Gaming News - Page 1769

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1769.

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'Star Wars: Battlefront' in-game trailer released

Ben Gourlay | Apr 17, 2015 8:02 PM CDT

Fresh from the 2015 'Star Wars' Celebration in Anaheim which saw the release of the second teaser from 'The Force Awakens', and the first tantalising render of a Stormtrooper, Electronic Arts have now released the first trailer for the much anticipated game, which promises to originate from "game engine footage".

DICE also made the interesting admission that the game omits a story narrative, but hinges on separate missions, including locales from the original 'Star Wars' trilogy. EA will make available a free downloadable content pack called the 'Battle of Jakku'; the new desert planet glimpsed in both 'Force Awakens' trailers (previously assumed to be Tatooine) and which will serve as a prequel to the film.

The latest 'Battlefront' is the third in the franchise, and the first in a decade. The title will also mark the first 'Star Wars' game to be released for current-gen consoles. 'Battlefront' is scheduled for release on November 17, 2015 for Windows, PlayStation 4 and Xbox One.

Continue reading: 'Star Wars: Battlefront' in-game trailer released (full post)

F1 2015: 1080p on the PS4, 900p on the Xbox One, 4K and beyond for PC

Anthony Garreffa | Apr 16, 2015 11:44 PM CDT

We heard about F1 2015 when we reported on DiRT 4 yesterday, but it has been confirmed that F1 2015 will be spinning its tires on the PS4 at 1080p, and the Xbox One at 900p, both at 60FPS.

With F1 2015 being designed exclusively for the current generation consoles, it has allowed the studio to utilize the new graphics engine and handling model with much higher levels of detail. The visual side of the new graphics engine has been improved dramatically over the previous generation engine, thanks to the increased horsepower in the Xbox One and PS4.

Codemasters has teased: "F1 2015 marks an exciting new chapter for Codemasters and FORMULA ONE; it's a shift in direction for the game series, on new formats and our brand new game engine, with the game set to be released earlier in the season, launching this June". The studio continued: "The handling is a vast improvement from our previous games. In particular our new tyre model is a superb step forward towards realism, letting you explore where the limit is and allowing you to instantly feel much more connected with the car. You can now experience the changes in grip caused by temperature changes, wear, car set-up, debris and weather conditions".

Continue reading: F1 2015: 1080p on the PS4, 900p on the Xbox One, 4K and beyond for PC (full post)

Star Wars: Battlefront rumored for November on Xbox One, PS4, and PC

Anthony Garreffa | Apr 16, 2015 8:35 PM CDT

We heard previous rumblings about a November release window for Star Wars: Battlefront, to coincide with the cinema release of Star Wars: The Force Awakens, but it looks like November 17 might be the day.

According to Polygon's sources, we can expect Star Wars: Battlefront to be released on November 17, but we'll find out more information tomorrow at 1:30pm ET during the Star Wars Celebration that is still rocking along in Anaheim, California. EA has teased that gamers can expect more on Battlefront at that time, but someone has spotted the source code on the news page for the official site, which has gamers excited.

The source code teases: "The latest news and updates for Star WarsTM Battlefront . Available November 17, 2015 for PlayStation 4, Xbox One and PC".

Continue reading: Star Wars: Battlefront rumored for November on Xbox One, PS4, and PC (full post)

The end of a CS:GO season is here, player shuffling commences

Chris Smith | Apr 15, 2015 7:54 PM CDT

What worked this season, what didn't work? Can we shed any dead weight and can we poach some of the best? All questions that many CS:GO teams ask within themselves at the end of a season in order to improve their performance.

With the end of the CyberGamer Premier league here and Team Streamline taking the title (securing $2670 into their back pockets), the team shuffling has commenced.

Now that Australian CS:GO has some financial backing, international appearances and company support, it is starting to become counted as a much more legitimate addition to the local and global gaming scene - previously being completely overshadowed by League of Legends and Starcraft II thanks to their developer and Australian Cyber League support.

Continue reading: The end of a CS:GO season is here, player shuffling commences (full post)

Project Cars: 1080p on PS4, 900p on Xbox One and up to 12K on PC

Anthony Garreffa | Apr 14, 2015 9:31 PM CDT

Slightly Mad Studios is finally close to releasing Project Cars, which is one of the best looking games this year, and some would even say it's one of the best looking games this year.

We have found out the resolution that it will be rendered at on the current gerneation consoles, with the PS4 pushing it out at 1080p 60FPS, and the Xbox One at 900p 60FPS. The PC, can go magnitudes higher, all the way up to 12K and whatever framerate your PC can spit out at that resolution.

On the PC, you're going to need an Intel Core 2 Quad Q8400 or AMD Phenom II X4 940 at a minimum, with 4GB of RAM and an NVIDIA GeForce GTX 260 or ATI Radeon HD 5770 with 1GB of VRAM. The studio recommends Project Cars players to have a Core i7 3770 processor, or an AMD FX-8350. The recommended requirements also bump up the RAM requirement to 8GB, and the VGA card to a GeForce GTX 600 series, or Radeon HD 7000 series card with at least 2GB of VRAM.

Continue reading: Project Cars: 1080p on PS4, 900p on Xbox One and up to 12K on PC (full post)

Forza Motorsport 6 will reportedly feature a DX12 capable engine

Anthony Garreffa | Apr 14, 2015 9:31 PM CDT

It looks like we should begin to get excited for Forza Motorsport 6, which according to the latest rumors, will feature support for DirectX 12. The news is coming from a new trademark application for the game, something GameSpot picked up.

