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TweakTown News Posts - Page 14

Tencent purchases Clash of Clan developer Supercell for $8.6 billion

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 3 days ago

It was only in December last year that Chinese giant Tencent purchased the majority stake in League of Legends, and now they're back with another acquisition - this time, it's Supercell - the developer of Clash of Clans.

 

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Last year, Supercell was valued at $5.25 billion, so that's a nice $3 billion in value added over a year. This $8.6 billion acquisition is a big deal, and as The Wall Street Journal said, it makes Tencent the leading company in the personal computer games industry, which is - in the words of Ron Burgundy himself - 'is kind of a big deal'.

 

Tencent now owns the properties including League of Legends and Clash of Clans, now with Supercell, with the acquisition including Hay Day, Clash Royale and Boom Beach. League of Legends on its own has 27 million daily players, with all of them being on the PC - while Supercell's games seeing over 100 million gamers per day on mobile devices.

Survey: Gaming doesn't even crack Top 5 intended uses for VR

By: Jason Evangelho | More News: Virtual & Augmented Reality | Posted: 1 week, 3 days ago

I'm someone who zealously champions virtual reality. I'm also a gamer who thinks gaming in VR is the best thing since the Nintendo Gameboy. But when people ask me what will propel VR into the stratosphere and get the technology into homes, I have one confident response: "I'm not sure, but it won't be video games." Today, Greenlight VR's 2016 Virtual Reality Consumer Report has been published and lends some solid data to my speculation. Interestingly, games don't even crack the intended use scenarios.

 

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Greenlight VR polled more than 1200 random people aged 18-60 about a wide range of VR-related topics, including their personal interest in a number of use categories, their attitudes toward adult content in VR, and their purchase intent over the next 12 months. Interestingly, the results indicate that gaming is lower on the list -- not 2nd, not 3rd, but 6th.

Continue reading 'Survey: Gaming doesn't even crack Top 5 intended uses for VR ' (full post)

Unity's new 'Adam' demo teases the future of graphics, and VR games

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 3 days ago

Unity has released a new real-time rendered short film known as their 'Adam' demo, teasing it during their Unity Europe conference. The company used a single NVIDIA GeForce GTX 980 to render Adam at 2560x1440.

 

 

As you can see, it's quite the world that Unity created in a 5-minute video, with some emotive pushes during the short film. It starts off with a Matrix-style unplugging from the system, and into a very District 9, Half-Life 2, this-is-the-future-and-it-sucks feel - all within the Unity engine. What I want to see now are games built with this technology, and even better - VR games built like this.

 

As one of the comments from 'Jokus Art' on YouTube said: "As soon as these kinds of graphics come to VR games.. I don't think the real-world stands a chance". And yeah, I totally agree.

Continue reading 'Unity's new 'Adam' demo teases the future of graphics, and VR games' (full post)

GPU-Z now supports AMD's upcoming Polaris-based video cards

By: Anthony Garreffa | More News: Software | Posted: 1 week, 3 days ago

The latest version of GPU-Z is here, with v0.8.9 including support for AMD's upcoming Polaris-based video cards. It also supports the new NVIDIA GeForce GTX 1070, as well as support for reading the values on your overclocked GTX 1070/1080s.

 

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Here's the full skinny on GPU-Z v0.8.9:

 

  • Added AMD Polaris support
  • Added support for GeForce GTX 1070
  • Added support for reading overclock on GeForce GTX 1070/1080
  • Added BIOS reading for GeForce GTX 1070/1080
  • Added support for NVIDIA Quadro M2000
  • Added support for AMD E8860
  • Fixed memory monitoring sometimes resetting beyond 4 GB usage
  • Fixed double default memory clock on GT220/240
  • Fixed double memory clock on GTxxx cards with GDDR5X
  • Fixed typo in BIOS saving dialog
  • Fixed no GPU selected in dropdown in some rare cases

Intel's Xeon Phi 7290, their most expensive chip yet, has 72 CPU cores

By: Anthony Garreffa | More News: CPU, APU & Chipsets | Posted: 1 week, 3 days ago

While there might be a 1000-core processor in the wild, we won't see it in consumer or prosumer machines in that form, ever - at least not until the likes of Intel or AMD can hit 1000 processors on a single chip. Well, Intel is getting closer with its new Xeon Phi 7290 processor, which has 72 CPU cores.

 

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Intel's new Xeon Phi 7290 is the fastest processor the company has released, and it's also their most expensive. The new Xeon Phi 7290 has 72 processing cores at 1.5GHz each, with Intel sending them out in September, with a huge price tag of $6294. Intel's next-gen Xeon Phi 7290 doesn't rely on the PCIe bus, allowing it to handle a much higher wider variety of workloads, and configurations that aren't supported by usual accelerators.

 

Intel has included 16GB of HBM with 490GB/sec of memory bandwidth for applications that are memory bound, while the dual-port Intel Omni-Path Fabric makes an appearance, reducing the cost of Intel's new Xeon Phi 7290, in terms of cost, power consumption and space required. The new Xeon Phi 7290 is one of four new processors, with the new chips packaged very similar to video cards, functioning as primary processors, or co-processors - depending on the use.

