New specs for Project Scarlett's next-gen console duo surface, reinforcing recent leaks and rumors.
Project Scarlett isn't just one console. It's a duo that includes two systems: Anaconda, the true next-gen beast of a console with beefier hardware, and Lockhart, a digital-only cheaper system with dialed-down specs. Now sources revealed new Anaconda and Lockhart specs to WindowsCentral, and they're pretty much what we expected.
Anaconda's Navi GPU will have 12TFLOPs of power, roughly twice as much as the Xbox One X, aimed at native 4K 60FPS playback in all games. This hefty boost will also bring huge gains in 1440p and 1080p with up to 120FPS. The console will have a huge 16GB GDDR6 unified memory pool, of which 13GB of RAM will be available for games and 3GB is reserved for OS memory, a nice 44% jump in allocated game memory compared to the Xbox One X.
As we reported a while back, Anaconda will sport an 8-core, 16-thread Zen 2 CPU built on the 7nm node.
The console's customized SoC is based on AMD's Flute solution, which has the CPU clocked at a lower 3.5GHz to reduce power draw and keep thermals down. Developers say the new Zen 2 CPU is the most important addition to the consoles, and will offer serious performance gains in tandem with the new SSD solutions.
Lockhart, the lower-end and cheaper Project Scarlett console, will see a massive reduction in GPU power to 4TFLOPs, sitting just below the Xbox One X. Although it's expected to have the same 8-Core 3.5GHz Zen 2 CPU as Anaconda, it'll have lower per-core performance.
Reports say Lockhart has significantly less RAM than Anaconda, which is something Windows Central didn't exactly specify. We're not sure if Lockhart has 16GB of GDDR6 RAM or not, but it's not likely, especially if it features the same 3.5GHz Zen 2 CPU.
Lockhart currently targets 1440p 60FPS gaming and will be a budget-friendly option to Anaconda. It may also possibly replace the Xbox One X thanks to the new platform-specific dev tools that synergize hardware on an OS and software level.
As far as features like raytracing go, developers will have to use new APIs in the Xbox SDK platform to optimize their games with new physical and lighting effects. Expect a lot of original Xbox One games to play even better on Project Scarlett systems, but the new amazing visual and gameplay features will be exclusive to next-gen systems.
All of this info is from anonymous sources, but it could be accurate and pretty much lines up with everything we've heard about Project Scarlett's console duo so far.
Project Scarlett is due out by Holiday 2020. No pricing has been announced.
Check below for confirmed specs and details, and a huge content listing of everything we've heard about Project Scarlett so far:
Lockhart
- 1440p 60FPS
- No disc drive
- Super-fast SSD that can be used as VRAM
- 7nm AMD SoC w/ scaled-down 8-core, 16 thread Zen 2 CPU@3.5GHZ and Navi GPU
- Lower GDDR6 memory pool (Possibly 12GB)
- 4 TFLOPs of power?
- Aims to rival PS4 Pro/Replace Xbox One S
- Full backward compatibility with all Xbox One games
- Cheaper MSRP
Anaconda/Project Scarlett
- 4K 60FPS
- Disc drive with 4K UHD playback
- Super-fast SSD that can be used as VRAM
- Full 7nm AMD SoC with 8-core, 16 thread Zen 2 CPU@3.5GHz and Navi GPU
- 16GB GDDR6 memory
- Over 12 TFLOPs of power
- 4x as powerful as Xbox One X/aims to replace Xbox One X
- Full backward compatibility with all Xbox One games
- More expensive MSRP
Project Scarlett confirmed details:
- 8-core, 16-thread Zen 2 CPU
- Navi GPU
- Highly customized 7nm SoC from AMD
- GDDR6 memory
- 4x as powerful as the Xbox One X's 6TFLOPs of perf
- Can deliver up to 40x more performance than Xbox One in specific use cases
- Adaptive sync supported
- Super-fast SSD that can be used as VRAM
- Supports 8K resolution (likely media playback)
- 120FPS gaming
- Variable refresh rate
- Raytracing confirmed with dedicated raytracing cores
- Backward compatible with Xbox, Xbox 360, and Xbox One games
- Compatible with Xbox One accessories
Project Scarlett coverage:
- Cheaper next-gen Xbox Lockhart targets 1440p 60FPS
- Project Scarlett devkits aren't widely available yet
- PS5, Xbox Scarlett SSD may use Optane-like ReRAM to supercharge speeds
- NVIDIA G-Sync monitors to improve PlayStation 5 and Xbox Scarlett
- Project Scarlett won't get VR gaming, Microsoft doesn't care about VR
- Next-gen Xbox Scarlett plays four generations of Xbox games
- Microsoft teases next-gen Xbox: 8K, 120FPS, super-fast SSD
- Xbox Scarlett CPU: 'no compromises', allows for 4K 120FPS gaming
- Microsoft: Xbox Scarlett will kick PlayStation 5's ass in perf/price
- Next-gen Xbox may hit 4K 60FPS in every game
- Project Scarlett to hit 1080p 120FPS gaming
- Project Scarlett trade-in program announced, but there's a big catch
- New Viking Assassin's Creed may be next-gen console launch game
- Next-gen Xbox may get room-scale VR gaming
- PS5 and Xbox Scarlett will both handle ray tracing differently
- Gears 5 developer says Xbox Scarlett has dedicated ray tracing cores
- GTA 6 on PS5, Project Scarlett to have insane hyper-realistic visuals
- AMD 'Flute': Xbox Scarlett SoC: Zen 2 8C/16T @ 3.2GHz on 7nm
- Project Scarlett's price isn't locked in yet
- Project Scarlett isn't the last Xbox console