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GTA 6 to help games industry make $214 billion in 2026, Rockstar's sequel expected to boost full game sales by nearly 18%

Analyst firm Newzoo expects the global video games industry to generate nearly $214 billion in total revenue through 2026, with GTA 6 catalyzing sales.

GTA 6 to help games industry make $214 billion in 2026, Rockstar's sequel expected to boost full game sales by nearly 18%
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TL;DR: Newzoo forecasts the global games market will reach $213.9 billion in 2026, a 6.1% increase from 2025, with consoles earning $46.9 billion and PC $45.9 billion. GTA 6's November launch is expected to drive console growth and lift full-game spending by 17.5%, while publishers must prioritize retention and monetization.
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The global games market will make a record $213.9 billion in 2026, analyst firm Newzoo predicts, with GTA 6 helping consoles beat PC throughout the year.

GTA 6 to help games industry make $214 billion in 2026, Rockstar's sequel expected to boost full game sales by nearly 18% 1

According to the latest numbers from Newzoo, the video games industry is expected to generate nearly $214 billion in revenue throughout this year. That's an all-time record high for gaming, representing a +6.1% year-over-year increase from the $201 billion earned in 2025.

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Rockstar's GTA 6 will do the heavy lifting for the console sector, which is expected to make $46.9 billion, representing 22% of total spending. PC will be close behind at $45.9 billion, driven primarily by microtransactions. Newzoo also believes GTA 6 will help boost full game sales, which makes sense, considering the game should break entertainment records in terms of unit purchases and launch earnings.

"Console is forecast to grow 5.1% on multi-game subscriptions, higher game and service prices, and the November launch of Grand Theft Auto VI, which is expected to lift full-game spending 17.5%, the strongest growth of any business model," the firm said in its free report.

Neither Rockstar nor Take-Two Interactive has revealed figures for GTA 6 pre-orders, and both are unlikely to do so, but company CEO Strauss Zelnick did say that the volume is "astonishing and unprecedented."

Also nestled in the report is an interesting mention that publishers and developers will have to start focusing more on monetization and retention once the global playerbase starts to fill out:

"As penetration and conversion flatten, future market growth will depend increasingly on retaining and monetizing existing audiences rather than adding new players."

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Question #1

How much revenue does Newzoo project for the console and PC segments in 2026, and what are the primary drivers for each?

Question #2

According to Newzoo, how will publishers’ and developers’ priorities need to shift as global player penetration and conversion flatten?

Question #3

Does the article indicate whether Rockstar or Take-Two have disclosed GTA 6 pre-order numbers?

Question #4

How does Newzoo attribute PC revenue growth in 2026, and what monetization model is highlighted as a primary driver?

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News Source:gamesindustry.biz

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About the author

Senior Gaming Editor

Derek joined TweakTown in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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