PS5 Pro can 'technically do path tracing' confirms War Thunder developer

The developer of War Thunder has said the PS5 Pro can run path tracing, but you would need a 'highly optimized strategy for doing it' due to the perf hit.

PS5 Pro can 'technically do path tracing' confirms War Thunder developer
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TL;DR: The PS5 Pro is technically capable of path tracing, a rendering technique offering superior lighting realism compared to ray tracing, but its high GPU demands currently limit practical use on consoles. Developers prioritize ray tracing support first, with path tracing considered for future optimization and performance feasibility.
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In a recent interview with Gaijin Entertainment, the studio's lead programmer revealed the PS5 Pro is "technically" capable of path tracing, the rendering algorithm that produces the most realistic lighting accuracy.

PS5 Pro can 'technically do path tracing' confirms War Thunder developer 65165165

For those who don't know, there is quite a big difference between normal ray tracing and path tracing, while sounding similar the technologies produce vastly different results, and require different levels of rendering hardware. Ray tracing only traces rays of light for specific effects, such as reflection, refraction, or shadows, while path tracing traces hundreds of thousands of rays per pixel that bounce randomly around a scene. Ultimately, path tracing produces much higher quality lighting in-game, but is costly in terms of GPU horsepower.

Currently, path tracing is exclusive to PC gaming, as the feature can only be used by high-end GPUs that have the rendering power, e.g NVIDIA GeForce RTX 5080/5090. The exclusivity of path tracing to PC is purely based on the performance requirement, meaning consoles are technically capable of using the rendering technique, but currently the performance hit would be so severe it wouldn't be worth enabling it.

László Perneky, the lead programmer at Gaijin Entertainment, the developer of War Thunder and the Dagor Engine, sat down with WCCFTech where path tracing on console was discussed.

"Technically, it could; the only question is with performance. It is a decision for the future, though. First, we focus on releasing RT support for consoles, with all the effects except PTGI (hopefully very soon). Then, we will have a better picture of how much GPU budget we have to include PTGI and if we can make changes to it to fit that budget," said Perneky

"One difficulty in answering your question is that there are so many strategies for doing ray tracing or path tracing. Just to give an example, the engine that drives Alan Wake 2 is very, very different from the engine that drives Cyberpunk 2077. I really hesitate to say that PlayStation 5 Pro can or can't do path tracing, but you need to have a highly optimized strategy for doing it if you're going to do it on PS5 Pro," added Perneky

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News Source:wccftech.com

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Jak joined TweakTown in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms.

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