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TweakTown News Posts - Page 12

AMD takes Radeon RX Vega on the road to gamers next week

By: Anthony Garreffa | More News: Video Cards | Posted: 1 week, 2 days ago

AMD is hopefully close to the launch of Radeon RX Vega if they're showing off actual boards in person, with Team Red taking Radeon RX Vega on the road to gamers. Their first stop will be in Europe, where they'll be meeting fans in Budapest, Hungary on July 18 at the Akvárium Klub from 2 to 7 CET.




Radeon RX Vega will land back on US soil between July 21-23, where gamers will be able to see it running in a "Radeon RX Vega area" at PDXLAN in Portland, USA. The next step will be the big launch at SIGGRAPH 2017, which takes place in LA on July 29-30.

Gravity-defying FPS Lawbreakers may crash to the ground

By: Derek Strickland | More News: Gaming | Posted: 1 week, 2 days ago

Ex-Gears of War designer's new arena FPS Lawbreakers may have gravity-defying combat, but it could still crash to the ground.




Blizzard's Overwatch typically dominates today's class-based shooters. 2K and Gearbox tried to squeeze into the sidelines with Battleborn only to be crushed and forced into free-to-play territory just to stay alive. If recent beta stats are any indication, Boss Key Productions' new shooter Lawbreakers could follow the same unfortunate path as its now F2P forebear.




Even during its free open beta test, Githyp notes that Lawbreakers failed to attract a strong flow of users on Steam. Over its eight-day period the Lawbreakers open beta saw a peak of 7,500 users per hour when it kicked off on June 28, and the player count steadily declined over the next seven days to an average of about 3,500 players per hour. On the last day of the beta there were about 1800 peak PPH.

Continue reading 'Gravity-defying FPS Lawbreakers may crash to the ground' (full post)

Oculus Rift price slash spurred by low sales

By: Derek Strickland | More News: Virtual & Augmented Reality | Posted: 1 week, 2 days ago

As the sales rift between Oculus' VR headset and its competitors continues to widen, Facebook slashes price in an attempt to spark sales growth.




Facebook-owned Oculus recently slashed the price of its Oculus Rift virtual reality headset for the second time in three months. The Oculus Rift now comes bundled with its Touch controllers for $399, down 33% from the headset's current $599 MSRP. Oculus asserts the price drop will last six weeks. Although the company hasn't said so publicly, the consensus is that the price drop, which puts the Oculus Rift square up against Sony Corp's console-powered PlayStation VR competitor, will boost flagging sales and pull more gamers into the Rift ecosystem.


Adoption of VR headsets like HTC's Vive and the Oculus Rift has slowed due to higher costs. The headsets typically cost up to $700 and require a beefy desktop or laptop PC on top--with PC hardware, headsets, controllers and games, the total price of high-end VR deters many gamers. Sony has enjoyed success by tapping the middle ground between high-cost PC virtual reality and low-powered mobile VR. With its $399 PlayStation VR, Sony has made virtual reality accessible to core console gamers and has dominated sales of HTC Vive and Oculus Rift. In fact, the PlayStation VR's 1.8 million lifetime sales through 2Q 2017 beat the Vive's and Rift's sales combined.

Continue reading 'Oculus Rift price slash spurred by low sales' (full post)

Monster Hunter: World looks truly alive

By: Derek Strickland | More News: Gaming | Posted: 1 week, 2 days ago

Capcom's new massive Monster Hunter MMO looks like a living, breathing world replete with dynamic environments, enemies, and so much more.



Monster: Hunter World might be Capcom's most ambitious game in recent memory. The new entry brings the Monster Hunter series into an incredibly vibrant open world that may even rival Zelda: Breath of the Wild's Hyrule in its dynamic interactivity, and matches this robust backdrop with a drop-in/drop-out online co-op system that unites Japanese and Western players for the first time. In many ways the game resembles MMO-style worlds with a staggering level of depth, allowing players to really interact with and user their surroundings to take down fearsome monsters.


As a Monster Hunter fan, I'm beyond excited to see a mainline MonHun come back to consoles, especially one that has cross-play on consoles and PC. But the sheer depth of the world itself is massively impressive: creatures roam across the wilderness as you lead a giant fearsome dino into traps strewn throughout the jungle, using the very environment as a tactical weapon. The game gives us all the tools to make the flora and fauna into deadly assets for our hunts.

Continue reading 'Monster Hunter: World looks truly alive' (full post)

NieR: Automata devs can't fix PC port alone

By: Derek Strickland | More News: Gaming | Posted: 1 week, 3 days ago

Square Enix and developer PlatinumGames admit they can't fix NieR: Automata's PC port alone, and need the help of video card makers like AMD and NVIDIA.




NieR: Automata has gone almost four months without an official patch to fix its myriad of issues on PC, including frame rate drops, crashes, and other bugs. Despite releasing excellent PC ports of its classic games like Bayonetta and Vanquish, PC gamers thought that developer PlatinumGames has given up on NieR: Automata's PC flavor...but the developer says otherwise.


As it turns out, NieR's PC woes aren't something that PlatinumGames nor Square Enix can fix on their own. The issues are apparently hardware-related meaning AMD and NVIDIA must be involved in the updating process. AMD has already issued a set of Crimson drivers that fixed crashing, but more hardware-based updates are needed to get the game in a pristine state.


