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The Game Awards 2018 viewership doubled over last year

Statistics have been released regarding the viewership of 2018's Game Awards.

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Tech and Science Editor
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Now that The Game Awards are over, host and creator of the show, Geoff Keighley has taken to Twitter to announce the statistics regarding viewership across all platforms.

According to the announcement on Keighleys Twitter account, 2018's Game Awards viewership "more than doubled over last year" totaling around "26 million live streams." Keighley talked more about the viewship in his Twitter thread, saying that viewership for the show was "up" across all platforms. Twitch for example reached a massive peak of 1.13 million concurrent viewers making The Game Awards 2018 one of the most viewed livestreams ever on the platform.

"To date, here are the livestream numbers for The Game Awards (does not include VOD viewership):"

  • 2018: 26.2 Million (Up 128%)
  • 2017: 11.5 Million (Up 202%)
  • 2016: 3.8 Million (Up 65%)
  • 2015: 2.3 Million (Up 23%)
  • 2014: 1.9 Million

When looking towards the voting for The Game Awards, Keighley explains that when comparing to last years show, voting across all of the categories was up a massive 50%. 10.5 million gamers voted for 2018's show. Keighley finalizes and states that regardless of numbers the extreme "positive feedback means the most to me." Now that the show is over, the host is going to be taking some time to reflect on the events of this year and somehow devise a plan to make next year bigger and better.

The Game Awards 2018 viewership doubled over last year | TweakTown.com
News Source:twitter.com

Tech and Science Editor

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Jak joined TweakTown in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms.

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