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Xbox Helix's biggest feature may be what hurts the Xbox console the most

Microsoft said the new Xbox should enable players to purchase games from multiple storefronts, but now it seems this feature may be its biggest flaw.

Xbox Helix's biggest feature may be what hurts the Xbox console the most
Tech and Science Editor
Published
1 minute & 45 seconds read time
TL;DR: Project Helix's promise of multiple storefront access may backfire: internal data show most Xbox Ally owners who lack an Xbox console buy games on Steam, not the Xbox PC store. With Microsoft reportedly losing money per console, widespread use of non-Microsoft stores could hinder hardware subsidy and Game Pass conversion.
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Xbox's next-gen Project Helix may not deliver the open PC experience fans once hoped for, or were once told they were going to get, and the reasons are as much financial as they are strategic.

Xbox Helix's biggest feature may be what hurts the Xbox console the most 3

Microsoft previously announced that Project Helix will run both Xbox and PC games, mentioning owners will be able to access multiple storefronts as PC gamers do, listing popular marketplaces such as the Epic Games Store and GOG. However, those teasers were under previous Xbox CEO Phil Spencer, and since the new leadership has come in, the gaming industry has shifted substantially, particularly with the cost of hardware, new competitors, and costs of game development increasing. With memory chip costs through the roof and next-gen consoles already priced north of $1,000, an open system like a Steam Machine may not be such an attractive prospect for Microsoft.

Windows Central's Jez Corden has outlined this in a recent report where he states that he has been informed Xbox is losing around $150 per Xbox Series X|S due to the recent memory shortage, and that it expects to continue losing money on every console following the August 2026 price hike. But what does this have to do with Steam potentially being accessible on the Project Helix console?

Xbox Helix's biggest feature may be what hurts the Xbox console the most 2

Corden outlines a very interesting point, and uses internal Xbox documents verified by Windows Central to highlight it. According to the report, about 75% of the owners of the Xbox Ally, a gaming PC handheld, also subscribe to Xbox Game Pass Ultimate or PC Game Pass. However, only about 25% of people who own an Xbox Ally and an Xbox console made purchases on the Xbox PC ecosystem. That isn't the most alarming figure. The documents revealed that only 2% of Xbox Ally owners who also don't own an Xbox console made a purchase on the Xbox PC ecosystem, indicating that almost all new Xbox Ally owners skipped the Xbox Store for Steam.

Frequently Asked Questions

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Question #1

Will Project Helix support third-party PC storefronts like Steam, Epic Games Store, or GOG on the console?

Question #2

How did Xbox Ally owner purchasing behavior (Steam vs Xbox Store) influence concerns about Project Helix?

Question #3

What percentage of Xbox Ally owners who don’t have an Xbox console made purchases on the Xbox PC ecosystem?

Question #4

How might low conversion to Xbox Store purchases affect Microsoft’s ability to subsidize Project Helix hardware?

Have a question not listed here? Ask below and TweakBot will answer it.

Corden argues that if Project Helix offers the same functionality, Xbox could have a real issue on its hands, as many of its hardware customers, which it is losing money on per unit, are now not even converting over to its subscription models, making it far more difficult to subsidize the hardware. Judging by the Steam Deck figures, and if Xbox follows suit with the same functionality with Project Helix, we could see the next-generation Xbox be predominantly used to play games through Steam.

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News Source:windowscentral.com

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Tech and Science Editor

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Jak joined TweakTown in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms.

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