoughts on the downgraded graphics of the original Watch Dogs game. He said that Watch Dogs was revealed in summer 2012, before anyone knew the detailed specifications of the Xbox One and PS4.


Guay said: "One thing to remember is that the first showing of Watch Dogs came in summer 2012, before anyone knew what the Next Gen of consoles and hardware would be. We did our best at the time to predict what that would be and always were forward that this first showing was running on a very powerful PC".

Tim Sweeney says 40 TFLOPS is required for photo-realistic games

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 4 days ago

The rush towards photo-realistic games is, in my opinion, held back so much by consoles. Well, with the PS4 Neo and Xbox Scorpio expected out in 2017 with 4 TFLOPS and 6 TFLOPS of performance, respectively - can we expect a large jump in graphics?




According to Epic Games co-founder Tim Sweeney, we're getting to the point where we have photo-realistic static scenes without humans with static lighting. During an interview with GameSpot, Sweeney said: "You know, we're getting to the point now where we can render photo-realistic static scenes without humans with static lighting. Today's hardware can do that, so part of that problem is solved. Getting to the point of photo-realistic dynamic environments, especially with very advanced shading models like wet scenes, or reflective scenes, or anisotropic paint, though...maybe forty Teraflops is the level where we can achieve all of that".


Sweeney continued, saying that we're going to need an algorithm to work it all out - as throwing more computing power behind it isn't the only solution. He added: "Not with humans. Humans are the harder part, but that's just ...We know exactly how real-world physics of lighting work, and so that's just a matter of brute force computing power. Give us enough computing power, and we can do that. We could do that today with algorithms that we know. Humans are a much harder problem, because rendering faces and skin is hard enough, but you quickly realize that the challenge with rendering humans is having realistic human motion to display".

Continue reading 'Tim Sweeney says 40 TFLOPS is required for photo-realistic games' (full post)

XFX Radeon RX 480 spotted, features huge cooler and LEDs

By: Anthony Garreffa | More News: Video Cards | Posted: 1 week, 4 days ago

XFX will soon launch its new Radeon RX 480 graphics card, which has been spotted online courtesy of Quasarzone. The new card features an awesome looking XFX logo at the top and a dual-fan cooler.





We will see a single 8-pin PCIe power connector on the XFX Radeon RX 480, while it will rock a factory overclocked GPU. There are four large copper heat pipes keeping the Polaris 10 GPU nice and cool, while we have a rectangular thermal pad solution that looks like it's keeping the VRMs cool. The reference AMD Radeon RX 480 was a great card, but the XFX variant should be an interesting take on the RX 480.

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