Jensen Huang reiterates DLSS 5 gives developers full artistic control, says gamers are 'completely wrong' about the tech

Jensen Huang says gamers are wrong about DLSS 5, insisting developers have full control and can precisely tune the effect's strength to fit their vision.

Jensen Huang reiterates DLSS 5 gives developers full artistic control, says gamers are 'completely wrong' about the tech
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TL;DR: NVIDIA's DLSS 5 uses generative AI to enhance game geometry and textures with developer-controlled intensity, aiming for photorealistic upscaling without altering artistic intent. Despite negative gamer feedback, CEO Jensen Huang emphasizes full developer control and distinguishes it from post-processing effects. Launch is expected in fall 2026.

Since the debut of NVIDIA's "25-year graphics breakthrough," the response has been resoundingly negative. Gamers are complaining that the technology is adding an AI beauty filter to their favorite characters, ruining the game's original art style and calling it "AI Slop."

Jensen Huang reiterates DLSS 5 gives developers full artistic control, says gamers are 'completely wrong' about the tech 5

Jensen Huang, founder and CEO of NVIDIA, has come forward to address these remarks, immediately stating, "They're completely wrong."

"The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the geometry and textures and everything about the game with generative AI," Huang said in response to a question from Tom's Hardware's Paul Alcorn.

NVIDIA had previously suggested that developers would be able to tune the overall intensity of how much DLSS 5 changes. Huang reiterated once again that developers are in full, direct control of the technology. He also added that DLSS 5 is different from generative AI, calling it "content control generative AI" that adds generative capability to the game's existing geometry and "doesn't change the artistic control."

"It's not post-processing, it's not post-processing at the frame level, it's generative control at the geometry level", Huang said.

As to what this generative control would look like in practice, Jensen has previously said DLSS 5 is the "ChatGPT moment" of upscaling. This would mean that developers will give the input prompt, which would be structured data, such as geometry, motion vectors like character movements, and the depth of the scene, and the model will churn out photorealistic textures.

There is no doubt that DLSS 5 will make strides in rendering, but the demos available tell a different story. We'll have to see how the technology performs at launch and how much control developers will actually have over their art styles. DLSS 5 is set to launch sometime in fall 2026, meaning we should be able to see some more of it in action before making a final judgment.

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News Source:tomshardware.com

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Hassam is a veteran tech journalist and editor with over eight years of experience embedded in the consumer electronics industry. His obsession with hardware began with childhood experiments involving semiconductors, a curiosity that evolved into a career dedicated to deconstructing the complex silicon that powers our world. From benchmarking PC internals to stress-testing flagship CPUs and GPUs, Hassam specializes in translating high-level engineering into deep, unbiased insights for the enthusiast community.

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