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TweakTown News Posts - Page 14

The Huawei P10 will come in three colors

By: Lana Jelic | More News: Mobile Devices, Tablets & Phones | Posted: 1 week, 3 days ago

Huawei is all set to unveil the P10 and P10 Plus next Sunday, and we pretty much know by now what to expect.


The Chinese giant has also teased the colors of their upcoming flagship - blue, gold, and green. Evan Blass leaked a photo of the phones showing the final product in all three colors.



The P10 will be powered by Huawei's Kirin 960 processor, currently in the Mate 9, with 4GB of RAM and 64GB of internal storage.

Continue reading 'The Huawei P10 will come in three colors' (full post)

Meizu launches M5s, priced at $115

By: Lana Jelic | More News: Mobile Devices, Tablets & Phones | Posted: 1 week, 3 days ago

Meizu has launched their new budget phone - Meizu M5s. Like the M5, the M5s comes with a 5.2-inch 720x1280 display.




The phone is powered by a 1.3GHz octa-core MediaTek MT6753 processor and comes with 3GB of RAM and 16GB or 32GB of internal storage expandable with a microSD card.


The device comes with a 13MP main camera and 5MP selfie cam. The M5s also comes with a 3,000 mAh battery and a fingerprint sensor.

Continue reading 'Meizu launches M5s, priced at $115' (full post)

IMAX enters the VR world with LA-based VR theater

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: 1 week, 3 days ago

IMAX has been a company that has dominated high-end cinema (and beyond) experiences, but now the cinema giant is moving into the VR realm by opening up a VR experience center in LA.




The new LA center has a blend of HTC Vive and Starbreeze StarVR headsets inside of 14 isolated "pods" that feature a Dbox cinema chair, a vibration-emitting Subpac vest (oh, YES) and a bunch of physical controllers. John Wick Chronicles is one of the VR experiences IMAX has on offer, too.


IMAX has more VR experiences and immersive games, including Star Wars: Trials on Tatooine, Eagle Flight, and The Walk. IMAX ia already investing into future VR experiences, raising $50 million for the the development and construction of more VR centers planned for New York, California, China, and the UK.

HTC's new standalone VR headset isn't like GearVR

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: 1 week, 3 days ago

HTC was a household name in smartphones years ago, and while that has been watered down over the years, it became the undeniable force in high-quality room scale VR headsets - and now, the company is teasing a standalone VR headset that isn't the Vive 2.0.




In a recent interview with CNET, HTC CFO Chia-lin Chang said that the Taiwanese mobile giant will be releasing a new mobile VR headset this year that is "not a phone slapped onto a headset" like we see with Samsung's GearVR, or Google's Daydream View headsets.


Chang teased that HTC's upcoming mobile VR headset would be similar to the high-end Vive headset - and that has me intrigued.

Prey is looking damn good with the latest 4K screenshots

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 3 days ago

Prey is closing in on its May 5 release, with Bethesda sharing some new screenshots of the game - and of course, in the glorious 4K resolution.




The new reboot of Prey comes from Arkane Studios, the developer behind Dishonored 2, with Prey being powered by CRYENGINE - so it's looking damn beautiful. Prey is giving me a serious System Shock 2/BioShock vibe with its grid-based inventory system, skill trees, crafting, and the world that surrounds you.




Prey drops on May 5 for PC, PS4, and Xbox One.

Continue reading 'Prey is looking damn good with the latest 4K screenshots' (full post)

PlayStation Now to be exclusive to PS4 and PC

By: Derek Strickland | More News: Gaming | Posted: 1 week, 3 days ago

Sony today announced that its ailing PlayStation Now game streaming service will be exclusive to PS4 and Windows PCs later this year, and it will be cutting off five of its legacy platforms from its own service.




PlayStation Now is Sony's premium subscription-based service that allows gamers to stream legacy PS1, PS2, PS3 and even newer PS4 games directly to compatible devices. Starting August 2017, PlayStation Now's supported devices will shrink from six platforms to just two: PS4 and PC. That means PS3, PS Vita, PSTV, Sony Bravia TVs, Sony Blu-ray players, and Samsung TVs will be cut off, and PS Now will only be accessible via PS4 systems and PC.


It's worth noting that five of these six platforms are Sony's own proprietary hardware. In fact Sony is cutting off its newer 2016 Bravia TVs sooner than the older models. For some reason Sony is keen on cutting out key functionality on its own hardware: Sony Bravia TV owners can access PS Now without owning an actual console and play streamed games directly on their TV. PS Now is Sony's primary solution to backward compatibility on the PS4; although some legacy classics can be bought and played on the console, most of the PS3, PS2 and PS1 games are only available via PS Now's subscription service.

Continue reading 'PlayStation Now to be exclusive to PS4 and PC' (full post)

Ultra Street Fighter II uses Switch's JoyCons like ARMS

By: Derek Strickland | More News: Gaming | Posted: 1 week, 3 days ago

With its built-in accelerometer and gyroscopic tracking, the Nintendo Switch's new JoyCon controllers are essentially mini Wiimotes that can be detached from the Switch tablet. So far we've seen games like ARMS fully leverage the JoyCons in innovative new ways, tracking gamers' punches and movements and mirroring them in-game, but Ultra Street Fighter II will do the same with its first-person mode.



