GTA 6 could run at 4K 60FPS on PlayStation 5 Pro, according to Leaked PlayStation 5 Pro Enhanced guidelines that suggest developers must target a stable 60FPS frame rate and 2160p resolution.
According to the requirements leaked by Moore's Law is Dead, developers must follow these guidelines to receive a PlayStation 5 Pro Enhanced tag. However, developers have a choice in direction, as the PS5 Pro Enhanced tag can be awarded to a title that increases its target resolution from its original base PS5 resolution. Furthermore, a PS5 Pro Enhanced tag can be given to a game with a higher maximum resolution target, a higher framerate target, or the addition of new or higher-quality ray-tracing effects.
Rockstar is reportedly using the PS5 Pro's improved GPU to push GTA 6 to 4K, likely using the latest version of PSSR. However, achieving a stable 60 FPS on the system's modestly upgraded Zen 2 CPU seems unlikely, with 40 FPS a more realistic performance ceiling, especially if Rockstar is already leaning toward increasing visual fidelity through the addition of further refinements to the implementation of graphical technologies such as ray-traced lighting, textures, shadows, and more.

Digital Foundry and other outlets have suggested that CPU limitations in open-world titles like GTA 6 make a 60 FPS mode difficult to maintain, especially if the developer isn't happy making significant graphical concessions.

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As launch approaches in November, the debate amongst the GTA community over performance versus visuals will undoubtedly intensify. But if I were to bet on the outcome, I would say Rockstar will go the increased image-fidelity route, with a possible 40FPS mode and 60FPS on the PS6.






