An independent developer has released an Xbox 360 version of GoldenEye 007 on GitHub, which the developer claims offers native PC support and "no emulator".
The developer states that the PC version of GoldenEye was completely recompiled in C++ using the ReXGlueSDK. By doing this, the developer states GoldenEye Recomp v1.0 doesn't require an emulator as "the game runs as a real native executable". Additionally, the new version of GoldenEye supports modern Windows controllers, online multiplayer, various resolutions and aspect ratios, visual filters, and a stable 60FPS framerate.
For gamers who didn't grow up playing GoldenEye, the Nintendo / Rare title was pivotal in the history of video games, particularly first-person-shooter titles, as its popularity indicated that FPS titles also had a home on consoles, which at the time FPS games were thought to be PC exclusive. While this is all well and good, the developer of the recompilation explains the repository doesn't actually contain the game files or a game code, only the source that wraps the game.
This means that those who want to play GoldenEye Recompiled on PC will need to find the game files themselves, which may prove somewhat difficult for those unfamiliar with the wicked ways of the internet. And for those who are, the task could likely be completed in a matter of minutes.
GoldenEye Recomp v1.0 Features
- Runs natively on Windows - no emulator, no BIOS.
- Controller support.
- Online multiplayer - host or join matches over the internet (LAN, Hamachi, playit.gg, or a public server)
- In-game pause/settings menu (ESC): video, resolution, frame limit, fullscreen, online setup.
- Post-FX filters (brightness, contrast, saturation, vignette, presets...)
- Smooth, stable 60 FPS (recompiled, with GPU-pacing fixes for the original's frame timing)




