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SpeedTree 8 to be shown at GDC 2017 on Amazon Lumberyard

The first shots of SpeedTree 8 look absolutely amazing, will be inside of Amazon's Lumberyard engine - teased at GDC 2017.

Published Feb 26, 2017 1:06 AM CST   |   Updated Tue, Nov 3 2020 11:56 AM CST
0 minutes & 55 seconds read time

After two years in development, SpeedTree 8 is nearly ready, featuring graphical and intuitive time saving features - and will make its grand debut during GDC 2017 next week.

SpeedTree 8 to be shown at GDC 2017 on Amazon Lumberyard 02

The debut of SpeedTree 8 will happen with Amazon's CryEngine-based Lumberyard graphics engine, making its way to Lumberyard in Q2 2017 - but there will be support for other graphics engines in the near future. IDV, the team behind SpeedTree 8, has released some new screenshots to tease us before the big reveal next week.

SpeedTree 8 to be shown at GDC 2017 on Amazon Lumberyard 04

Michael Sechrest, co-founder of Interactive Data Visualization (IDV) explains: "Amazon Lumberyard is an outstanding showcase for the new surface-scanned materials and modeling features that SpeedTree 8 brings to the table. Our new physically based rendering material workflow, wind algorithms and overall modeling enhancements all shine in the engine. Lumberyard will be the first to experience the most powerful version of SpeedTree yet".

What does SpeedTree 8 do? Let's see:

  • Seamless integration with Amazon Lumberyard
  • Full PBR material workflow and rendering
  • All new 3D surface-scanned 8K PBR texture library
  • New techniques for low-poly branch structure modeling and mesh editing
  • Automatic vertex color painting for Lumberyard wind with in-modeler preview
  • One-draw-call models with tiling textures, wind, and LOD
  • New art director tools and more intuitive workflow
SpeedTree 8 to be shown at GDC 2017 on Amazon Lumberyard 03
SpeedTree 8 to be shown at GDC 2017 on Amazon Lumberyard 05
SpeedTree 8 to be shown at GDC 2017 on Amazon Lumberyard 07
SpeedTree 8 to be shown at GDC 2017 on Amazon Lumberyard 06
NEWS SOURCE:dsogaming.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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