The launch of F1 2015 hasn't been perfect, with some users reporting performance issues on the PC version of the game. There's no support for NVIDIA's multi-GPU SLI technology. We've seen the game running on PC at 1080p 60FPS, where it looked quite good.
Some users were quick enough to have the day-one patch rolled out to them, but Codemasters' Community Manager took to Reddit to write: "Hey everyone, just wanted to hop in and say we're aware of a lot of the issues users are facing at the moment and the team are working on getting a lot of these bugs squashed as fast as possible. As always we really do appreciate your feedback and patience with us while we get these sorted".
The day-one update for F1 2015 has fixed up a bunch of parts of the game:
- Flashback and the Instant Replay Flashback causes game to crash to desktop
- Instant Replay - The game is crashing when entering an instant replay in all game modes
- Backing out from a lobby in which you were a Client and Hosting a new Lobby will result in you not having Host Options for your new Lobby
- Fuel info resets every time you cross the start/finish line
- Out of box settings appear to be too high on onboard Intel GPUs
- Graphics options do not save in certain situations
- When a player collides before or after resetting to track, they get disqualified.
- Clipping on the nose camera on the Manor car
- Game crashes after running benchmark
- Tyre wear carries over from short qualifying to race between intermediate & option tyres
- Hang occurs when host backs out of Custom Lobby just before countdown finishes and loading begins.
- Multiplayer qualifying result inconsistent across players
- Backing out of a Lobby on 0 seconds of the countdown timer can result in a Hang if the player then creates and leaves a Custom Session.
- Host will perpetually load after quitting game via front end after getting terminal damage in multiple races in custom lobby.
