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MSI GeForce 8800GTS is here - Hello DX10

nVidia is launching their newest GPU's into the wild today - our first look is at the impressive MSI GeForce 8800GTS!
@ShawnBakerTW
Shawn Baker
Published Tue, Nov 7 2006 11:00 PM CST   |   Updated Tue, Apr 7 2020 12:26 PM CDT
Manufacturer: none

Introduction

IntroductionG80 is clearly the most anticipated GPU update for nVidia for quite some time now and unless you have been living under a rock, you would know why. Previous generation cards like the GeForce 7800 and 7900 series have been more of a speed increase then anything else. While we have seen implementation of new graphics technology built into them they are nothing near as major as what the new GeForce 8800 series brings with it today. DirectX 10 is going to be the platform for gaming over the next few years. There are two sides of arguments to the 8800 series - both of which make a very good point. Those who felt that buying the previous generation top cards wasn't a waste of money, because while the 8800 line up was coming out with DX10 support (which of course is such a major leap), how long was it going to be until we actually see DX10 technology implemented into games? While the other side felt that the 8800 was not only going to bring increased DX9 performance but also support for DX10.This very moment we will be looking at what the GeForce 8800GTS has to offer. While this is clearly going to be the most popular card out of the batch, it really is going to be the GTX that sets the trend for what is hot for the rest of 2006 and beginning of 2007. It is clear what's the fastest performing card will overall help sales of the mid-range line up. While ATI clearly had some capable cards to battle the 6600GT a few years ago with the 6800 series from nVidia being such a dominating force, it was clear that people simply wanted an nVidia card.As with any launch product we will go into detail of more then just what the box says and what is inside of it - we will be explaining some of the new technology that is implemented into the GeForce 8800 series. We will of course be having a look what MSI have on offer though with the 8800GTS (and tomorrow we'll take a look at the GTS and GTX from XFX) since it is a full retail version of the card which will be available almost instantly, which is great news.No doubt you probably haven't got this far and have already jumped to the benchmarks or at least the pictures of the card so let's move on and have a look at some of the new technology that the 8800 series implements and find out what it does for our gaming experience.

New Technology

New TechnologyWhile I was sitting here with a writers block wondering how to start this off, I thought something along the lines of, "with all new cards, come new technology...". It quickly dawned on me though that this isn't true. For quite a while now, we haven't really seen anything more then consistent bumps in speed with the new cards. nVidia have been increasing their pipe lines so more bandwidth can be transferred and of course increased clock and memory speeds, while ATI have done similar but also implemented faster GDDR-4 memory into their latest cards.Fortunately the GeForce 8800 series is more then just an increase in core and memory speeds - it comes with the basis of all that is going to be great for gaming over the next few years, as DX10 and Windows Vista take us to the next level of PC gaming.DX10 as you may have already figured is of course the most major leap we have with us. The main benefits DX10 brings to the 8800 series are Geometry Shaders, Steam output, Next-generation geometry instancing and Significantly reduced CPU overhead during CPU-to-GPU transactions.What are all these new technologies? Well, in a nutshell, technologies that will help make our gaming experience not only look better but run smoother. While that might be a good enough explanation for some, if it's not for you, let's have a little more detailed look.- Stream OutputThe stream output allows data to be directly passed through either the vertex or geometry shader which then in turn passes the information straight to the frame buffer memory as opposed to the rendering pipeline, where it would go in the past. This new technology allows for new advanced shader effects like particle systems and physics, which is something that people are talking about more and more.- Geometry ShadersGeometry Shaders like Stream Output is a technology that allows for more technology to be implemented into games. With the introduction of this technology new features like displacement mapping and GPU generated shadow volumes give us the ability to get a next generation gaming experience or as nVidia are saying, a "true-to-life" gaming experience - sounds good to us!- Lumenex engine The Lumenex engine is nVidia's own technology which is implemented directly onto the GPU of the 8800 series. This engine offers you all the high quality settings like 16x full scene anti aliasing, 128-bit floating point HDR and support for 2560 x 1600 at quote, "amazing frame rates." The engine pretty much makes sure you have the best looking image quality on the planet.- Quantum EffectsThis like the Lumnex engine is another nVidia technology. The Quantum Effects technology in a nutshell is the physics side of things for nVidia. By removing physics calculations off the processor it can do more important tasks like control the AI which is going to increase our gaming experience yet again.- Those weird memory amounts640MB on the 8800GTS and 768MB on the 8800GTX - Why? nVidia and ATI both have been implementing a 256-bit memory bus for quite some time now. Moving to a 384-bit memory bus allows nVidia to extract more performance out of the same memory modules. The only real problem with this is that 12 RAM chips are needed instead of 8, so we end up first with a slightly different number when it comes to the amount of memory.Due to the increased amount of chips on the card, the PCB has to be longer. Hence we end up with these huge cards that have become known to us as the 8800GTS and 8800GTX.- Some other technologyThe latest version of Shader Model 4.0 is included in the 8800 series, both models will also offer full support for HDCP or High Definition Content Protection as most people expected.Each 8800 comes with 681 million transistors and is based on 90nm technology being manufactured at TSMC. nVidia say that while the 8800GTX comes in at 10.5 inches long, based on a survey, it will fit in a vast majority of enthusiast cases. The power connectors on the 8800GTX have also been changed and sit on top of the card to help make sure no more room length wise is needed.As far as power requirements go, the GeForce 8800GTS will require a minimum 400 watt power supply (with 12V current rating of 26A). The GeForce 8800GTX will require a minimum 450 watt power supply (with 12V current rating of 30A) and you can double those numbers when you start talking about SLI.- The Current Lineup from nVidia (USD)GeForce 8800 GTX - $599 GeForce 8800 GTS - $449 GeForce 7950 GT - $299 GeForce 7900 GS - $199 GeForce 7600 GT - $159 GeForce 7600 GS - $129 GeForce 7300 GPUs -

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Shawn takes care of all of our video card reviews. From 2009, Shawn is also taking care of our memory reviews, and from May 2011, Shawn also takes care of our CPU, chipset and motherboard reviews. As of December 2011, Shawn is based out of Taipei, Taiwan.

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