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Metro Exodus Benchmarked: The New 'Can It Run Crysis'

Metro Exodus Benchmarked: The New 'Can It Run Crysis'
Metro Exodus is one of the best looking games of 2019 so far, and it truly punishes all of our graphics cards including the RTX 2080 Ti.
By: Anthony Garreffa | Editorials in Video Cards | Posted: Feb 13, 2019 3:00 pm

Introduction

 

I have been using the Metro franchise in my GPU content for countless years now, starting with Metro 2033 and Metro: Last Light, and then into Metro: Last Light Redux for the last couple of years. Today is a big day for my benchmarking routine as 4A Games has released Metro Exodus and I can finally write about it.

 

 

NVIDIA hooked me up with an early access code for Metro Exodus a few days ago, and ever since I have spent 20-30 hours benchmarking the game across a bunch of different graphics cards in four different resolutions and two different in-game visual settings.

 

Before we get into the benchmark numbers, let's take a quick look at what changes 4A Games did to its in-house engine for Metro Exodus over its successors.

 

 

4A Engine Enhancements For Metro Exodus

 

4A did some magical work to its in-house engine for the specific needs of Metro Exodus, as this outing in the franchise changes environments and introduces new gameplay styles that meant the team had to overhaul the 4A Engine in order to create Exodus.

 

Metro Exodus features a modified 4A Engine that features physics-base rendering, overhauled lighting sysatems, and full-facial capture for the cinematic sequences in the game. The modified engine also makes incredibly beautiful use of the day/night cycle, dynamic weather, and more - all of which is visible in the benchmark, and more so in the full game.

 

On top of that, 4A Games has worked with NVIDIA on introducing DLSS and real-time ray tracing technology into Metro Exodus, something we'll be testing in the coming days. The benchmarks we have here today will only include non-DLSS and non-RTX features, as Metro Exodus will require much more time to full flesh out in terms of benchmarking.

 

 

For the purposes of this particular Metro Exodus benchmark article, I ran the game in two different settings. First, I ran it under the 'Extreme' setting with motion blur on low, tessellation on full, advanced PhysX disabled, and HairWorks off. I turned down the shading rate to 100 from its original setting of 200.

 

I then ran the same settings but the graphics quality on Medium, as Extreme is beyond punishing on even the fastest cards... including the GeForce RTX 2080 Ti that is chews up and spits out.

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