Avalanche Studios will be launching Just Cause 3 next year, but the developer has announced that it will be shipping without its multiplayer component. This doesn't mean Just Cause 3 won't ever have multiplayer, but it will simply be shipping without the multiplayer component.
Co-founder and Chief Creative Officer of Avalanche Studios, Christofer Sundberg said: "Maybe sometime down the line, we'll take Rico into the modern world of multiplaying". Most Just Cause 2 fans will remember multiplayer in the game, but it was an unofficial mod developed by fans, which was sanctioned by its publisher, Square Enix, as Just Cause 2: Multiplayer Mod.
Sundberg added: "We don't expect the fans to make the multiplayer for Just Cause 3, but at some point you have to make a choice on where your focus is. Our strength is the sandbox experience, and we want to deliver a great Just Cause 3 experience".
Disney has a few, Warner Bros and Universal too, and now Paramount are building one. The studio has unveiled new plans to build a 'Paramount Resort' in London, which when completed in 2020 will house 50 rides and attractions, each themed around the studios most famous films, television shows and games.
Paramount is promising that attractions will include big ticket entertainment shows and cultural events with an English 'feel', 12 major rides including a 'Star Trek' themed ride, theatres and accommodation. The $3b development is anticipated to welcome 50,000 visitors per day.
The attraction is due to open by Easter 2020, one year later than previously expected.
Intel previously unveiled the My Intelligent Communication Accessory (MICA) wearable, an expensive and stylish wearable bracelet geared towards women. MICA wearers won't need to carry a smartphone and will be able to connect to Facebook, Google, Yelp, and other online services through an AT&T data plan, and indicates Intel wants to find new ways to connect with consumers.
"We really approached this first and foremost about why would a woman want to wear this everyday, and how can it be incorporated into her wardrobe," said Humberto Leon, Intel creative director. Intel purchased wearables firm Basis earlier in 2014, as a number of hardware companies jump into the wearable market.
Intel CEO Brian Krzanich had to claw its way into the smartphone and tablet markets, after losing out to ARM and other rivals, but wants to ensure it is an early adopter in the wearables market.
ASUS has just taken the wrapping off of its new EeeBook X205, an Intel Atom-powered notebook that features an 11.6-inch display, full-sized keyboard, large touchpad and much more.
The ASUS EeeBook X205 is powered by the Intel Atom Z3735 processor, which is the company's Bay Trail-T processor, backed up by 2GB of RAM, an 11.6-inch 1366x768 LED backlit HD display, running Microsoft's Windows 8.1 OS. We also have the usual 802.11 a/b/g/n Wi-Fi-, Bluetooth 4.0, a microSD card slot, micro HDMI, two USB 2.0 ports, and a 3.5mm audio jack. There's also a VGA front-facing camera, and a 38Wh hour battery that should be good for up to 12 hours of web browsing according to ASUS.
The new EeeBook X205 has a price of $329 AUD, which is around $286 or so USD. It's available right now, too.
OCZ Storage Solutions has just announced the release of their Vertex 460A. The original Vertex series has been a stellar product with a history that spans back to the original version with the first-gen Indilinx Barefoot controller. The new version leverages Toshiba's latest A19 MLC NAND flash. The A19nm process geometry is the second generation of Toshiba 19nm MLC. The new version also features the Barefoot 3 controller and sequential speeds of 545/525 MB/s read/write (480GB model). Random speeds also top out at 95,000/90,000 random read/write IOPS, respectively, but performance varies depending upon capacity, as noted in the graphic below.
The Vertex 460A features an endurance rating of 20GB of writes for the three-year warranty period. OCZ is providing their new ShieldPlus warranty, which provides advance shipping and covers return shipping costs if there is the need for an RMA. The new Vertex also features Acronis True Image for cloning an existing installation to the SSD, and a 3.5" desktop adaptor. OCZ recently launched a new online shop, and we expect units to be available there shortly.
