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Last of Us creator clarifies controversial God of War Laufey comments

The Last of Us co-creator Bruce Straley clarifies his comments on the AAA game space being 'boring,' says it was a mistake to mention God of War Laufey.

Last of Us creator clarifies controversial God of War Laufey comments
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TL;DR: Bruce Straley apologized for singling out God of War Laufey while critiquing AAA games as lacking innovation and repeating the same player actions. He praised Laufey's craftsmanship, said naming it was a mistake that created unwanted attention, and argued industry leadership and platform-driven risk aversion harm creativity.
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The Last of Us co-creator and former Naughty Dog developer Bruce Straley says mentioning God of War Laufey in a wider discussion about AAA gaming problems was a mistake.

Last of Us creator clarifies controversial God of War Laufey comments 10

Well-known game dev Bruce Straley was recently caught up in a controversy where it looked like he was poking fun at God of War Laufey, the next major release from Sony Santa Monica. In the latest issue of Edge magazine #428, Straley commented on the wider games industry, ultimately saying that the AAA space needs new innovations, but specifically saying that AAA experiences are "boring" these days. Laufey, a game that already faced steep criticism, was cited shortly after.

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Now the ex-Naughty Dog game director clarifies what he meant, saying that it was a mistake to mention Laufey when discussing the AAA space.

Here's what Straley said in Edge #428:

"I think the verbs and experiences we're delivering in the triple-A space are...I wanna say boring."

"God Of War Laufey, I look at that game, and every pixel is mindblowing. The amount of work and skill that's gone into every single frame... I've made those kinds of games, and I'm still blown away. But when I actually look at what you're doing in the game? I'm not excited. And that's nothing against the God Of War team.

"Just, across the board in triple-A, it feels like there's no opportunity to inject fresh, innovative ideas."

Last of Us creator clarifies controversial God of War Laufey comments 3

And here's Straley's response and clarifications, complete with a hot take:

Frequently Asked Questions

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Question #1

Why did Straley say mentioning God of War Laufey was a mistake?

Question #2

What was Straley's apology to the Laufey team in response to the controversy?

Question #3

How did Straley connect GaaS trends to the lack of innovation in AAA games?

Question #4

What did Straley mean by players getting tired of "the same verbs" in games?

Have a question that isn't listed here? Ask below, and TweakBot will answer it.

"I want to apologize to the Laufey team for dragging you all into this uninvited & unnecessary negative attention. I was trying to illustrate an industry concern & my mistake of naming your game is being used out of context & for clickbait. You don't need this. I'm sorry.

"A journo asked me about the state of our industry. I mentioned a few concerns. One being the lack or innovation & risks taken in the AAA space. Tho this isn't the team's fault!

"My fear is that our player base is getting tired of playing the same verbs for the last 20 years.

"My hypothesis: Our medium is unique because players are doing a thing. There's a different physiological response than viewers who just WATCH a movie. This requires us creators to continue to push & create new experiences, or we run the risk of diminishing players' dopamine.

"Unfortunately the platforms that need to bring stability have eroded the ability to innovate. The quest for GaaS & wanting to recreate the next Overwatch, Fortnite, Roblox, etc is not a viable strategy & frankly shows these "industry leaders" don't know their own brand.

"Hot take: There's a lack of good leadership, clear direction & conviction from the ppl at the top, in charge of the money. (Money = stability) I believe if they understand their brand, they could have honest, inspiring conversations w creators to steer our medium to innovate.

"Anyway, I have thoughts about what's wrong & the possible serious harm done to our industry & how we might be able to fix it. But in trying to have a thoughtful conversation I stuck my foot in my mouth & mentioned Laufey, and that was my mistake."

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About the author

Senior Gaming Editor

Derek joined TweakTown in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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