Advanced Tweaking (Continued)
This setting effects how fast/slowly your mouse moves by taking samples at more/less frequent intervals (in seconds). As this number increases from the default the slower your mouse will seem as samples of your mouse movement are taken less often. Experiment with this setting if the default sampling time doesn't seem to help your mouse speed.
If weapon bob is set to false, setting this option to False will also turn off the sound of your own footsteps.
This setting allows you to use a custom Announcer sound pack. To do so, make a new announcer voice pack (with the same sound names as the original AnnounceMain.uax), named Newpackname.uax and put it in your UT2003\Sounds directory. Then enter set the above entry to =Newpackname (without the .uax).
This setting allows you to select whether you want the text of non-taunt voice messages to be shown on screen. Setting this entry to false will turn off such message text. Both the section title and entry don't exist in User.ini by default, and will need to be added to allow this setting to work.
That covers most of the major User.ini tweaks. While looking around the file you'll notice a lot of commands that can be adjusted in-game. Again, I would recommend that you change these in-game where possible to minimise the possibility of errors and hence problems down the track. Next up, we look at the UT2003.ini file.
If you don't like the nVidia Logo showing up as you load UT2003, you can replace it with a variety of different logos. You can preview a range of them here. Download the file you want, unzip it and place the .ut2 file in your Maps folder (typically C:\UT2003\Maps\) then edit the above setting to replace NvidiaLogo.ut2 with the exact filename of the new logo you'd like to use.
By default, UT2003 will run using the Direct3D API. This is fine for most people, however, you may be able to resolve some problems on particular hardware/software combinations - and maybe get more frames per second - by running UT2003 in OpenGL, another API. To do that, place a ; in front of this line in the .ini file. Then, go down a few lines to:
And simply remove the ; in front of this line. Next time you start UT2003, even though it may not look very different, it will be running in OpenGL. See which you prefer for stability, looks and performance.
This value represents the amount of System RAM set aside for holding UT2003 game information. The more of the game is held in RAM, the smoother your fps due to fewer loading pauses while playing. The Cache size can safely be increased to 64 for all systems. As a general rule, subtract around 200MB from your total RAM (for system usage) and set this cache to the remainder. E.g. for 512MB of RAM set the cache to =300. If you experience any problems lower the Cache size. And once again note that this tweak will not dramatically increase fps - it is designed to reduce loading pauses in-game.
If you're desperate to improve your framerate, and you don't mind going without any sound whatsoever, change this setting to =False and you might help your struggling system improve. Of course it's not recommended for all but the most ancient machines.
Although they can all be adjusted in-game (and should be), you can fine tune these setting here.
UT2003 will attempt to maintain a framerate approximately equalling this number as a minimum. That is, if your system starts to drop its fps below this number, perhaps due to the level of detail on the screen or complexity of textures, UT2003 will do what it can to reduce the less noticeable eye-candy to improve fps again. The higher this number, the more UT2003 will dynamically adjust details and complexity to maintain at least the framerate you indicate in this setting. If you don't want the game to do that (perhaps you have a fast machine), and want the eye-candy to stay at its absolute best, lower this number.
These settings control the level of detail in the textures, and can be altered through the in-game settings to a certain extent. However, as you can see by the titles, they are quite specific. For example, you can change the Weapon textures separately here, or the Lightmap detail level. As with the recommendations in the in-game settings section, don't set these detail levels to High or UltraHigh unless you have a very powerful CPU/Graphics Card. Even then, the higher the texture detail for each of these, the lower your fps will be.
These settings control how "magnified" your mouse movements are. The MouseYMultiplier setting controls your mouse's up and down movements, the MouseXMultiplier setting controls the left and right ones. The larger the number you enter for these, the more exaggerated will be the translation of your physical mouse movements into in-game and in-menu movements on screen. Only change these settings if you cannot improve your mouse responsiveness with the in-game mouse settings.
Although you can choose broadly what your internet connection speed is in the Network section of the in-game settings, this setting allows you to control more accurately the netspeed (or bit rate) of your connection. For example, a setting of 5000 translates roughly into a 5kb per second rate. For 56K modemers, a setting around 2800 is best. For Cable/ADSL, the default 10000 will be just fine, and for T1/LAN play, 20000 is best.
The best way to tweak this setting however is by using the STAT NET and NETSPEED Console commands together during an online game on your favorite server. See the Console Commands section for more information.
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- UT2003 Tweak Guide - Page 1 [Introduction]
- UT2003 Tweak Guide - Page 2 [The Essentials]
- UT2003 Tweak Guide - Page 3 [Installation and Patches]
- UT2003 Tweak Guide - Page 4 [In-Game Settings (Part 1)]
- UT2003 Tweak Guide - Page 5 [In-Game Settings (Part 2)]
- UT2003 Tweak Guide - Page 6 [In-Game Settings (Part 3)]
- UT2003 Tweak Guide - Page 7 [Advanced Tweaking]
- UT2003 Tweak Guide - Page 8 [Advanced Tweaking (Part 2)]
- UT2003 Tweak Guide - Page 9 [Advanced Tweaking (Part 3)]
- UT2003 Tweak Guide - Page 10 [Console Commands & Special Moves]
- UT2003 Tweak Guide - Page 11 [Benchmarking & Conclusion]