Gaming News - Page 1796

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1796.

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Mad Catz launches TRITTON Swarm wireless gaming headphones

Michael Hatamoto | Jan 6, 2015 4:08 PM CST

CES 2015 - Gaming peripheral company Mad Catz launched the TRITTON Swarm wireless mobile headset, designed for use with PCs, mobile and smart devices.

Swarm is a gaming headset but also can be switched as a method to receive and answer phone calls, since the headphones can be paired with two separate devices at the same time.

"TRITTON is known for its outstanding audio quality and we believe now is the time to further broaden the appeal of the brand," said Darren Richardson, president and CEO of Mad Catz, in a press statement. "We believe the Swarm will resonate with today's fashion conscious gamer, who typically plays across a variety of devices."

Continue reading: Mad Catz launches TRITTON Swarm wireless gaming headphones (full post)

Mad Catz launches F.R.E.Q gaming headset for Mac, Windows gamers

Michael Hatamoto | Jan 5, 2015 5:43 PM CST

CES 2015 - Gaming peripheral company Mad Catz launched its F.R.E.Q. Stereo Gaming Headset, designed for Microsoft Windows PCs and Mac OS X. As part of the company's Tournament Edition range of gaming products, F.R.E.Q. was created with help from professional e-sports gamers.

The padded ear cups support precision 50mm speakers and the microphone is a uni-directional Boom Mic. The headset doesn't require any drivers or complicated software, a welcome decision as many gaming peripherals ship with occasionally complicated software.

"Our Tournament Edition range appeals to the passionate gamer who plays at a professional level," said Darren Richardson, President and CEO of Mad Catz, in a press statement. "By focusing on quality and only the features needed to win at a competitive level, we believe the F.R.E.Q. will prove a common fixture at LAN tournaments and allow us to grow our share in the rapidly growing e-sports arena."

Continue reading: Mad Catz launches F.R.E.Q gaming headset for Mac, Windows gamers (full post)

SteelSeries shows off Apex M800, a next-gen mechanical keyboard

Michael Hatamoto | Jan 5, 2015 2:35 PM CST

CES 2015 - Gaming peripheral company SteelSeries has introduced the Apex M800, a product that the company says is the world's fastest, most customizable mechanical gaming keyboard.

SteelSeries says the keyboard has 25 percent faster actuation than current mechanical gaming keyboards, able to respond to every keystroke from PC gamers. Each key has a surface-mounted LED, and colors can be customized based on each gamer's particular needs.

The SteelSeries Apex M800 has a $199.99 MSRP.

Continue reading: SteelSeries shows off Apex M800, a next-gen mechanical keyboard (full post)

Valve's latest feature for Steam: an in-game FPS counter

Anthony Garreffa | Jan 4, 2015 5:33 PM CST

In a case of 'why didn't Valve do this sooner' the creator of Half-Life has just unveiled a new in-game FPS counter that is baked into Steam. Gamers across the world, myself included, will be loving this new feature which allows for a much easier way of keeping an eye of your frame rate in-game, without using third-party software.

If you want to use the new in-game FPS counter, you're going to need to opt into the new Steam beta, something that can be done through the Steam client's settings menu. The beta of Steam is pretty damn stable these days, with options like this placed inside of Steam to play around with them before it hits the final version.

The in-game FPS counter is enabled by going to the in-game menu, and then clicking the box to add the in-game FPS counter - simple!

Continue reading: Valve's latest feature for Steam: an in-game FPS counter (full post)

Blizzard's Battle.net servers are experiencing more login issues

Chris Smith | Jan 2, 2015 3:58 PM CST

It's been a tough few months of connection and lag issues for Blizzard. If you're trying to login to their Battle.Net service to play any game they have on offer, it might be worth giving it a few hours.

As confirmed on their Customer Service Twitter account, Blizzard's login servers are experiencing connection issues and are developing long queues for users. Even more unfortunate for them was commenting on a time they expect the servers to be operational - four hours ago they stated a 90-minute wait, followed by a Tweet two hours ago claiming only 60 minutes until the servers are operational.

As you can see, their latest Tweets simply tells everyone to stay posted for updates, here's hoping they will be fixed soon.

Continue reading: Blizzard's Battle.net servers are experiencing more login issues (full post)

Sony offers store discount, PSN extension after holiday downtime

Michael Hatamoto | Jan 1, 2015 3:40 PM CST

To make up for a few days of PlayStation Network disruption because of the Lizard Squad distributed denial of service (DDoS) attack, Sony has announced it a "holiday thank you" to gamers.

"Happy New Year! Since access to PlayStation Network was impacted during the holidays, we wanted to show our appreciation for your patience by offering all PlayStation Plus members that had an active membership or free trial on December 25th a membership extension of five days."

