Max Payne reimagined in 2019 looks awesome, I want it now

Unreal Engine powered tease of Max Payne makes me want to see the series rebooted or remastered.

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Max Payne and its sequel are two of my favorite games of all time, with a mix of ridiculous slow-mo action and awesome story telling but the third one in the franchise was just not in the same vein and felt like it was too story oriented with so many breaks between the action. The original has been teased in Unreal Engine and it has never looked better, which is what we're here today to talk about.

The above two videos are by Wojciech Chalinski, an Environmental Artist at Bulkhead Interactive who has been playing around with using Unreal Engine to recreate a map inspired by Max Payne. The map in question is the Roscoe Street Station, and it has truly never looked better. The videos themselves are just mere teases and go for a few seconds, while there are detailed screenshots for your viewing pleasure below.

Max Payne reimagined in 2019 looks awesome, I want it now 01
Max Payne reimagined in 2019 looks awesome, I want it now 02

There are some more screenshots below, which just make me want to play the game even more. I want to see a full-blown reboot by Remedy, and no one else, with the updated Northlight engine that has powered the recent Quantum Break and the upcoming Control. We would have to have the same somewhat destructible environments from the original Max Payne games but improved for 2019 and beyond.

Max Payne reimagined in 2019 looks awesome, I want it now 03
Max Payne reimagined in 2019 looks awesome, I want it now 04
Max Payne reimagined in 2019 looks awesome, I want it now 05

Ugh, I want it now.

Max Payne reimagined in 2019 looks awesome, I want it now 06
Max Payne reimagined in 2019 looks awesome, I want it now 07
NEWS SOURCE:dsogaming.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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