Demon's Souls won't have ray tracing on PS5 due to resource costs

In-game ray tracing takes a perf hit especially in console games, and trade-offs are a reason why some PS5 games don't support it.

1 minute & 11 seconds read time

Although it's a launch PS5 game, Demon's Souls won't support ray-traced visuals due to resource allocation.

Demon's Souls won't have ray tracing on PS5 due to resource costs 43

The PS5 is capable of pushing ray tracing thanks to its onboard Navi RDNA 2.0 GPU, but that doesn't mean every game will utilize it. Remember devs are in full control over how to use next-gen power. Some games can hit variable perf targets like 4K 60FPS, or 4K 30FPS, or 1080p 60FPS with ray traced effects--ray tracing typically comes with a specific performance cost that takes a bite out of resolution and FPS.

Next-gen boosts power significantly and gives devs more tools to work with, but resources are still limited. That's the case with Demon's Souls, which doesn't support ray tracing because of the performance hit. In short, Sony Japan Studio didn't enable ray tracing because it'd take away from other features.

In a recent interview with Level Up, creative director Gavin Moore explains that ray tracing just wasn't in the game's original vision:

"It's like any other graphic improvement, there is a cost. If we had implemented ray tracing in the game, that would mean that we would have had to leave something out. There is a limited time in game development."

"When we started development we didn't know there would be ray tracing in the game, so it wasn't in our original vision. What we wanted to focus on was the settings and the look of the characters. Everything is lighting in real-time with shadows in real-time."

Demon's Souls will release on November 12, 2020 exclusively on the PlayStation 5.

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Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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