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Rockstar officially draws a hard line on GTA mods ahead of GTA 6

Rockstar's new rules ban fan-made story expansions, cross-game content and unlicensed multiplayer mods ahead of Grand Theft Auto 6's release.

Rockstar officially draws a hard line on GTA mods ahead of GTA 6
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TL;DR: Rockstar published strict modding guidelines for GTA, Red Dead, and other IPs - banning fan-made story expansions, cross-game asset transfers, unlicensed multiplayer mods, console/ platform ports, commercialization outside its Creator Platform (Cfx.re/FiveM team), gambling mechanics, unauthorized likenesses/voiceovers, ads, and certain real-world military roleplay.
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Rockstar Games has published a sweeping set of modding guidelines establishing what creators can and cannot do with Grand Theft Auto, Red Dead Redemption, and its other properties, which include the upcoming Grand Theft Auto VI.

Rockstar officially draws a hard line on GTA mods ahead of GTA 6 2

The new policy page, dated September 10, draws a particularly firm line around what modders are allowed to do with Rockstar's products. Modders are instructed not to expand or modify the company's established storylines, plots, missions, characters, or other narrative elements. Projects also cannot combine maps, locations, characters, or assets from different Rockstar games, which is one of the reasons the recently leaked early builds of GTA 6 environments, which are being modded into GTA 5, aren't being made publicly available on FiveM servers.

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These policy changes would seemingly rule out unofficial story expansions, crossover projects, and mods that transfer locations or characters between games. Rockstar also prohibits modifying its titles to operate on consoles, hardware, or platforms where they were never officially released. This change is quite a common practice by developers. Notably, the wording doesn't prohibit emulation.

Rockstar officially draws a hard line on GTA mods ahead of GTA 6 3

Multiplayer modding is restricted to Rockstar's licensed Creator Platform, which is currently built around the company's Cfx.re technology, or projects separately licensed by Rockstar. The company acquired the team behind FiveM and RedM in 2023 and has since moved against competing multiplayer platforms. Mods outside Rockstar's Creator Platform can't be commercialized, and approved creators can sell content only through authorized digital storefronts. Real-money gambling, loot boxes, gacha systems, virtual-currency sales, and cryptocurrency are all prohibited.

The guidelines also ban unauthorized voiceover reuse, real-world likenesses without written permission, third-party advertising, and, strangely, military roleplay depicting real-world armed organizations. The banning of "roleplay or military simulations depicting real-world armed organizations" raises questions about how often this was occurring to warrant an official response from Rockstar.

Rockstar officially draws a hard line on GTA mods ahead of GTA 6 4

Frequently Asked Questions

Open a question for an answer from TweakTown's coverage of this news, or ask your own below.

Question #1

How do Rockstar's rules affect FiveM and RedM creators using the Cfx.re Creator Platform?

Question #2

Can modders still use leaked GTA 6 environment builds in GTA 5 under the new policy?

Question #3

Does Rockstar's policy allow emulation if a mod targets a platform the game never officially released on?

Question #4

What content can approved creators sell through Rockstar's authorized digital storefronts?

Have a question that isn't listed here? Ask below, and TweakBot will answer it.

Rockstar does not specifically mention GTA 6, meaning the policy should not be interpreted as confirmation that the upcoming game will support mods, but given the popularity, it would be more surprising if Rockstar didn't have mod support for GTA 6 at some stage in the future. However, its publication shortly before GTA 6 launches establishes the boundaries creators will likely face if/when an official GTA 6 creator ecosystem eventually emerges.

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About the author

Tech and Science Editor

Jak joined TweakTown in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms.

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