Nintendo has some of the most iconic and appealing characters in pop culture, so it's understandable that they'd want to exploit those on the big screen. However, since the spectacular failure of 'Super Mario Bros.' in 1993, the Kyoto games maker has been understandably reticent to license them out. But this looks like it might soon change.
According to the Associated Press, the game studio are in talks with studios to explore potential partnerships in the very near future. Although it's not currently certain which characters could potentially be used, it's not a stretch to imagine that these could include heavy hitters such as the 'Super Mario' and 'Zelda' franchises.
Company spokesman Makoto Wakae said an announcement will be made in the future, but could "be a theater release or a DVD [release]."
I have no doubt that Cyberpunk 2077 is going to be one of the biggest games of our time, with CD Projekt Red putting blood, sweat and tears into its huge follow up to the iconic The Witcher series of games.
In a recent interview with Game Pressure, CD Projekt Red Kraków boss, John Mamais, said that they're hoping to push as much as they can into Cyberpunk 2077. Mamais said: "Well, we haven't slowed down much in the last 5 years, perhaps except for a few long weekends, some raucous team parties, and a few personal holidays ;). It's been The Witcher 2 straight to The Witcher 3 in parallel with Cyberpunk and then, after TW3 base game, straight onto 2 large expansions:Hearts of Stone and Blood and Wine. To realize our ambitions regarding Cyberpunk 2077 we need to scale the size of the team working on it which means from 300+ to 500+".
Cyberpunk 2077 is being developed by both of CD Projekt Red's studios, with the Warsaw and Krakow-based studios cranking 24/7 to get it to market. CDPR's Krakow-based studio is a big part of its future, with the company hoping that the studio will find its own identity, giving birth to a new AAA title in the future. Mamais added: "Kraków will play a critical role in that expansion and the intention is to grow that studio from 30 now to 100+ in the next year (representing about 20% of the dev team on CP). Kraków is already planned to work on some key areas of Cyberpunk. But it's part of the goal to build a studio with its own identity and to give the Kraków team ownership. Thereafter in Kraków it will be more and more growth and a new independent full AAA game conceived, pitched, and developed in Kraków".
We all know how exciting the world of VR is right now, but Payday developer Starbreeze AB has just announced it has joined forces with Acer for the StarVR VR HMD. Some of you might even remember Starbreeze teasing its interesting StarVR headset last year at E3, which featured a huge 5120x1440 display.
The two companies are going to work together on the design, manufacturing, promotion, marketing and sales of the StarVR HMD - for both the professional- and location-based entertainment market. Starbreeze CEO Bo Andersson Klint explains: "Since our launch in June 2015, we have had an amazing start with StarVR. By partnering with Acer we shift gears yet again to firmly position us as the leader in top-end VR experiences. Acer is an excellent, experienced and prominent hardware partner that will accelerate us in realizing and producing a high-definition, high-fidelity VR headset. We've been working with a clear roadmap for our VR strategy from day one, and are now about to realize one of the first major collaborations we set out to achieve. The future for StarVR is now set and extremely exciting".
Acer Corporate President and CEO Jason Chen added: "Acer is thrilled to join forces with Starbreeze in bringing the StarVR head-mounted display to the market. We are devoting R&D resources across multiple aspects of the VR ecosystem for a coherent and high-quality experience, while just last month Acer announced powerful desktops and notebooks fully-ready for StarVR. Starbreeze and Acer share the same goal of delivering best-in-class VR applications, and we look forward to unlocking new VR possibilities together with this partnership".
In a collaboration with French Studios Why Not Productions, Why Not and Studio Ghibli under director Michael Dudok de Wit, Studio Ghibli are about to release 'The Red Turtle', a dialogue-free tale of a man lost at sea who must do battle a mysterious turtle.
'The Red Turtle' is set to have its world premiere this week at the Cannes Film Festival, before premiering in Japan in September 2016.
Digital Foundry's testing was done on the Xbox One and PS4 versions of DOOM, with the PS4 version being the better of the two. DOOM runs at 1080p 60FPS on both the Xbox One and PS4, with Digital Foundry reporting that the Xbox One version of DOOM falls "well below" 1080p at times, but adds that "It's pretty simple to say that it looks and runs smoother on Sony's console. But the Xbox One version is no slouch, either".
