Newsletter IconFacebook IconX IconThreads IconInstagram IconYouTube IconPinterest Icon
Giveaway: Win an ASUS TUF Gaming B850-PRO WiFi 7 and 360mm ARGB AIO

Take-Two CEO Strauss Zelnick backs game streaming, says it will help fix hardware prices

Take-Two boss Strauss Zelnick swears streaming will become the norm and fix pricey hardware in three years, but we've heard that before.

Take-Two CEO Strauss Zelnick backs game streaming, says it will help fix hardware prices
Comments
Tech Reporter
Published
1 minute & 45 seconds read time
TL;DR: Take-Two CEO Strauss Zelnick argues game streaming will broaden the install base and solve high console and PC hardware costs within three years by enabling AAA play on phones, tablets, or basic laptops, but current latency, licensing, controller preferences, data-center limits, and rising memory prices make that timeline unlikely.
Voice: Hassam Nasir
0:00 / 3:08
Use left and right arrow keys to seek audio.

Take-Two CEO Strauss Zelnick has a pretty optimistic take on the industry's hardware pricing problem. However, the gaming world has been skeptical of his solution for years. His idea? More game streaming.

During Take-Two's latest earnings call, which was mostly about how well GTA 6 is expected to perform, Zelnick also fielded a question about rising console and PC hardware costs. He admitted the price hikes aren't great for the industry, since fewer working machines means fewer potential customers. He doesn't think it will matter much longer, though, because he's betting on streaming to widen the install base.

"Machines that weren't game machines before will become game machines."

Zelnick also said he expects low-latency streaming to become commercially viable within three years. His logic is quite straightforward. If a phone, tablet, or basic laptop can stream a AAA game without lag, you no longer need a $600 PS5 or a gaming PC stacked with pricey memory to play the biggest titles. Apparently, that alone could multiply the effective install base several times over, according to Zelnick.

Take-Two CEO Strauss Zelnick backs game streaming, says it will help fix hardware prices 2

Right now, streaming is nowhere close to that vision. Latency, licensing headaches, and a strong consumer preference for physical controllers and TVs have kept services like Xbox Cloud Gaming and GeForce Now as side offerings rather than replacements for owning hardware. It's telling that even GTA 6, Take-Two's biggest release ever, is launching as a console exclusive with no PC version at all, let alone a day-one streaming option.

Take-Two CEO Strauss Zelnick backs game streaming, says it will help fix hardware prices 4

The ideal version of what Zelnick describes looks like this: a stream on virtually any screen, input lag indistinguishable from local hardware, and pricing that undercuts buying a $600 console outright. We're probably still a fair distance from that. Cloud gaming today works decently on strong home Wi-Fi, but tends to fall apart on mobile data or in regions without nearby data center coverage.

I also think Zelnick's three-year timeline is wildly optimistic. Streaming has been just around the corner for over a decade now, and the underlying problem driving hardware prices, the ongoing memory shortage that's made basic RAM kits cost more than a PS5, isn't something streaming servers are immune to either. Data centers still need memory and compute, and that demand is only growing.

Take-Two CEO Strauss Zelnick backs game streaming, says it will help fix hardware prices 5

Frequently Asked Questions

TweakBot answers common questions about this news using TweakTown's own coverage from this page and related content from our archive. All answers are generated from TweakTown content and not outside sources. Tap a question to reveal the answer, or type your own below related to this content.

Question #1

How does Zelnick say streaming could expand the effective install base compared to current console and PC ownership?

Question #2

What technical and practical barriers does the article cite that currently prevent cloud gaming from replacing local hardware?

Question #3

Which major Take-Two release is mentioned as launching as a console exclusive with no day-one streaming or PC version?

Question #4

How does current cloud gaming performance vary by network conditions and regional data center availability, according to the article?

Have a question about this content not listed here? Ask below and TweakBot will answer it.

Zelnick is right that streaming could eventually ease the pressure on consumers who can't afford new hardware. It just doesn't look like a fix that's arriving within three years, especially while memory prices keep climbing and console makers keep passing the cost down. It's an optimistic take, but it doesn't seem to be realistic right now.

Photo of the Acer Predator Pallas II DDR5 PC Memory

Best Deals: Acer Predator Pallas II DDR5 PC Memory

Prices last scanned 3 hours and 23 minutes ago

* Prices may be inaccurate. As an Amazon Associate, we earn from qualifying purchases. We earn affiliate commission from any Newegg or PCCG sales.

News Source:events.q4inc.com

Comments

Tech Reporter

Email IconX IconLinkedIn Icon

Hassam is a veteran tech journalist and editor with over eight years of experience embedded in the consumer electronics industry. His obsession with hardware began with childhood experiments involving semiconductors, a curiosity that evolved into a career dedicated to deconstructing the complex silicon that powers our world. From benchmarking PC internals to stress-testing flagship CPUs and GPUs, Hassam specializes in translating high-level engineering into deep, unbiased insights for the enthusiast community.

Stay Updated

Follow TweakTown for breaking tech news, reviews, and daily updates.

Add TweakTown as a preferred source on GoogleFind TweakTown on Apple News
Newsletter Subscription