Watch Dogs 2 patch: improved CrossFire performance, more

Watch Dogs 2's latest patch includes CrossFire performance improvements, and much more.

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Ubisoft is pushing out the v1.08 update for Watch Dogs 2 later this week, which will pack new features, improvements, and more.

Watch Dogs 2 patch: improved CrossFire performance, more | TweakTown.com

The new patch for Watch Dogs 2 will let gamers replay any mission that is contained in the Main Operation, where you can choose a difficulty level, new enemy weapons, and even a new Hacker Level. The v1.08 update includes adjustments to Hacking Invasions, improvements to leaderboards, shooting mechanics, and online co-op.

There are also performance improvements and increased stability, while we have PC-specific fixes as well.

Watch_Dogs 2 - Update 1.08 Changelog:

Bug Fixes

  • Leaderboard rewards: If you earned a leaderboard reward in Season 1, it will be delivered to your inventory in this patch.
  • "PULL OVER NOW!": The loudspeaker policewoman will repeat this command less frequently.
  • Wall Geometry Exploits: Players can no longer use motorcycles to pass through walls, and we've fixed other similar wall exploits.
  • Broken missions/halted progression: Fixed progression-breaking issues for the following missions: Power to the Sheeple, Alcatraz Showdown, Infected Bytes, Just Making a Living, Get Back in the Game, Jailbird Blues, and Kicking it Old School. If you got stuck during any of these missions, you'll be able to proceed now without starting over.
  • Mass Sitara: Improved an issue where Sitara could be present multiple times in the Hacker Space during A Walk in the Park.
  • Bounty: Fixed a rare issue where a Bounty could go on forever if the hunted player hid in Wrench's garage.
  • Bike Collision: Reduced the collision size on bikes so the player can drive closer to obstacles without bailing (time to find some trees and go nuts).
  • Leaderboards: Fixed the description of the divisions in the leaderboards; percentage details were wrong.
  • Invasion Rewards: Fixed an issue where you wouldn't get the reward for neutralizing an invader without profiling them first.
  • Co-Op: Fixed an issue where a player couldn't get into a car while playing in coop.
  • Improved performance and stability
  • Minor graphical improvements
  • Fixed multiple AI and traffic issues
  • Several improvements on the GPS pathing
  • Fixed multiple replication issues
  • Fixed numerous minor audio and text issues in localized versions of the game
  • Lots and lots of other minor bug fixes

PC-Only Updates

  • San Francisco Fog (aka "Karl"): Fixed a timer bug that was causing the iconic fog to appear less often than intended. On the days it appears, it will show up around 6PM and disappear around 2PM the next day. In a future update, we'll adjust and randomize its appearance times, so you can enjoy it more often. If you are eager to see it, you can always make the time pass faster by taking a nap on the sofa in the HQ.
  • - The fog is not turned on by default (due to high demands on your PC) and must be activated in settings.
  • Improved performance on CrossFire systems (AMD dual GPU systems)
  • Fixed various minor issues with the UI and text.
  • Fixed minor issues with the HUD in multi-monitor mode
  • Fixed various cases of reflections corruption.
NEWS SOURCE:dsogaming.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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