No Law is a new first-person shooter set in a cyberpunk world from the relatively small team at Neon Giant, the developers behind The Ascent. Although it's not a massive open-world game along the lines of CD Projekt Red's Cyberpunk 2077, the densely packed and detailed world of the game's Port Desire setting is reminiscent of how impressive CDPR's game was during its first big gameplay reveal.

At the State of Unreal 2026 event, developer Neon Giant took to the stage to talk about No Law and how it used Unreal Engine 5 to create some of the densest and most detailed environments ever seen in a game. Tor Frick, the creative director on the game, says that he and the small team wanted "extreme detail" everywhere you look, from messy apartments to alleyways and little things like stickers on electrical appliances.
The impressive thing is that it's all hand-crafted, with Neon Giant saying that Unreal Engine 5's Nanite technology is one of the key reasons the team was able to make No Law look the way that it does. And when it comes to density, it's next level, with the team using Mass Framework and Meta Human to simulate crowds of over 3,000 NPCs at once to deliver streets and locations teeming with life.


And with Lumen lighting adding dynamic day-and-night and weather effects, this extends to gameplay, which supports both stealth and all-out action. This means you can turn off or shoot out lights to create pitch-black environments, a feature that you don't really find in a lot of FPS games. Be sure to watch the following video, which showcases the impressive tech powering No Law. And after that, head to the game's Steam page to add it to your Wishlist.




