Diablo's last-minute multiplayer guided Diablo II's development, creator David Brevik says

Diablo 2 turns 25 years old and to celebrate, Path of Exile co-creator Chris Wilson sits down with Diablo creator David Brevik for a one-hour interview.

Diablo's last-minute multiplayer guided Diablo II's development, creator David Brevik says
Comment IconFacebook IconX IconReddit Icon
Senior Gaming Editor
Published
2 minutes & 45 seconds read time
TL;DR: Diablo 2 celebrates 25 years, with creator David Brevik revealing multiplayer was integrated late in development, initially focusing on single-player. The introduction of Battle.net and multiplayer shaped key design choices, influencing the franchise's evolution and the creation of Diablo II's multiplayer experience.

Diablo 2 turns 25 years old today, so stay a while and listen to original series creator David Brevik talk about the early days of the franchise.

Diablo's last-minute multiplayer guided Diablo II's development, creator David Brevik says 23

What's one of the best ways to celebrate a quarter century of Diablo? No, sorry, Blizzard isn't adding act 6 in a surprise patch, although they may have teased new Diablo 2 content is on the way.

In fact, one of the best celebrations of the sequel didn't even come from Blizzard. Today, Path of Exile co-founder Chris Wilson conducted an interview with Diablo series creator David Brevik, delivering easily the best Q&A session that we've seen with the former Blizzard North alum.

The whole interview is worth watching, especially on today, but one part in particular stood out to me.

Wilson asked Brevik if Diablo 2 was built with multiplayer in mind, the ex-Blizzard dev said this was very much the case. This is something we can see evidence of with the Paladin class and his arsenal of helpful character-buffing auras.

Check below for a transcript of what Brevik said regarding this topic.

Wilson: Was the plan to just make a great single-player game, and the online play was a bonus, or was online play a critical must-have thing that you actually designed around?

David Brevik, Diablo creator:

Well, a little of both. When we first started out with Diablo I, we were focused on just making a great single-player experience.

Even though when we had pitched the game to Blizzard South, that they had said, 'this is gonna be multiplayer' and yeah, sure, it's gonna be multiplayer.

And then as we kind of went on in development, we were only just making basically a single player game, so we weren't making kind of design decisions or anything based on having multiplayer.

Diablo's last-minute multiplayer guided Diablo II's development, creator David Brevik says 10Diablo's last-minute multiplayer guided Diablo II's development, creator David Brevik says 11

Then as we got closer and closer to the end of Diablo, they said, 'so how's multiplayer coming along?' We're like, 'we don't know how to make a multiplayer game.'

They actually ended up sending a couple people from down south up to help us convert Diablo from the single player game into a multiplayer experience. And they taught us how to make a multiplayer game, and use networking sockets and things like that that we just had no experience with in the past.

Diablo's last-minute multiplayer guided Diablo II's development, creator David Brevik says 12

So with that, then some of the stuff changed. The invention of Battle.net happened right around there.

Maybe six months or eight months before we finished Diablo I, the idea came to light that we were going to do this Battle.net thing.

We didn't have time to make it a client server game, we only had time to make it peer to peer. And so, then it was, you know, converting all the code.

Diablo's last-minute multiplayer guided Diablo II's development, creator David Brevik says 15

Once we got the actual multiplayer working, then we started making some multiplayer decisions and realizing that the design definitely got influenced by the multiplayer quite extensively as we went along.

You played the game, and how fun it was to have other people in the game, and then who gets to pick up the loot first kind of arguments around the office.

Those kind of things definitely had a big influence on the product in the end.

It started out as a 'yes, we're gonna have multiplayer' then we were making a single-player experience, and then at the end we added multiplayer, and it had a little bit of an influence.

It was definitely a big influence on Diablo II.

Best Deals: Diablo II Resurrected Xbox Digital Game
Today7 days ago30 days ago
$39.99 USD$39.99 USD
-$39.99 USD
$39.99 USD$39.99 USD
$39.99 USD$39.99 USD
$39.99 USD$39.99 USD
Check PriceCheck Price
* Prices last scanned 5/15/2026 at 9:46 pm CDT - prices may be inaccurate. As an Amazon Associate, we earn from qualifying purchases. We earn affiliate commission from any Newegg or PCCG sales.
News Source:youtube.com

Senior Gaming Editor

Email IconX IconLinkedIn Icon

Derek joined TweakTown in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

Follow TweakTown on Google News
Newsletter Subscription