Rockstar's 'go nuts' mentality and intense fat trimming rule is shaping Grand Theft Auto 6

A former Rockstar developer has explained some of the process Rockstar follows in game development leading up to a launch, and it involves fat trimming.

Rockstar's 'go nuts' mentality and intense fat trimming rule is shaping Grand Theft Auto 6
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Tech and Science Editor
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TL;DR: Former Rockstar Audio Designer Rob Carr revealed that Rockstar's immersive worlds, like Red Dead Redemption 2 and GTA 6, are enabled by an unlimited budget and no creative limits, allowing extensive sound design with a strategic trimming process to balance quality and scope before launch.

In a recent interview, former Rockstar Audio Designer Rob Carr revealed two main ingredients that enable Rockstar to create such immersive worlds, including Red Dead Redemption 2 and the upcoming Grand Theft Auto 6.

Rockstar's 'go nuts' mentality and intense fat trimming rule is shaping Grand Theft Auto 6 165615

Rockstar is known for creating vast open worlds that have an impressive level of attention to detail, and during the interview, Carr explained that Rockstar has an "unlimited budget", enabling developers to essentially have no "creative restraints". Carr goes on to say that Rockstar will provide the developers, who in his case are audio, with technical constraints, but when it comes to creativity, the studio says, "There isn't any. Go nuts".

Carr goes on to give more specifics on how Rockstar approaches different parts of game development, with the former Rockstar Audio Designer saying that if you wanted to make 10,000 unique sounds for just footsteps, you would be able to, but that might not make it into the final cut of the game, as it will go through a fat trimming process. "Do we need 10,000? Probably not. Well, let's just limit it to about 100 then."

"Can it get quite overwhelming, though? Obviously, with something like, say Red Dead Redemption 1 and GTA 5, they're massive in size, right? So, the amount of sounds you'd have to make is just insane. It's easier to dial it down, go too much and then strip some fat off than it is to not do enough and then have to push for that extra 5 or 10% at the end of the project, right?" explained Carr

Moving to the topic of Grand Theft Auto 6, Carr was asked if this same fat trimming process is applied, and he said yes, and explained it's a better approach to have more than you need, than to get to the launch day and need to crunch for that extra 5% or 10%. In other Grand Theft Auto 6 news, the CEO of Take-Two Interactive, the publisher of the Grand Theft Auto franchise, recently alluded to pricing.

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News Source:wccftech.com

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Jak joined TweakTown in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms.

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