Samsung made some impressive design choices with the Galaxy S7, but the next-gen Galaxy S8 is sounding even more exciting. The South Korean electronics giant is reportedly considering a shift to RGB displays, moving away from the current AMOLED technology they're known for.
Not only that, but the display should rock a 2560x1440 resolution, just like the current Galaxy S7. Inside, we're expecting the company to use a 14nm chip like the current Galaxy S7, but the shift to 10nm is also an exciting one. The use of an RGB display is interesting, as it'll make the display look better, and it could also increase battery life - something we all want, right?
The latest patch for Forza Motorsport 6: Apex is now out, with stability fixes, performance improvements, and more. The ability to disable VSync is now there, with the patch being auto downloaded from the Windows 10 store. Here's what to expect from the changelog:
Forza Motorsport 6: APEX - Update May 12th Changelog:
Players can now disable Vsync in Apex (NOTE: This feature requires upgrading to a specific version of Windows 10 [OS Build 10586.318]).
Stability and performance updates spanning a number of machine configurations, with specific focus on AMD devices
Gameplay/objective modifications to a handful of events in both the Showcase Tour and Spotlight Series
Improved integration between Apex and Forza Hub, as well as improved redemption flow for the free Nissan GT-R bonus car
Additional UI fixes and general improvements, including: Expiration times for Spotlight Series events are now shown in local time; "New" UI designation now only applies to events that are actually new; Total medals available in Spotlight Series now only counts for active events
Well, according to the latest rumors, press from around the world are being invited to an event on June 1 where AMD will unveil the new Radeon 400 series based on the Polaris architecture. Polaris 10 will be powering the Radeon 400 series while Polaris 11 will be baked into the lower/mid-range parts. The Polaris 11 GPU is what we saw last year in Sonoma, which was compared against the GTX 950 using less than 85W of power.
Some of the rumors have AMD using Polaris 10 to power the Radeon 400 and have it hit the mid-range segment, priced at less than $299.
This is surprising, as the R9 390X has 8GB of GDDR5 with a much wider 512-bit memory bus, while the GTX 980 has 4GB of GDDR5 with a smaller 256-bit memory bus. The GTX 980 Ti card "maintains 45FPS" average, while the R9 Fury X was capable of 41.6FPS, even with its HBM1 technology. Knocking the resolution down to 2560x1440, the GTX 980 Ti comes out on top, with the GTX 980 coming in second place - actually beating out the Fury X at 1440p.
86FPS average at 1440p for the GTX 980 Ti, while the normal GTX 980 is pushing 72.6FPS average. This leaves the Fury X with 71FPS average, while the R9 390X trails way further behind with 51.3FPS average. What about 1920x1080?
At 1080p, the GTX 980 Ti is pushing a huge 128.6FPS average, and even the GTX 980 is doing extremely well with 111.6FPS average. The Fury X? Yeah, 105FPS average - with the R9 390X falling so far behind with 68.3FPS.
Doom's graphics settings actually go past Ultra--you can unlock the so-called "Nightmare" setting for in-game shadows, but it calls for video cards with an insane 5GB+ VRAM minimum...all for minor improvements.
Doom's new Nightmare graphics setting is pretty demanding, requiring a video card with a minimum of 5GB+ VRAM to even turn on, so you'll have to have an NVIDIA GeForce GTX Titan X, 980 Ti, Titan, or an AMD R9 390/390X/290X to push your shadows past Ultra in the hellish shooter.
Naturally, you'd expect Nightmare mode to be a sizable leap in fidelity, especially being powered by 5GB+ VRAM, but the jump isn't that eye-boggling. Toggling on Nightmare does improve shadows and field of view, adding in more definition to faraway environments, but the differences aren't that dramatic. Keep in mind the mode isn't exactly a fully-fledged preset and only pushes two different options past Ultra: Shadows Quality and Virtual Texturing Page Size. You can see for yourself in the side-by-side comparisons below.