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NVIDIA VR Funhouse Unleashes the Best of Pascal and VR (Page 4)

By Anthony Garreffa from Jul 14, 2016 @ 8:00 CDT

Final Thoughts

Ever since I laid my hands and eyes on VR Funhouse, I needed it in my life. NVIDIA could've kept VR Funhouse locked away, and showcased only at events and tradeshows - but now, the second you read this, it'll be on Steam for you to grab. You'll obviously need a HTC Vive headset and a GeForce GTX 1060 (which comes out next week), or the awesome GeForce GTX 1070 or GeForce GTX 1080 to get it up and running, but man is it worth it.


NVIDIA is able to showcase its various technologies like Multi-Res Shading, HairWorks, VRWorks and Flex... all while wrapping it into an awesome VR experience. I didn't think I'd have this much fun inside of a VR experience that pits you in the middle of a carnival, and I also didn't think that NVIDIA would put this much marketing muscle behind it, either.

But, it has paid off for NVIDIA as VR Funhouse is the perfect showcase for not only its own technologies and its Pascal architecture, but VR in general. Better yet, it's completely free - which is another great thing to see from NVIDIA. They could've easily have charged something like $9.99 for VR Funhouse, and it would've been and instant buy for many. But free, is always best.

Where to from here for VR Funhouse? I'd like to see NVIDIA expand on the games included, and maybe provide different environments for the carnival. It would be cool to see dynamic weather effects inside of VR Funhouse, which will also strain the GPUs - and that's what I want to see. Also a built-in benchmark would be nice, so we could see what type of PC you'd need to run the various NVIDIA technologies.

But what I'd really love to see is an actual game based around NVIDIA's technologies, where it was exclusive to GeForce owners. Sure, they'd be cutting away Radeon gamers, but that's what the game is about (and if AMD had the same thing going, I'd want to see Radeon exclusive content, too).

I'd play the hell out of a HairWorks-powered, Flex-infused, PhysX-based game in VR. Give me some Quake III style, arena-based shooter with NVIDIA technology and I'll throw 3 x GeForce GTX 1080s in SLI to run it. Come on, NVIDIA.

Wrapping up, VR Funhouse is one of the best examples of the future of VR. We have realistic hair, particle simulation, smoke and fire, and even green goo that's realistic. It might not sound like much when you're reading about it, but VR requires a massive level of immersion. The little things like goo reacting realistically, or smoke and fire effects reacting how they do in the real-world, and especially fluid simulation with the green goo - it all adds up to one of the most immersive VR experiences I've had.

That's not something I thought I'd be typing 6-12 months ago, but NVIDIA has surprised with VR Funhouse. If you have the chance to play it, you really need to get behind the game and see what it's all about. You won't regret it - there are some cool easter eggs hidden in VR Funhouse, too.

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