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SpaceX Falcon 9 rocket explodes after launch, ISS crew will be fine

By: Michael Hatamoto | More News: Science, Space & Robotics | Posted: 1 week, 1 day ago

The unmanned SpaceX Falcon 9 rocket exploded two minutes after launch, when its two stages were expected to separate. This is the first time in 19 launches that ended in failure, as the 63-meter rocket was able to complete six cargo trips to the ISS and has a 15-flight contract with NASA.

 

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Musk offered a second statement: "There was an overpressure event in the upper stage liquid oxygen tank. Data suggests counterintuitive cause. That's all we can say with confidence right now. Will have more to say following a thorough fault tree analysis."

Continue reading 'SpaceX Falcon 9 rocket explodes after launch, ISS crew will be fine' (full post)

DICE: Star Wars: Battlefront 'never' had single-player in the plans

By: Michael Hatamoto | More News: Gaming | Posted: 1 week, 1 day ago

There was some pressure on Electronic Arts to make sure Star Wars: Battlefront is released before Star Wars Episode VII: The Force Awakens movie. However, single-player was never really on the drawing board for the newest Star Wars video game, as multiplayer will create a more enjoyable gaming experience.

 

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"To be honest, single-player was never in the plan. It was never the concept," said Patrick Bach, DICE GM, in an interview with GameSpot. "The concept for us was always that we wanted players to re-live the battles. We wanted them to play the battles from the original movies. And DICE, coming from its Battlefield background, knows how to make awesome battles in that context."

 

Bach also admitted while the studio has created intriguing single-player campaigns, they haven't been as strong as its multiplayer efforts.

Continue reading 'DICE: Star Wars: Battlefront 'never' had single-player in the plans' (full post)

Apple hype machine failing to promote the Apple Watch?

By: Michael Hatamoto | More News: Wearable Computing | Posted: 1 week, 1 day ago

The Apple Watch brought attention to the smartwatch and wearables market, but it looks like initial demand for the watch is dying down.

 

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If you're thinking about purchasing an Apple Watch, you'll be happy to know there are plenty of them available to choose from. Even though some estimate 13 million to 20 million units have sold, the hyped Apple wearable isn't seen as a necessity.

 

"The initial demand for the Apple Watch looks lackluster," said Brian Blair, managing director at Rosenblatt Securities, in a statement on CNBC's "Power Lunch." "It's not clear what the killer app is. It's nice to get notifications, but it's a nonessential product."

Continue reading 'Apple hype machine failing to promote the Apple Watch?' (full post)

PCie 4.0 will feature 16GT/s, new connector will arrive after 2017

By: Anthony Garreffa | More News: Motherboards | Posted: 1 week, 1 day ago

Nearly all motherboards feature PCIe 3.0, but we're going to be seeing more and more about PCIe 4.0 in the coming years, now that the PCI Special Interest Group (PCI SIG) getting closer to the final version of the PCIe 4.0 specification.

 

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The PCI SIG has been developing PCI Express 4.0 for a few years now, with the new standard set to feature a huge 16GT/s per lane, which is double that of the 8GT/s that PCIe 3.0 is capable of. The standard isn't finalized jut yet, as there are quite a few steps to overcome first. One of the first is the interconnect attributes, fabric management, and the programming interface that is used to design and build systems and peripherals that are PCIe 4.0 compliant.

 

PCIe 4.0 will usher in a new connector, but it is backwards compatible with PCIe 3.0 cards. But, PCIe 4.0-based cards will not work with the old PCIe 3.0 ports. Al Yanes, the President of the PCI SIG explained in an interview with EE Times: "We are getting 16GT/s, something no one thought was possible a few years ago. The base distance is still being validated but it's typically 7 inches or so. Longer channels of 15 inches or so with two connectors will have retimers, but Gen 3 has used retimers - now we will need to use them for shorter long channels".

Continue reading 'PCie 4.0 will feature 16GT/s, new connector will arrive after 2017' (full post)

Deus Ex game designer not interested in making virtual reality games

By: Michael Hatamoto | More News: Wearable Computing | Posted: 1 week, 1 day ago

It looks like you can't count game designer Warren Spector interested in developing VR video games, with the man best known for Deus Ex, saying VR won't be anything more than a fad. The Oculus Rift drew major attention during E3 2015 earlier this month, but Spector said he "didn't see much interest in VR or AR." However, he's an overall fan of the technology, but hasn't seen enough to become a "true-believer" in it... yet. Maybe?

 

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"The other VR/AR stuff seemed like a big ho-hum to me. Maybe that's just my prejudice - I think VR's going to be a fad (again) and at best a minor part of gaming's future, not unlike stereoscopic 3D, which I also called out as a fad," Spector recently said in a blog post. However, he clarified his viewpoint in a follow up blog post:

 

"As an individual, I find VR cool, interesting and compelling. I'm not anti-VR. The content is coming, I have no doubt - I know too many super smart, super creative people working to create the unique content that will make the VR experience desirable if not irresistible."

