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MOZA's first full-cockpit HMA150 motion system adds a new dimension to flying or racing

The MOZA HMA150 Haptic Motion System delivers physical movement for racing, flight, and farming simulation, but it comes with a $2,999.00 USD price tag.

MOZA's first full-cockpit HMA150 motion system adds a new dimension to flying or racing
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TL;DR: MOZA's new HMA150 is the company's first full-cockpit motion system using four haptic actuators to reproduce pitch, roll, heave and vibrations (150mm travel, 300mm/s, up to 200Hz). It uses in-house servos, supports 350kg, includes MOZA Motion Manager with AI Motion, and costs $2,999; available July 28.
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MOZA is a brand that has been delivering an impressive line-up of racing, flight, and other simulation gear over the years. We've been going hands-on with MOZA's line-up for a while, from entry-level products for racing game fans through to flight controls for the diehard simmers and aerial explorers. Alongside announcing a bunch of new hardware, MOZA has also lifted the lid on its new HMA150 Motion System, the company's first "full-cockpit motion system."

MOZA's first full-cockpit HMA150 motion system adds a new dimension to flying or racing 2

Yes, with this cockpit you're no longer limited to haptic feedback on things like steering wheels, as it translates vehicle movement to actual movement and physical feedback throughout the entire cockpit. And it sounds impressively realistic and detailed, which is what simulation is all about.

"Built around four HMA150 Haptic Motion Actuators, the system reproduces pitch, roll and heave effects, including braking dive, acceleration, weight transfer, suspension movement, elevation changes, curb strikes, collisions and road surface vibration," MOZA confirms, adding that it supports 150mm of movement, speeds of 300mm/s, and vibration of up to 200 Hz.

It's a system developed in-house, with servo motors, control algorithms, custom structural engineering to support up to 350kg, and a design that features an integrated controller. With the MOZA Motion Manager, users can adjust the motion range, intensity, and vibration effects. As for support, the MOZA Motion Manager features a custom MOZA AI Motion tool that analyzes in-game visuals in real time to trigger the "corresponding movement and vibration effects." MOZA notes that this better reflects in-game or in-sim action as opposed to systems that rely on a single effect based on controls.

MOZA's first full-cockpit HMA150 motion system adds a new dimension to flying or racing 1

"AI Motion is designed to complement, rather than replace, native telemetry," MOZA explains. "When telemetry data is available, MOZA Motion Manager uses it to generate precise, physics-driven feedback based on real-time game data. When telemetry is unavailable, AI Motion analyzes gameplay directly and generates matching haptic effects, extending immersive physical feedback to a wider range of titles."

Frequently Asked Questions

TweakBot answers common questions about this news using TweakTown's own coverage from this page and related content from our archive. Tap a question to reveal the answer, or type your own below.

Question #1

What degrees of pitch, roll, and heave movement does the MOZA HMA150 reproduce and what are its travel and speed specs?

The article states the HMA150 reproduces pitch, roll, and heave effects but does not specify the angular degrees for pitch or roll. It supports 150 mm of movement, speeds up to 300 mm/s, and vibration up to 200 Hz.
Answered
Question #2

How does the MOZA AI Motion tool work when a game provides no telemetry?

When a game provides no telemetry, MOZA’s AI Motion tool analyzes in-game visuals in real time to trigger the corresponding movement and vibration effects. MOZA says AI Motion generates matching haptic effects from the gameplay visuals to extend immersive physical feedback to titles without native telemetry, and it is designed to complement rather than replace telemetry when that data is available.
Answered
Question #3

What maximum user or hardware weight can the HMA150 full-cockpit system support?

The MOZA HMA150 full-cockpit motion system is engineered to support up to 350 kg of user and hardware weight. This capacity is achieved through in-house servo motors, control algorithms, and custom structural engineering.
Answered
Question #4

Which motion effects does MOZA list as being reproduced by the HMA150 actuators (examples like braking dive, curb strikes, etc.)?

Have a question not listed here? Ask below and TweakBot will answer it.

Of course, a full motion system is a complex and high-tech piece of equipment, which is reflected in the pricing. MOZA notes that the MOZA HMA150 Haptic Motion System - Four-Actuator Set will be available to order from July 28, with a $2,999.00 USD price tag. Definitely one for the serious simmers out there.

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* Prices may be inaccurate. As an Amazon Associate, we earn from qualifying purchases. We earn affiliate commission from any Newegg or PCCG sales.

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Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

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