Digital Foundry has weighed in again on GTA 6's console performance, and the outlook for 60 FPS isn't improving. Analyst William Judd argues that the level of detail Rockstar has shown so far, particularly the simulation-heavy elements such as traffic, NPC density, and physics, would be extremely difficult to scale down for a smooth 60 FPS experience on current hardware.
The PS5 Pro doesn't change much here. Judd notes the console barely improves on CPU performance over the base PS5, with most of its upgrade coming from a stronger GPU, better ray tracing, and PSSR upscaling support. None of that helps with the kind of CPU load GTA 6 is expected to demand. So even on Sony's most powerful console, a 30 FPS or 40 FPS mode looks far more realistic than a true 60 FPS option.
This lines up with what TweakTown has reported since 2024, when Digital Foundry's Richard Leadbetter made a nearly identical CPU-bottleneck argument. A former Rockstar animator also said something similar last year, expecting Rockstar to lock the game at 30 FPS and worry about higher frame rates after launch, much like it did with GTA 5 and Red Dead Redemption 2.

None of this is confirmed. Sony's own GTA 6 listing only mentions a "PS5 Pro Enhanced" badge without naming specific improvements, and Rockstar hasn't said anything about frame rate targets at all. It's worth remembering that early rumors throughout 2023 and 2024 floated the idea of 60 FPS on the PS5 Pro, so this story has flipped a few times already.

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For consumers, the realistic expectation should be a locked 30 FPS at launch, possibly with a 40 FPS option for those on 120Hz displays. If history with GTA 5 and RDR2 repeats itself, a 60 FPS patch could land later once Rockstar has more headroom to optimize. GTA 6 launches November 19, 2026, on PS5, PS5 Pro, and Xbox Series X/S.