One of the biggest releases looming in a packed 2015 Summer blockbuster slate that includes 'The Avengers: Age of Ultron', 'Mad Max: Fury Road' and 'Terminator: Genesys" is of course the third sequel to 'Jurassic Park' which hits mid next year.
Today, Universal Studios has unveiled the official website for the movie (although viewers in Australia are subjected to a series of re-directs, before landing at Universal Australia's YouTube page) which gives some new insights into the film and the promise of the first teaser trailer in a week and a half.
However, the mystery surrounding the movie's new dinosaur, dubbed 'D-Rex' has been partially revealed with the prototypes for the tie-in Lego series.
'Jurassic World' hits screens worldwide in June 2015.
NVIDIA has launched its new Tesla K80 compute card at the Supercomputing 2014 (SC14) conference in New Orleans, which is a dual GPU design, cramming in an insane amount of compute power into a single card.
One of our friends, Anshel Sag, over at Bright Side of News reported the news, explaining that "Logically, you would think that the K80 would naturally be two K40's smacked together into a single card, but that's not accurate. In order to build the K80, NVIDIA actually went with GPUs with similar shader core counts as the Tesla K20, but what's most important is that they actually did double the onboard memory of the K80 from the K40 to 24 GB of GDDR5". 24GB. OF. RAM.
NVIDIA is using 12GB of GDDR5 per GPU, for a total of 24GB of RAM. We have 4992 shader cores, with the company using two GK210 GPUs, instead of the GK110B's found on the Tesla K40. NVIDIA is claiming that the new Tesla K80 is capable of 8.74 teraflops single-precisiion, and 2.91 teraflops double-precision. These numbers are over double that of the K40.
Nintendo continues to take shots at the Microsoft Xbox One and Sony PlayStation 4, as all three console giants prepare for a 2014 Christmas holiday shopping season slugfest.
In a recent interview with the Wall Street Journal, Nintendo continues to speak out against rival consoles, trying to promote the cheaper device.
"The good news, for us, is that we're presenting the best value right now in new home consoles," said Reggie Fils-Aime, Nintendo of America president. "$299, includes two games; it's a compelling proposition for consumers this holiday. For us the message is simple; you want to play these great games, you want to have these fantastic experiences, you have to upgrade to the Wii U."
Facebook's London office is reportedly developing a new Facebook At Work project that will vie directly with LinkedIn. With a user base of 1.3 billion Facebook can leverage their existing membership to challenge LinkedIn for work-based social networking market share. LinkedIn has experienced rapid growth and now has over 200 million users, but lacks many refined features that Facebook can easily provide. Facebook At Work will enable collaborative workflows through document sharing, and also add messaging and chat services via their Messenger service.
Facebook intends to separate work and personal profiles, and there is no word yet if Facebook will charge a premium for the service. LinkedIn derives much of its profit from enhanced membership options, but Facebook can likely offer better services by simply embedding advertisements into the feed. Facebook will also draw fire from competing Google and Microsoft services, such as Google Drive and Office 365. Many corporations are familiar with using cloud-based services for employee collaboration, and if Facebook offers a compelling solution they can potentially grab a huge chunk of market share in this space. There is no announced release date of the new service, but estimates expect release in 2015.
The Google Glass consumer wearable headset is still expected to launch in 2015, but interested buyers shouldn't hold their breath as they wait. Unfortunately for Google, it appears that some developers are jumping off the Glass bandwagon, losing faith in the high-priced wearable, as several other developers will focus more on business users.
Chris O'Neill, Google Glass head of business operations, previously had this to say: "We are as committed as ever to a consumer launch. That is going to take time and we are not going to launc this product until it's absolutely ready." The company still reportedly has hundreds of employees working on Glass, especially trying to drive interest in Glass Explorer, but potential consumer development remains up in the air.
Consumers have shown interest in new generations of Glass, but don't want to purchase a product that doesn't have a strong backbone of apps and third-party support. Along with losing developer support, several Glass executives left Google throughout 2014, saying the current wearable market isn't big enough to continue such high-profile work.