Before Skyrim, before Oblivion, Bethesda Game Studios created its first modern, groundbreaking open-world RPG with The Elder Scrolls III: Morrowind. Released in 2002 for PC and the original Xbox, the game's free-form design, vast open world, character creation, and setting helped put the franchise on the map and paved the way for both Oblivion and Skyrim's massive success.
It's one of those games where enough time has passed that a visual makeover along the lines of last year's The Elder Scrolls IV: Oblivion Remastered would be like playing a brand-new game. Although this isn't a remake or remaster, The Elder Scrolls III: Morrowind RTX looks like one, thanks to being the latest impressive RTX Remix mod currently in development.
Developed by a single passionate fan by the name of GokuwasHere, so far, The Elder Scrolls III Morrowind RTX features three remastered locations: Seyda Neen, the Mages Guild, and Balmora. As an RTX Remix project, it breathes new life into the iconic RPG with remastered and enhanced models, textures, and materials, plus full path-traced lighting.


It leverages RTX Remix's powerful suite of modding tools, including advanced particle effects, RTX volumetrics for smoke and mist, RTX Neural Radiance Cache for improved ray-traced lighting detail, and DLSS 4.5 to boost performance. NVIDIA's involvement has been more of a support role, so The Elder Scrolls III: Morrowind RTX announcement is a way to raise awareness of the project, with developer GokuwasHere looking for contributors to help bring this passion project to life.

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With so many fans wanting to see a proper The Elder Scrolls III Morrowind remaster or remake, we're assuming that there'll be more than a few people willing to chip in on this one. Morrowind RTX also joins the long-in-development fan remake of the game, Skywind, an ambitious project rebuilding and remaking the game from the ground up in the Skyrim engine. Here are a few more comparison shots.