Continue reading 'Intel's Xeon Phi 7290, their most expensive chip yet, has 72 CPU cores' (full post)

AMD Radeon RX 480 is closer to reality, production line shots leaked

By: Anthony Garreffa | More News: Video Cards | Posted: 1 week, 3 days ago

We know that AMD's Radeon RX 480 will be capable of 1.5GHz and more on manual overclocking, but now we have leaked shots from the production line, and shots of the cooler being removed.

 

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The Radeon RX 480 features a single 75mm blower fan that directs air towards the aluminum fin heat sink, with a copper contact heat plate placed on top of the GPU die. This pushes the heat out of the back of the card, with AIB partner cards seeing open air solutions, with dual- and triple-fan cooling solutions.

 

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AMD's reference design of the RX 480 doesn't feature backplate, but some of the AIB cards will use one - such as XFX and SAPPHIRE, both designing their own backplates for their custom RX 480s. XFX uses a backplate that covers the entire length of the rear of the card, while SAPPHIRE's take on the backplate covers just the PCB.

Killing robots looks ridiculously fun in new 'Raw Data' HTC Vive clips

By: Jason Evangelho | More News: Virtual & Augmented Reality | Posted: 1 week, 3 days ago

Raw Data was one of the first Vive games I played, and was instrumental in my love affair for HTC and Valve's awesome virtual reality system. Unfortunately, I didn't get a chance to try the latest build at E3. Fortunately for all of us, developer Survios sent over some short clips to rub in how much fun the game is.

 

 

In Raw Data, you're tasked with infiltrating shady manufacturer Eden Corp, stealing their data, and mowing down hordes of evil robot minions in wave-based FPS combat. It's also playable with a friend in co-op.

Continue reading 'Killing robots looks ridiculously fun in new 'Raw Data' HTC Vive clips' (full post)

EVGA says it doesn't fake reviews, or send out tweaked cards to press

By: Anthony Garreffa | More News: Video Cards | Posted: 1 week, 3 days ago

If you haven't heard, ASUS and MSI are involved in a heated battle with the companies reportedly sending out tweaked GeForce GTX 1080 and GTX 1070 cards to the press, with higher clocks than what are advertised on the box.

 

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Well, EVGA has come out swinging with a new 'What You See Is What You Get' campaign and website, with the website stating: "EVGA was one of the first video card companies to offer overclocked video cards, and since day one EVGA always delivered the exact same products to reviewers as well as customers. EVGA does not "fake" reviews or send out products with "tweaked" clockspeeds to reviewers. With EVGA Superclocked, FTW and Classified video cards, what you see is what you get".

 

Our EVGA GeForce GTX 1080 FTW ACX 3.0 card is here, and will be reviewed later this week - so I'm excited to see what the clock speeds are out of the box. It's great to see EVGA coming out and doing this, as it puts a huge flag in the ground for authenticity and transparency for the company - which is something great to see.

Final Fantasy 15 takes 200 hours to completely beat

By: Derek Strickland | More News: Gaming | Posted: 1 week, 3 days ago

E3 2016 - Square Enix confirms that Final Fantasy 15 will be an absolutely massive game in terms of gameplay offerings and scope, and will mirror the same staggering content that completionists expect from a Final Fantasy game.

 

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We've known for a while that Final Fantasy 15's campaign storyline lasts anywhere from 40 to 50 hours of gameplay, but Final Fantasy 15 game director Hajime Tabata has revealed that the huge open-world game can take up to 200 hours to completely master. As someone who's spent about 300 hours in a Final Fantasy game (and 120+ in Final Fantasy XIV: ARR), this number is a godsend, especially since I had concerns about FF15 being too "casualized" for its own good.

 

"In terms of clearing the main story, we're anticipating about 40 to 50 hours of gameplay, so there will be that at the very least. But there are a lot of side quests and extra stuff. With that alone, we're looking at about 100 hours of gameplay. So if you count all of that, we're looking at about 200 hours total if you clear everything. Fans have been waiting for quite a while, so we want to make sure there is a lot to enjoy when it's out," Tabata said during an E3 2016 showcase.

Continue reading 'Final Fantasy 15 takes 200 hours to completely beat' (full post)

Video: Here's how HTC showed off Mixed Reality on the Vive during E3

By: Jason Evangelho | More News: Virtual & Augmented Reality | Posted: 1 week, 3 days ago

I'm unfit to be a space pirate, this much is clear. And HTC has the video to prove it. Call it performance anxiety, but my virtual pew-pew skills were sorely lacking at E3. What wasn't lacking was the cool factor of stepping into a small green screen studio, strapping an HTC Vive onto my head, and knowing that within seconds of finishing the demo, there'd be a cool clip waiting for me.

 

 

Mixed Reality footage is a cool trick pioneered by Northway Games (for Fantastic Contraption) and perfected by Valve and HTC. There's no denying how magical that launch trailer for the HTC Vive was, particularly because it best conveyed how it felt to be in VR, surrounded by the game world, short of actually donning headset and going for it.

Continue reading 'Video: Here's how HTC showed off Mixed Reality on the Vive during E3 ' (full post)

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