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Morrowind RTX remasters the iconic The Elder Scrolls game with full path-traced visuals

Bethesda Game Studios' iconic RPG, The Elder Scrolls III: Morrowind, is getting the RTX Remix treatment with full path-traced lighting.

Morrowind RTX remasters the iconic The Elder Scrolls game with full path-traced visuals
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TL;DR: A fan-made RTX Remix mod by GokuwasHere applies remastered models, textures, materials and full path-traced lighting to The Elder Scrolls III: Morrowind, currently updating Seyda Neen, the Mages Guild, and Balmora using RTX Remix tools, RTX volumetrics, Neural Radiance Cache and DLSS 4.5, with NVIDIA offering support and contributors sought.
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Before Skyrim, before Oblivion, Bethesda Game Studios created its first modern, groundbreaking open-world RPG with The Elder Scrolls III: Morrowind. Released in 2002 for PC and the original Xbox, the game's free-form design, vast open world, character creation, and setting helped put the franchise on the map and paved the way for both Oblivion and Skyrim's massive success.

It's one of those games where enough time has passed that a visual makeover along the lines of last year's The Elder Scrolls IV: Oblivion Remastered would be like playing a brand-new game. Although this isn't a remake or remaster, The Elder Scrolls III: Morrowind RTX looks like one, thanks to being the latest impressive RTX Remix mod currently in development.

Developed by a single passionate fan by the name of GokuwasHere, so far, The Elder Scrolls III Morrowind RTX features three remastered locations: Seyda Neen, the Mages Guild, and Balmora. As an RTX Remix project, it breathes new life into the iconic RPG with remastered and enhanced models, textures, and materials, plus full path-traced lighting.

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It leverages RTX Remix's powerful suite of modding tools, including advanced particle effects, RTX volumetrics for smoke and mist, RTX Neural Radiance Cache for improved ray-traced lighting detail, and DLSS 4.5 to boost performance. NVIDIA's involvement has been more of a support role, so The Elder Scrolls III: Morrowind RTX announcement is a way to raise awareness of the project, with developer GokuwasHere looking for contributors to help bring this passion project to life.

Frequently Asked Questions

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Question #1

Which areas of Morrowind are currently remastered in the Morrowind RTX project?

Question #2

What visual technologies does the RTX Remix mod add to Morrowind (lighting, particles, volumetrics, etc.)?

Question #3

Does the Morrowind RTX project use DLSS and which version is mentioned for performance boosts?

Question #4

Can contributors help with the Morrowind RTX project and how is the developer seeking help?

Have a question about this content not listed here? Ask below and TweakBot will answer it.

With so many fans wanting to see a proper The Elder Scrolls III Morrowind remaster or remake, we're assuming that there'll be more than a few people willing to chip in on this one. Morrowind RTX also joins the long-in-development fan remake of the game, Skywind, an ambitious project rebuilding and remaking the game from the ground up in the Skyrim engine. Here are a few more comparison shots.

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Morrowind RTX remasters the iconic The Elder Scrolls game with full path-traced visuals 4Morrowind RTX remasters the iconic The Elder Scrolls game with full path-traced visuals 3
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About the author

Senior Editor

Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

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