Continue reading 'Deus Ex game designer not interested in making virtual reality games' (full post)

Star Citizen will have a very in-depth transportation career

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 1 day ago

The outer reaches of space are no boundaries for Chris Roberts' far reaching space shooter/economy/adventure/everything game, with Star Citizen to allow players to become a transporter in the game.

 

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The developer has just unveiled a very in-depth transportation career, something that will be propelled with the use of the first transport ship: the Genesis Starliner. The Genesis Starliner can transport up to 40 people, where you can customize the ship and its modular interior to your liking. You could splash out and throw in some expensive state rooms, where you can charge more for people to stay there.

 

Roberts Space Industries, the developer behind the game, explains: "Whether it's the centerpiece of a private spaceline or part of a larger system of passenger transports, the Genesis can be used for a variety of support roles. Potential owners and operators can rest easy: the Starliner is a ship designed to pay for itself!"

Continue reading 'Star Citizen will have a very in-depth transportation career' (full post)

Rise of the Tomb Raider will be exclusive to Xbox for an entire year

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 2 days ago

With the release of Crystal Dynamics' second game in the rebooted Tomb Raider series due out in November for the Xbox One and Xbox 360, it looks like Microsoft might have a huge one-year timed exclusive for Rise of the Tomb Raider.

 

 

The news is coming from YouTuber 'The Know' who has said that Rise of the Tomb Raider won't hit the PlayStation 4 until November of next year, but Square Enix will drop the price of the PS4 version of Rise of the Tomb Raider to $40 to entice games. As for the PC version, there's no concrete release date, but we could be waiting as long as PS4 gamers for the PC version of Rise of the Tomb Raider.

 

 

And if you haven't seen it, we've included some Rise of the Tomb Raider gameplay, dubbed 'Siberian Wilderness', showing Lara Croft in the super-cold environments, playing through the game and showing the improved crafting system.

Continue reading 'Rise of the Tomb Raider will be exclusive to Xbox for an entire year' (full post)

iPhone 6S will reportedly feature Force Touch technology

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: 1 week, 2 days ago

We know that Apple is preparing the new iPhone 6S, with previous rumors pegging it to include a bunch of new features and upgrades over the iPhone 6 and iPhone 6 Plus.

 

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One of those new technologies will be Force Touch, something Apple unveiled not too long ago with its new MacBook. Force Touch is a nifty technology that sees the surface of the device feature a pressure-sensitive mini electrode that acts, and feels like, the feel of a button when pressed down.

 

Apple will reportedly be offering the new 'S' upgrade of the next-gen iPhone in the same 4.7- and 5.5-inch size that the current iPhone is offered in. But how will Apple deploy its Force Touch technology? We are expecting Apple to use the same style and look of the current iPhone, with numerous changes under the hood, as well as Force Touch. Apple is expected to roll out the new iPhone 6S later this year.

Thanks to Unreal Engine 4, Mario has never looked better

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 2 days ago

If I had a dollar for every hour I've pumped into Mario games over the years, I'd be a rich man. But in the last few years, I haven't really played many Nintendo games apart from Mario Kart 8.

 

 

But if they looked as good as the ones we have above thanks to YouTuber 'aryoksini' who has teased Mario in the world of Unreal Engine 4, then I'd be spending many hours in front of my PC. The video shows off Mario running around and leaping about the place with the various environmental assets that are found within the Unreal Engine 4 license.

 

Not only that, but all of the animations are created from scratch, and are pre-scripted.

Continue reading 'Thanks to Unreal Engine 4, Mario has never looked better' (full post)

Deus Ex devs wants to avoid causing drama, tries to avoid religion

By: Michael Hatamoto | More News: Gaming | Posted: 1 week, 2 days ago

It's no secret that Deus Ex games don't shy away from sometimes touchy subjects, and while Deus Ex: Mankind Divided has its own curious plot points, don't expect Eidos Montreal to directly touch on religion.

 

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"One thing that we never touch on from the front is religion," said Jean-Francois Dugas, game director at Eidos Montreal, in the latest issue of GamesMaster. "The subject we're tackling, it goes into religion from the aspect of do we choose to play God or not? But we try to keep it as agnostic as we can because the field is too sensitive. We also don't want to be offensive in any way, or tackle something we don't really understand ourselves. Instead we distill transhumanism, and what it does for human beings regardless of your beliefs."

 

Eidos Montreal showed off the game during E3 2015, and featured a game preview and a second portion demonstrating its actual gameplay. The studio wants to focus on allowing players to mix in a bit of stealth and head-to-head action, providing gamers the chance to play through the game how they feel most comfortable.

Continue reading 'Deus Ex devs wants to avoid causing drama, tries to avoid religion' (full post)

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