Microsoft has told GameSpot that it has "filed a trademark application for ForzaTech, which is Turn 10 Studios' proprietary graphics and simulation engine for Forza". The company will be showing the game off in greater detail at E3 2015 in June, but Microsoft is going to have multiple new titles to show off at E3 2015, which is only going to help the Xbox One. These titles include Gears of War 4, and a few new titles from Rare.

Back to Forza Motorsport 6 and its new visual capabilities, Turn 10 Studios used a new game engine for Forza Motorsport 5 when they released it two years ago now, which was enhanced for Forza Horizon 2. But with increased competition in the graphics department from driving games like Driveclub and Project Cars, Microsoft needs all the help it can get for its Xbox One title.

Continue reading: Forza Motorsport 6 will reportedly feature a DX12 capable engine (full post)

Video games create great opportunities to help educate students

Michael Hatamoto | Apr 14, 2015 2:35 PM CDT

The US Department of Education hopes to bring teachers, gaming studios, researchers and students together in an effort to find ways to increase educational opportunities. As students rack up even more hours playing video games, the education community wants to find more innovative and proactive methods to teach students.

"If you look at the life of a student a lot of [them] play an average of about 10,000 hours of video games by the time they are graduating high school," said Erik Martin, head of the Department of Education's Games for Learning program, while speaking to Polygon. "That is almost the same amount of time they are spending in schools. You can imagine a lot of the time which of the two activities they might feel more engaged in or more relevant."

Understanding that students are playing games, whether mobile, PC or console gaming, it's something that educators can depend on.

Continue reading: Video games create great opportunities to help educate students (full post)

Mobile games are spending more on TV advertisements than console games

Michael Hatamoto | Apr 13, 2015 11:35 PM CDT

Mobile game publishers are breaking out their checkbooks to invest in expensive TV advertisements, outpacing console game publishers, according to the iSpot.tv advertising tracking firm. Companies such as Machine Zone, Supercell and King want to attract more mobile gamers to their products, and don't have the name recognition as larger, traditional game studios.

Thirty percent of the overall TV advertising revenue spent during Q1 was dedicated to King, Machine Zone and Supercell, with mobile game companies spending $130 million so far in 2015. Companies such as Sony, Nintendo, Microsoft, 2K Games, Electronic Arts and Ubisoft all trail the mobile gamers - and it looks like gamers are paying attention.

"These spending patterns may merely indicate that mobile games are taking advantage of the relative lull in major game console advertising," said Sean Muller, CEO of iSpot.tv, in a guest post on Venture Beat. "But so long as this TV ad push results in more app downloads, we may likely be seeing a new long-term competitor to the mix."

Continue reading: Mobile games are spending more on TV advertisements than console games (full post)

Star Citizen's first-person shooter combat explained in great detail

Anthony Garreffa | Apr 13, 2015 12:35 AM CDT

Roberts Space Industries has taken to its website to provide a very in-depth article on how the first-person side of Star Citizen will work, teasing that there will be three different stances, as well as having your breathing impact gameplay.

First, the three different stances will include: lowered stance, ready stance, and ads stance. RSI explains that having three different stances means "that the game will have a more realistic system of weapon handling, which will immediately impact gameplay. Star Citizen's three stances are Lowered, Ready and Aim Down Sights (ADS). The Lowered stance trades the ability to fire for maneuverability. The Ready stance slows a soldier's movement while making reactionary fire and aiming a lot faster and more accurate. The ADS stance is the most accurate, but has the slowest movement and most restricted visibility of the three stances".

Not only that, but breathing will have a big part to play in the Star Citizen first-person shooter mode, which is "simulated in order to make first person combat a much deeper and more tactical experience than many familiar FPS titles". A big part of this is stamina, which is "a resource you will need to manage" according to RSI. The developer continues: "Performing actions such as sprinting, vaulting, mounting, climbing and breath control (detailed below) will lower your stamina. Low stamina will have several temporary knock-on effects, such as drastically reduced sprint distance, diminished ability to aim properly, and even a reduced amount of time that breath can be held".

Continue reading: Star Citizen's first-person shooter combat explained in great detail (full post)

Deus Ex: Mankind Divided to be a 'real challenge' to hardcore players

Anthony Garreffa | Apr 12, 2015 10:25 PM CDT

Deus Ex: Mankind Divided was revealed last week, but now the full marketing campaign is beginning to ramp up, with Game Director Jean-François Dugas, teasing Deus Ex fans through his Twitter account.

Dugas was asked if Deus Ex: Mankind Divided would be ghostable, to which he replied that it would, and for the first time in a Deus Ex title, even during boss fights. Dugas said: "As always and even on boss side, finally!". Ghostable means you can play through the entire level, including boss fights, without being seen - providing the true stealth side of Deus Ex.

He continued, adding that the boss fights from Deus Ex: Human Revolution are coming back, which has fans excited. Dugas continued, when he was asked if Mankind Divided would be as hard as the original Deus Ex from 1999, where he said: "We'll have the 'Give me Deus Ex' again. Not exactly like the 1999 mode but you should expect a real challenge". When asked if the same team members from Human Revolution are working on Mankind Divided, Dugas replied with "For the most part, yes".

Continue reading: Deus Ex: Mankind Divided to be a 'real challenge' to hardcore players (full post)