Microsoft's job cuts go beyond Xbox, with 2.1% of its global workforce affected

Microsoft is set to cut 4,800 jobs, which is roughly 2.1% of the company's entire global workforce, with the majority happening in the Xbox division.

Microsoft's job cuts go beyond Xbox, with 2.1% of its global workforce affected
CommentsFacebook IconX IconReddit Icon
Senior Editor
Published
1 minute & 15 seconds read time
TL;DR: Microsoft will cut 4,800 jobs, about 2.1% of its global workforce, with 3,200 cuts in Xbox and commercial divisions. The restructuring aims for long-term success after the Activision Blizzard acquisition. Some Xbox studios will become independent or shift ownership, preserving ongoing projects and IP.
Voice: Kosta Andreadis
0:00 / 2:24
Use left and right arrow keys to seek audio.

One of the biggest PC and gaming-related stories of the past week has been the rumors that Microsoft was set to close multiple Xbox studios, along with other gaming-related job losses, as part of its big 'Xbox reset.' This was made official today, with the company confirming that its Xbox team would be "reduced" by 3,200 people through financial year 2027, with 1,600 of those "eliminated" today.

Microsoft's job cuts go beyond Xbox, with 2.1% of its global workforce affected 1

However, these job cuts are part of a broader shift at Microsoft, with Amy Coleman, EVP and Chief People Officer at the company, confirming that this "company transformation" will result in 4,800 job cuts. This represents 2.1% of Microsoft's global workforce, with Amy Coleman stating that these jobs are "not being replaced by AI" even though "AI is changing how work gets done."

With 3,200 of the 4,800 job cuts being related to Xbox and Microsoft's commercial business, the announcement says that it's all about "restructuring to position the business for long-term success." In other words, corporate speak for a division that grew exponentially with the recent $70 billion Activision Blizzard acquisition, which it has seemingly failed to capitalize on through mismanagement and a confusing strategy.

Frequently Asked Questions

TweakBot answers common questions about this news using TweakTown's own coverage from this page and related content from our archive. Tap a question to reveal the answer, or type your own below.

Question #1

How will the transition of Compulsion Games and Double Fine to independence affect ongoing updates or support for their existing games?

Click to reveal answer
Question #2

What happens to in-development titles like Senua and State of Decay 3 after Ninja Theory and Undead Labs move to new ownership?

Click to reveal answer
Question #3

Will employees from eliminated Xbox roles be eligible for redeployment into other Microsoft divisions or only within gaming-related teams?

Click to reveal answer
Question #4

Are there details on the voluntary retirement programs and severance packages offered to affected Microsoft employees?

Click to reveal answer

Have a question not listed here? Ask below and TweakBot will answer it.

On the plus side, Microsoft is reportedly taking steps to minimize the impact of these changes. This includes redeploying employees to new roles, offering voluntary retirement programs, and, in the case of Xbox, transitioning studios to new ownership, independent or third-party, with their various IP and games intact. On that note, Xbox studios Compulsion Games and Double Fine Productions are becoming independent studios, with Ninja Theory and Undead Labs transitioning to new ownership that includes funding for currently in-development titles Senua and State of Decay 3.

Photo of the Xbox Series X Console

Best Deals: Xbox Series X Console

Prices last scanned 2 hours and 49 minutes ago

* Prices may be inaccurate. As an Amazon Associate, we earn from qualifying purchases. We earn affiliate commission from any Newegg or PCCG sales.

Comments

Senior Editor

Email IconX IconLinkedIn Icon

Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

Stay Updated

Follow TweakTown for breaking tech news, reviews, and daily updates.

Add TweakTown as a preferred source on GoogleFind TweakTown on Apple News
Newsletter Subscription