GTA 6 for Switch 2 is reportedly coming, with Rockstar working with Nintendo on the port

According to new rumors, Rockstar is working with Nintendo to bring GTA 6 to the Nintendo Switch 2, and that the technical hurdles have been overcome.

GTA 6 for Switch 2 is reportedly coming, with Rockstar working with Nintendo on the port
Comment IconFacebook IconX IconReddit Icon
Senior Editor
Published
1 minute & 45 seconds read time
TL;DR: Rumors suggest Rockstar is collaborating with Nintendo to bring a technically optimized version of GTA 6 to the Nintendo Switch 2, overcoming hardware challenges. Although not expected this year, the port aims to leverage the console's portability, following similar scalability efforts for Xbox Series S.
Voice: Kosta Andreadis
0:00 / 2:26
Use left and right arrow keys to seek audio.

GTA 6 is not only the biggest game release on the horizon, but arguably it's shaping up to be the biggest game launch of all time when it debuts on November 19 on PlayStation 5 and Xbox Series X|S consoles. Of course, PC gamers will have to wait for the inevitable PC version, but it's starting to look like we can add Nintendo Switch 2 gamers to the mix.

GTA 6 for Switch 2 is reportedly coming, with Rockstar working with Nintendo on the port 1

Of course, the biggest hurdle or technical roadblock for bringing Grand Theft Auto 6 to the Nintendo Switch 2 would be its hardware. The handheld is powered by a custom NVIDIA chip with an Ampere GPU somewhat comparable to the GeForce RTX 3050. That said, with optimization and RTX technologies like DLSS, developers have already proven that PS5-era games can run on the console and deliver an impressive portable experience. Case in point, Capcom's Resident Evil Requiem and Pragmata combo.

According to a new post from Nash Weedle, who first reported that a GTA 6 port for the Nintendo Switch 2 was in development late last year, the "technical hurdles" to bring the game to the handheld "have been overcome."

The same post adds that Nintendo Switch 2 specialists were brought in to work on the port at Rockstar, but it won't be ready this year. In a follow-up post, Nash Weedle also says they've heard that Nintendo is working with Rockstar and publisher Take-Two to try to make GTA 6 on the handheld a reality. Rockstar is already working on a cut-down version of the game, visually, for the Xbox Series S, so scalability is already baked into the engine.

If Grand Theft Auto 6 were to make its way to the Nintendo Switch 2, it would no doubt be an impressive technical achievement and a massive success, thanks to the console's portable nature. Just thinking about playing GTA 6 on a plane or while commuting is enough to get excited.

Frequently Asked Questions

Question 01
If Nintendo Switch 2 specialists were brought into Rockstar, what technical changes or optimizations are likely being made to scale GTA 6 down for the handheld?
Bringing Switch 2 specialists into Rockstar likely means scaling visuals and performance down to fit the handhelds Ampere-based GPU, using optimizations like DLSS and other RTX technologies to recover quality and frame rate. The team would also leverage the engine's existing scalability (Rockstar already makes a cut-down visual build for Xbox Series S) to reduce texture, effects, and resolution budgets so GTA 6 can run on Switch 2 hardware.
Answered
Question 02
Given the Switch 2's Ampere GPU comparable to an RTX 3050, which graphical features (e.g., ray tracing, DLSS) from the PS5/Series X|S builds are most likely to be reduced or retained in the handheld port?
The article says the Switch 2 uses an Ampere GPU somewhat comparable to an RTX 3050 and that developers can use RTX technologies like DLSS to help PS5-era games run on the handheld. That suggests features that rely on Nvidia upscaling such as DLSS are likely to be retained, while more demanding ray tracing effects from the PS5 and Series X|S builds are likely to be reduced or dialed back for the handheld. Related article referenced: "DLSS makes the Switch 2 as powerful as the Xbox Series S, developer says."
Answered
Question 03
How might the existence of a cut-down Xbox Series S build inform expected performance targets (resolution, frame rate) for GTA 6 on Switch 2?
Because Rockstar is already building a visually cut-down version of GTA 6 for the Xbox Series S, that suggests the engine is being scaled down for less-powerful hardware and similar compromises would guide a Switch 2 build. The article implies expectations of reduced visual fidelity and likely targets closer to Xbox Series S class performance rather than native PS5/Series X levels, meaning lower resolution and possibly 30 FPS rather than 60 FPS.
Answered
Question 04
What implications does the rumored collaboration between Nintendo, Rockstar, and Take-Two have for release timing and whether the Switch 2 version would launch concurrently or later than the console versions?
The article says the Switch 2 port "won't be ready this year" and describes the Switch 2 version as a separate, cut-down/optimized build, implying it would launch after the November 19 PlayStation 5 and Xbox Series X|S release rather than concurrently. The report also notes Nintendo, Rockstar, and Take-Two are collaborating to make the handheld version possible, but it remains a rumor.
Answered

Have a question not listed here? Ask below and TweakBot will answer it instantly.

Of course, this is all still rumor and in no way an official announcement or confirmation, so it comes with the prerequisite big old grain of salt.

Photo of the Nintendo Switch 2

Best Deals: Nintendo Switch 2

Prices last scanned 7 hours and 24 minutes ago

* Prices may be inaccurate. As an Amazon Associate, we earn from qualifying purchases. We earn affiliate commission from any Newegg or PCCG sales.

News Sources:wccftech.com and x.com

Senior Editor

Email IconX IconLinkedIn Icon

Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

Stay Updated

Follow TweakTown for breaking tech news, reviews, and daily updates.

Add TweakTown as a preferred source on GoogleFind TweakTown on Apple News
Newsletter Subscription