This new PlayStation 5 patent teases NVIDIA DLSS style technology

Sony's newly published patent teases NVIDIA Deep Learning Super Sampling (DLSS) technology on its next-gen PlayStation 5 console.

@anthony256
Published Wed, Jul 29 2020 10:50 PM CDT   |   Updated Tue, Nov 3 2020 11:42 AM CST

Sony still hasn't given us much details on the inner workings of its next-gen PlayStation 5 console, but a new patent Sony filed in 2019 is interesting.

This new PlayStation 5 patent teases NVIDIA DLSS style technology 04 | TweakTown.com

The new patent was filed in 2019 but only published a few days ago on July 23, and discuses image reconstructing technology that uses reference images through machine learning. You know, kinda like how NVIDIA's own Deep Learning Super Sampling -- or DLSS, works.

This is exciting as NVIDIA DLSS 2.0 provides double the performance in games that support it, while not looking any worse -- and in some cases they look better.

More reading on DLSS 2.0: We have benchmarked Hideo Kojima's masterpiece Death Stranding at 8K -- 7680 x 4320 -- with NVIDIA DLSS 2.0 enabled with some out-of-this-world results. Check out those delicious Death Stranding benchmarks at 8K right here.

The patent reads: "An information processing device for acquiring a plurality of reference images obtained by imaging an object that is to be reproduced, acquiring a plurality of converted images obtained by enlarging or shrinking each of the plurality of reference images, executing machine learning using a plurality of images to be learned, as teaching data, that include the plurality of converted images, and generating pre-learned data that is used for generating a reproduction image that represents the appearance of the object".

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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