New Diablo 2 Resurrection runewords: Plague, Pattern, many more coming

New Diablo 2 Resurrection runewords include unreleased Plague and Pattern, as well as 'many more' coming with the Patch 2.4 update.

Published Sun, Dec 19 2021 12:14 PM CST   |   Updated Thu, Jan 13 2022 2:09 AM CST

Diablo 2 Resurrected is getting new runewords with the Patch 2.4 update, including the unreleased Plague and Pattern.

New Diablo 2 Resurrection runewords: Plague, Pattern, many more coming 545 |

The unreleased runewords Plague and Pattern are coming to Diablo 2 Resurrected in the new v2.4 patch. These runewords were actually introduced in v1.10 way back in 2005 but were locked away in the source files, and Blizzard never actually released them in the final game.

As per the in-game files, the Plague and Pattern runewords aren't particularly impressive; Pattern is a lower-tier 3os claw RW with a cheap cost of Tal+Ort+Tir, but Plague is much more expensive and requires a high rune and one of the most versatile mid-runes in the game with a Cham+Fal+Um order. Both of the weapons don't seem very useful but Blizzard's D2R team says they will be "tweaked" for ladder play.

Plague (Cham + Fal + Um) - 3 open socketed weapons

  • 25% Chance to Cast Level 15 Poison Nova On Striking
  • 20% Chance to Cast Level 12 Lower Resist When Struck
  • Level 13-17 Cleansing Aura When Equipped (varies)
  • +1-2 All Skills
  • +260-380% Damage to Demons (varies)
  • -23% To Enemy Poison Resistance
  • 0.3% (0-29.7) Deadly Strike (Based on Character Level)
  • Adds 5-30 Fire Damage
  • 25% Chance of Open Wounds
  • Freezes Target +3
  • +10 to Strength

Pattern (Tal + Ort + Tir) - 3 open socketed claws

  • 10% Bonus to Attack Rating
  • +40-80% Enhanced damage
  • 17-62 Added Fire Damage
  • +15% Resist All
  • +6 to Strength
  • +6 to Dexterity
  • +30% chance to block
  • +2 to mana after each kill
  • 1-50 added Lightning damage

The D2R dev team also says these are only some of the runewords that will be introduced with v2.4, and "many more" are on the way.

"When it comes to runes...we're not bringing out new runes. It's going to be the same staple of runes that're there," said D2R's Matthew Cederquist.

"We've identified this area where in the early game there's a good amount of runewords you can utilize like Stealth, and then once you get really late game there's a lot of runewords you can utilize.

"Then that middle gap for those players around level 40-60...there's this missing gap of runewords. We're trying to create runewords that complement that spread of all classes and levels while also utilizing unused runes."

A good portion of these runewords will be mid-level gear that helps diversify between the level 40 and level 80 gap and some of the higher-tier runewords will use under-utilized runes like Zod and Cham.

D2R v2.4 is due out sometime in 2022 and will be tested in the newly announced Diablo 2 Resurrected PTR.

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Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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