Decompiling Nintendo 64 games is relatively new: it involves reverse-engineering a game and rebuilding it in common programming languages like C to run on modern PC hardware and other devices. Unlike emulation, a decompiled native PC port of a Nintendo 64 game lets modders and developers easily add support for widescreen resolutions, uncapped frame rates, and mods that overhaul visuals and lighting. Yes, this also means ray tracing and more.

Unlike emulation, a native port doesn't rely on proprietary hardware or the source code, so it's technically legal. That said, things like art and music are still copyrighted, so you need to supply a backup or ROM of the original N64 release for the port to work. This is how we've gotten native PC ports of classics like Super Mario 64, Mario Kart 64, Perfect Dark, and Banjo Kazooie.
Now, with the announcement that the iconic first-person shooter GoldenEye 007 has been 100% decompiled by KholdFuzion, a native recompilation and PC port is underway. Like the Perfect Dark recompilation, it's expected to support 4K and 60 FPS, plus an enhanced UI and other updates.
As with other native ports, decompilation is the time-consuming part and can take several years for a single game. Once completed, it opens the door to native ports for the full range of PC platforms, Windows, Linux, and macOS, alongside portable devices running on Android and iOS. Video game preservation is also a major pillar of the N64 decompilation scene, allowing classic games that are no longer available or require decades-old hardware to live on.

Frequently Asked Questions
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What does '100% decompiled' mean for GoldenEye 007 and how does that differ from emulation?
Will I need to provide my original GoldenEye 007 N64 ROM or game files to use the decompiled PC port?
How long does decompilation typically take, and what stage is the GoldenEye 007 project currently at?
How does the GoldenEye 007 decompilation affect long-term preservation and access to the game compared with running it on original N64 hardware?
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GoldenEye 007 launched for the Nintendo 64 in 1997, and the film adaptation developed by Rare is often cited as one of the most seminal and influential console FPS releases of all time. Beyond its impressive campaign, which blended immersive stealth and action with multiple objectives, the game's split-screen multiplayer is often cited by fans as one of the earliest examples of console FPS multiplayer that matched what was happening in the PC space.






