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It's hard to get excited about Stadia's first-party games and studios

Google just opened up a new studio to make first-party Stadia games, but it's hard to get excited about it

Derek Strickland | Mar 4, 2020 at 01:26 pm CST (3 mins, 18 secs reading time)

Without any specifics, reveals, or even teasers, Google makes it hard to get excited about new Stadia studio announcements.

It's hard to get excited about Stadia's first-party games and studios 865 | TweakTown.com

Google today opened its third game development studio for its Stadia game streaming service. The new Playa Vista, California-based studio will be helmed by ex-Sony exec Shannon Studstill, who served as Sony's vice president of product development for the last nine years.

Google is clearly gearing up for big with Stadia and is eager to throw money at the service, but it's still hard to get excited about these kinds of reveals. Google simply hasn't communicated enough actual interactive content to its audiences. There's no snippets of gameplay, no key art, new ARGs or creative showcases of what is coming--or what's even possible with Stadia. There's just assurances that these things are coming, PR speak, and nebulous claims.

"The new Playa Vista studio will focus on delivering exclusive games, using new gameplay mechanics, creative ways to play together and unique interaction models that we're just starting to explore. While we're not ready to share specific game plans yet, rest assured we are listening to what gamers want and adding our own Stadia twists to create new IP and experiences," Stadia's head of games Jade Raymond said in the announcement.

While Google has shown some possibilities and potential with Stadia features like save state sharing, ultimately the company hasn't done enough to get gamers excited. It needs to learn how to properly communicate with gamers instead of treating everyone like base consumers.

It's hard to get excited about Stadia's first-party games and studios 6346 | TweakTown.com

Right now Stadia isn't seen as a worthwhile bet.

Stadia can eat through your data cap in no time flat, and can consume up to 119MB per minute. The also service requires you to pay full price for digital games in order to stream them on multiple devices. It's not like Netflix or Game Pass which gives you access to a pool of rotating content for a period of time. Stadia Pro subscription service gives out 2 free games a month...but still requires full purchases of other games.

Google clearly wants to change this by ramping up games development in its own internal studios.

Google currently has three Stadia studios:

These games will be optimized for Stadia, but again, we don't really know how this will happen or what it'll mean for the games. Until we know this, until we see proof of concepts and interesting new features that breathe life into gameplay experiences, we'll simply be skeptical of the service.

Gamers are simply likely to dismiss Stadia announcements until they see actual gameplay. That's how the industry works. Any company can deliver lip service and promise big things only to not live up to the hype. The general consensus is that Stadia will flounder and Google will give up on it when it fails, so no one really wants to make the monetary investment and re-buy games they might already own somewhere else.

Last updated: Apr 6, 2020 at 04:34 pm CDT

NEWS SOURCE:blog.google
Derek Strickland

ABOUT THE AUTHOR - Derek Strickland

Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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