Zelda: Breath of the Wild's weapon durability system (or as Jim Sterling aptly refers to it, "weapon fragility system") is annoying. There's no way around it: having your weapons break really rubs players the wrong way. But it also does something very, very important: teachers players how to improvise and be strategic.
You're not meant to use weapons every time you fight in Nintendo's new Zelda game. Weapons and shields will degrade the more you use them, and eventually break at the wrong moment. This really can be a problem, especially when you start to avoid fighting enemies because the rewards aren't worth the damage to your cool new swords, spears, bows and shields. But there's a simple way around this frustration: using your infinite supply of ghost-bombs.
Zelda: Breath of the Wild has taken lots of heat for the "weapon fragility" system in the past few days, and while I think this criticism is valid, I absolutely know that players have options. You're not forced to use and break your weapons. Breath of the Wild is a game built around experimenting, and the world gives you tons of different tools and abilities that you can mix and match at whim. Playing in the first two hours teaches you not to use weapons too often in battle. What should you use instead? Bombs, bombs, and more bombs. Breath of the Wild literally gives you in an infinite supply of two different kinds of bombs--ones that roll and ones that are square--to use in battle. And use them you should!