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Autodesk unveils its Stingray game engine, with Oculus Rift support

Autodesk enters the game engine world with Stingray, compatible with the Oculus Rift.

@anthony256
Published Wed, Aug 5 2015 10:32 AM CDT   |   Updated Tue, Nov 3 2020 12:04 PM CST

Autodesk has announced a new Stingray game engine, with full support for the Oculus Rift out of the box when it launches later this month on August 19.

Autodesk is better known for its computer visualization tools for architecture, engineering, CGI and more with software like Maya and 3DS Max, but this venture into the gaming world is going to be a big one. Stingray will see Autodesk doing everything in-house, instead of using Autodesk software somewhere along the game-making procedure, pulling assets in from other game engines like Unity or Unreal Engine. The company is pitching Stingray to game developers as a way of providing seamless interoperability between Autodesk's software, with a "one-click workflow and live link".

Stingray will launch with full support for the Oculus Rift DK2 headset out of the box, with Autodesk referring to the DK2 as one of Stingray's platforms that will support "Deployment and Testing". This means Stingray will allow developers to view their projects through the Rift during development, where they can then publish a game that's compatible with the DK2 with ease.

The game engine will have support for various operating systems, including iOS, Android, Windows 7, Windows 8, PlayStation 4, and Xbox One. Autodesk will be making Stingray available through a $30 per month Autodesk Subscription.

Autodesk unveils its Stingray game engine, with Oculus Rift support 01 | TweakTown.com
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Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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