Activision expects to make a record-breaking $8.37 billion in 2021

Activision raises yearly forecasts to a whopping $8.37 billion, up $150 million from previous estimates on CoD confidence.

Published Tue, May 4 2021 5:17 PM CDT   |   Updated Mon, May 31 2021 9:12 AM CDT

Activision has significantly upwardly revised its 2021 earnings target by $150 million due to high confidence in continued Call of Duty growth, Blizzard game releases, and King content.

Activision expects to make a record-breaking $8.37 billion in 2021 332 |

Based on recent earnings reports, Activision now expects to make a new all-time revenue high of $8.37 billion throughout 2021. Activision previously estimated $8.22 billion in revenues, and this marks a $150 million increase. 2021 is expected to beat 2020's record revenues by a staggering $284 million.

Activision says this uptick is driven primarily by Warzone engagement and monetization, Call of Duty premium game sales, and new Blizzard releases like Diablo 2 Resurrected. This year's mainline Call of Duty game, the World War II-based Vanguard from Sledgehammer Games, will be the third major game to integrate directly into Warzone since the F2P game's launch.

It's unknown where exactly Call of Duty's estimated numbers stand in the forecasts. The franchise made an incredible $3 billion in revenues in 2020, roughly 40% of the company's total earnings during the entire year, and contributed over $1 billion in operating income during the year.

"The franchise has never been stronger or more widely played," Activision said in reference to Call of Duty.

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Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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