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Metal Gear Solid 5 is going to be absolutely massive

The map for Metal Gear Solid 5: The Phantom Pain is "hundreds of times larger" than its prologue, Metal Gear Solid: Ground Zeroes.

@anthony256
Published Sat, Jan 4 2014 9:54 PM CST   |   Updated Sat, Aug 8 2020 10:29 AM CDT

If we are to believe the Siliconera translation of a tweet by Metal Gear Solid creator Hideo Kojima, Metal Gear Solid 5: The Phantom Pain's map is going to be ridiculously large.

Metal Gear Solid 5 is going to be absolutely massive | TweakTown.com

So large, that it will be "hundreds of times larger" than Metal Gear Solid: Ground Zeroes, the prologue to The Phantom Pain. Ground Zeroes' map will not feature real-time changes, such as a day and night cycle, with Kojima stating that each mission will offer different experiences. The translation reads: "GZ is both a prologue to the MGS5 story and, at the same time, a tutorial for a new MGS, which transitions to sneaking simulator."

NEWS SOURCE:joystiq.com

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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