The extension will be automatically applied, and additional details will be published on the official PlayStation Blog. Also, all PlayStation Network gamers can receive a 10 percent discount code for a one-time purchase from the PlayStation Store. The discount is applicable towards new releases, indie games, game add-ons and season passes, along with select movies and TV episodes.

Continue reading: Sony offers store discount, PSN extension after holiday downtime (full post)

Dimmdrive coming to Steam to provide DRAM-powered gaming performance

Paul Alcorn | Jan 1, 2015 10:38 AM CST

RAM drives and RAM caching have long been a secret of the gaming and overclocking elite to attain the fastest load times and smoothest gameplay possible. The advent of the SSD has reduced usage of RAM caching due to the SSDs similar performance, and overall simplicity. RAM drives and RAM caching have several hindrances, they require a lot of DRAM because they cache the entire OS, along with everything else, into the DRAM. RAM is also susceptible to power loss. For those with overclocked gaming rigs an errant BSOD can cause massive data loss and require complete reinstallation of the OS. This is not a tradeoff many are willing to make.

Enter Dimmdrive. This new program, which will be available for $34 on Steam today, takes a different approach that removes many of the disadvantages of typical RAM caching. Dimmdrive allows users to specify exactly which data is cached into the DRAM, so users can load just a single game into the RAM. This reduces the amount of RAM required, and also helps minimize exposure to data loss from any type of BSOD or power loss. It is much simpler to reinstall a game than an entire operating system. Once the game is loaded into RAM users can expect speeds up to 13 GB/s for any cached data.

Details are slight on how deeply the program is integrated in Steam. It will be available for purchase, and the best implementation would be for users to simply select a game in the dashboard to accelerate performance. If the program works separately the user will have to manually select the game folder.

Continue reading: Dimmdrive coming to Steam to provide DRAM-powered gaming performance (full post)

H4LT group releases Microsoft Xbox One SDK online

Michael Hatamoto | Dec 31, 2014 8:07 PM CST

A group called H4LT reportedly released the Microsoft Xbox One software development kit onto the Internet, to help "end 2014 with a bang." The leaked SDK could potentially open the door for developers to create their own apps and games for the Xbox One - but they will still be required to register with Microsoft beforehand.

H4LT noticed there is no "definite exploit" for the Xbox One, but hopes this will help coders to begin working on their own homebrew solutions.

"We leaked it to the community because if something is shared then... progress is achieved faster than alone.... The SDK will basically allow the community to reverse and open doors towards homebrew applications being present on the Xbox One."

Continue reading: H4LT group releases Microsoft Xbox One SDK online (full post)

EA investigating Origin fraudulent purchases, says accounts are safe

Michael Hatamoto | Dec 31, 2014 12:37 PM CST

After some Origin users reported fraudulent activity on their accounts, Electronic Arts launched an investigation to try to determine if a data breach occurred. The DerpTrolling hacker group said they compromised up to 1.7 million Origin accounts and passwords, which is why some users could be reporting unauthorized game purchases.

On gaming forums and Twitter, users are reporting Origin receipts in German and Russian appearing in their email inbox - it would seem likely that this isn't a direct breach of Origin's network, and the fraudsters accessed the stolen information posted online by DerpTrolling.

"We found no indication at this point of a breach of our Origin account database," an EA spokesperson told PCGamer. "Privacy and security of user account information are of the utmost importance to use. We encourage our players to use Origin user ID and passwords that are unique to their account, and to report any activity they feel may be unauthorized to EA customer support at help.ea.com."

Continue reading: EA investigating Origin fraudulent purchases, says accounts are safe (full post)

Xbox One update provides improved performance, uses more eSRAM

Anthony Garreffa | Dec 30, 2014 8:32 PM CST

Microsoft is currently tweaking its latest SDK for the Xbox One, something that Dying Light developer Techland has gotten its hands-on. We've heard that Dying Light will be running at 1080p and 30FPS on the Xbox One and PS4, but it looks like the Xbox One side of things received its 1080p 30FPS target thanks to the latest update.

The update in question provides developers with the ability of tweaking the Xbox One's eSRAM usage, where performance can be improved. The Lead Game Designer on Dying Light, Maciej Binkowski explains "We were using the latest version just prior to the new release that came out on December 12th. In terms of advantages, the main thing is just how much the ESRAM control has improved. The new API allows you to do a lot more with the ESRAM, things devs have always wanted to do but were not easily accessible. This together with better tools (PIX) allowed us to really improve performance and tweak ESRAM usage."

PIX, or Performance Investigator is a software tool used by developers on the Xbox One to analyze and debug their code in order to increase the performance of their titles. There have been a few developers that have been doing this, squeezing out as much performance as they can from the current (at the time) SDK. These developers include Bungie with Destiny, and Rockstar with Grand Theft Auto V, so Techland isn't the only one doing some tweaking with Dying Light.

Continue reading: Xbox One update provides improved performance, uses more eSRAM (full post)