Quality first-person fighting games are rare (Xeno Clash comes to mind), and VR has had some success resurrecting the weird crossover, but that requires bulky headsets and expensive hardware. But as we've seen with ARMS, Nintendo's new Switch console is a perfect platform for engaging first-person fighting experiences, and now Capcom's latest Ultra Street Fighter II will be the next in line to tap the JoyCons' potential.


Capcom has just released the first footage of Ultra Street Fighter II's first-person mode and it's quite interactive. Armed with JoyCons and their built-in sensors gamers can perform moves like uppercuts and punches in the real-world and see Ryu mimic the action. You can even motion with your hands into a hadokens with the JoyCons in your mitts and Ryu will blast out his signature move.

Continue reading 'Ultra Street Fighter II uses Switch's JoyCons like ARMS' (full post)

Zelda: Breath of the Wild will be a playground of fun

By: Derek Strickland | More News: Gaming | Posted: 1 week, 3 days ago

I'm quite confident Zelda: Breath of the Wild will be Game of the Year for 2017 for one simple reason: it'll be fun. Very, very fun.




Nintendo has gone all out with their first-ever open-world Zelda game. Breath of the Wild has an incredibly dynamic physics system that pretty much makes you feel like a kid in a candy store; you can climb on everything, fly across the skies, slide down snowy mountaintops on your shield and much more. In fact, Breath of the Wild's physics makes Skyrim look like child's play with its insane level of depth and freedom: you can use a giant picked leaf to generate wind and propel your raft in the water, you can knock back thrown stones at enemies, you can block fire streams with your shield, and you can even get zapped by lightning while wearing metal armor in a thunderstorm.


Breath of the Wild looks and feels like a real-world. You can light torches with nearby fires and burn grass. You can chop down any tree in the game with your axe to create makeshift bridges. Creatures look and feel lifelike and do realistic things; frogs hop, ducks swim, and oxen graze. Enemies will even sleep at night. The world itself is alive and has dynamic weather sequences across different climes, and Link will be affected by these climes via the built-in thermometer. You can pick apples, catch bugs, and grab ingredients for delicious meals that boost your stats. And this is just the tip of the iceberg.

Continue reading 'Zelda: Breath of the Wild will be a playground of fun' (full post)

For Honor: microtransactions but no dedicated servers

By: Derek Strickland | More News: Gaming | Posted: 1 week, 3 days ago

Ubisoft's latest game For Honor perfectly encapsulates the industry giant's total gameplan: combining triple-A buy to play fees with online-only gameplay for instant updates and changes and microtransactions for recurring profits. Despite all this, For Honor is peer-to-peer based and has no dedicated servers.




In many ways For Honor really shows how much Ubisoft has learned with The Division: solid gameplay mechanics, more balanced microtransactions to keep things feeling more fair, and a unique competitive element that combines perfectly with mechanics to create something rather distinct. Make no mistake, however: with its recurring microtransactions, online-based gaming, premium $59.99 cost, strong MAU (monthly active user) engagement driven by new updates, For Honor is a total representation of how Ubisoft makes its money, and copies strategies used with Rainbow Six: Siege and The Division. In many ways For Honor is a vehicle for these strategies.


Like the samurai and knights in For Honor, Ubisoft has honed their blades and sharpened their skills. As a result of this magical formula of recurring player spending, full game price tag, and heavy engagement thanks to its online-only feature, Ubisoft expects For Honor to be a strong contributor to its estimated $679 - $721.9 million fourth quarter FY2017 earnings, pushing total yearly earnings to $1.57 billion USD. But The Division and Rainbow Six: Siege have something For Honor doesn't have: dedicated servers.

Continue reading 'For Honor: microtransactions but no dedicated servers' (full post)

Capcom has made its development cost on Resident Evil 7

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 3 days ago

Resident Evil 7 has been selling quite well, with Capcom noting that they have sold 3 million copies so far - with expectations that the game will sell 4 million copies in its fiscal year.




In its latest investor Q&A, the company revealed that Resident Evil 7 has recouped its development costs. Capcom said: "Compared to Resident Evil 6 this may seem like a lower initial pace, however this can be attributed to the recent wider adoption of digital downloads and the transition from a sharp initial spike in sales for games to a continuous long tail. Further, we believe that achieving our fiscal-year target of 4 million units for this title is wholly possible, as we expect sales to continue for a longer period, buoyed on highly positive post-launch reviews from both the media and consumers".


Capcom talked about the PC version of Resident Evil 7, where they said: "We expect to record a loss in PC Others this fiscal year due to factors including the postponement of the period in which we record a running royalty from Monster Hunter Online, and because certain existing titles are softening. Moving forward, we aim to return this segment to profitability by revitalizing titles through promotions and through operational rationalization".

Continue reading 'Capcom has made its development cost on Resident Evil 7' (full post)

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