"Square Enix and PlatinumGames are working with PC device manufacturers, like AMD, to address the issues with the Steam version of the game because some of the issues are not what Square Enix and PlatinumGames alone can resolve fundamentally. With AMD's help, Square Enix and PlatinumGames have successfully resolved some of the issues, and we hope to achieve similar results with other hardware makers. We appreciate your continued patience and support for NieR: Automata," a Square Enix spokesperson told Eurogamer.

Continue reading 'NieR: Automata devs can't fix PC port alone' (full post)

Toshiba reveals memory breakthrough with TSV 3D NAND

By: Derek Strickland | More News: Storage | Posted: 1 week, 3 days ago

On the back of its major QLC 3D NAND flash breakthrough, Toshiba today announced yet another milestone with the world's first 3D NAND flash memory powered by TSV technology.




Toshiba will leverage TSV (Through Silicon Via) technology to further boost data transfers and lower power consumption of its 3D BiCS VNAND TLC flash memory line. TSV's highly efficient vertical-based technology aligns with the stacked flash memory dies of Toshiba's BiCS flash line. In fact, the Japanese storage titan assets that TSV allows up to 200% more power efficiency of BiCS flash memory outfitted with traditional wire-bonding architecture.


The Tokyo-based company notes that TSV BiCS flash will enabled 1TB storage devices with 16-die stacked architecture in a single package.

Continue reading 'Toshiba reveals memory breakthrough with TSV 3D NAND' (full post)

Viking Technology ships 50TB SSD for the datacenter

By: Anthony Garreffa | More News: Storage | Posted: 1 week, 3 days ago

Viking Technology has just announced their new Silo Sold State Drive, with two new SSDs arriving in both 25TB and 50TB capacities. 50TB is a new world record for the industry's highest capacity SSD, with the UHC-Silo SSD able to hold years worth of data for high-end datacenter deployment.




The new drives are built with energy efficiency in mind, with idle power consumption of less than 10W, and active power consumption of only 16W... not too damn bad for 50TB of SSD. Viking Technology adds that by increasing the overall storage capacity per rack, while decreasing the power required per TB. Viking's new UHC-Silo SSD will have datacenter customers saving in power, space, and cooling by up to 80% per terabyte.


Jim Handy from Objective Analysis explained: "Some system administrators are looking for a way to extend the useful life of existing hardware, since it may function perfectly but support too little overall capacity,. With ultra-high-capacity SSDs, not only can they reach beyond the capacity limits of enterprise HDDs, they can also cut power and improve performance without having to replace the entire system, by implementing a simple media change".


Hamid Shokrgozar, President of Viking Technology, explains the move to their new UHC-Silo SSDs: "There is no higher capacity SSD solution available today than the UHC-Silo SSD. These drives enable datacenter administrators to easily migrate to SSD performance, along with a tremendous increase in capacity. With space and cooling being critical drivers for todays datacenters, these advantages are a game changer".

Continue reading 'Viking Technology ships 50TB SSD for the datacenter' (full post)

US military working on 'Matrix' like chip for your brain

By: Anthony Garreffa | More News: Science, Space & Robotics | Posted: 1 week, 3 days ago

One day we could all be The One, if the US military has its way with us, that is. The US military has revealed its $65 million funding for a Matrix-like project that sees them working on a 'brain chip' that would let you plug yourself into a computer.




The new system would give soldiers supersenses, and could double as treatment for the blind, those with paralysis, and speech disorders. DARPA officials said that their goal was "developing an implantable system able to provide precision communication between the brain and the digital world". DARPA has selected five recipients for its funding for the Neural Engineering System Design (NESD) program, which started earlier this year.


DARPA's multi-million grants will be going to Brown University, Columbia University, The Seeing and Hearing Foundation, the John B. Pierce Laboratory, Paradromics Inc and the University of California, Berkeley, with a DARPA official adding: "These organizations have formed teams to develop the fundamental research and component technologies required to pursue the NESD vision of a high-resolution neural interface and integrate them to create and demonstrate working systems able to support potential future therapies for sensory restoration".

Continue reading 'US military working on 'Matrix' like chip for your brain' (full post)

DICE: Battlefield 1's roadmap for 2017 is a 'revolution'

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 3 days ago

DICE has laid out their plans for Battlefield 1 for the rest of the year, with the developer calling it a "revolution". The start of this begins with providing maps for BF1 in the Premium Pass, with DICE launching their new free Premium Trials initiative for Battlefield 1.




The newly updated roadmap for Battlefield 1 includes the first Premium Trials maps as Prise de Tahure, Nivelle Nights, while the other four maps from the 'They Shall not Pass' DLC. Premium Friends will stay with BF1 through to Gamescom, while the roadmap kicks off with 'In the Name of the Tsar' which is due in September. The third DLC pack will be Turning Tides, something that will throw naval battles into the mix alongside land and air battles.


I'm sure you've heard about EA DICE pushing Battlefield 1 into the world of EA Access (for Xbox One) and Origin Access (for the PC)... which means if you subscribe to either of those services, you'll get everything Battlefield 1 has to offer as long as your subscription is live.

Valve releases an update for the original Half-Life

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 3 days ago

I thought it was a troll at first... but Valve has released an update for the original Half-Life, yes the original Half-Life.




Half-Life received its last update in 2013 with Valve releasing a beta patch for the game, but now there's a new minor update that fixes up some random crashes and bugs. The new patch for Half-Life will be auto-downloaded from Steam, with a full changelog below:


  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals