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NVIDIA GeForce GTX 650 Ti Boost Video Card Overclocked

NVIDIA GeForce GTX 650 Ti Boost Video Card Overclocked

We overclock NVIDIA's new GeForce GTX 650 Ti Boost video card and see just what the new mid-range bad boy can do.

@ShawnBakerTW
Published Wed, Mar 27 2013 9:52 AM CDT   |   Updated Tue, Apr 7 2020 12:31 PM CDT

Introduction and Overclocking

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Earlier we got a chance to look at the new NVIDIA GTX 650 Ti Boost and now we've got the card back again in the testbed where we take the time to overclock the new model to see just what kind of performance we're able to get out of it.

Because we've already had a look at the card in detail, we'll simply just be getting into the overclocking side of things. We'll be overclocking today via our faithful MSI Afterburner program.

We'll get straight into the overclocking side of things below and see just what kind of performance increase we managed to get when compared to the reference clock speeds. Once we've done that we'll move into our testbed, talk about the cards that you'll see in our graphs today and then get stuck straight into the performance side of things to see just what we are able to get out of the new video card from NVIDIA.

Overclocking

Out of the box the reference GTX 650 Ti Boost comes with a clock speed of 980MHz on the core and 6008MHz QDR on the 2GB of GDDR5 memory. Firing up MSI Afterburner we intend to find out just how much extra performance we're able to get.

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Looking above you can see the core has been bumped from 980MHz to a very solid 1100MHz. As for the 2GB of GDDR5 that's been pushed from the default 6008MHz QDR to a strong 6772MHz QDR.

These are some nice gains and should bring strong increases in performance.

Benchmarks - Test System Setup

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We would like to thank the following companies for supplying and supporting us with our test system hardware and equipment: Intel, ASUS and Corsair.

We have included the GTX 650 Ti Boost running at both stock and overclocked speeds. Along with those two setups we've got the MSI GTX 660 HAWK to round off the NVIDIA cards.

As for the AMD side of things we've got the HIS HD 7750 and HIS HD 7770 overclocked to over 1100MHz. We've got two HD 7790's with the Sapphire card running at its stock overclocked speeds and the GIGABYTE offering coming in at over 1200MHz thanks to our own overclocking. Finally we finish off the AMD side of things with the HIS HD 7850 IceQ 2GB.

The FPS Numbers Explained

When we benchmark our video cards and look at the graphs, we aim to get to a certain level of FPS which we consider playable. While many may argue that the human eye can't see over 24 FPS or 30 FPS, any true gamer will tell you that as we climb higher in Frames Per Seconds (FPS), the overall gameplay feels smoother. There are three numbers we're looking out for when it comes to our benchmarks.

30 FPS - It's the minimum number we aim for when it comes to games. If you're not dropping below 30 FPS during games, you're going to have a nice and smooth gaming experience. The ideal situation is that even in a heavy fire fight, the minimum stays above 30 FPS making sure that you can continue to aim easily or turn the corner with no dramas.

60 FPS - It's the average we look for when we don't have a minimum coming at us. If we're getting an average of 60 FPS, we should have a minimum of 30 FPS or better and as mentioned above, it means we've got some smooth game play happening.

120 FPS - The new number that we've been hunting down over recent months. If you're the owner of a 120 Hz monitor, to get the most out of it you want to get around the 120 FPS mark. Moving from 60 FPS / 60 Hz to 120 FPS / 120 Hz brings with it a certain fluidity that can't really be explained, but instead has to be experienced. Of course, if you're buying a 120 Hz monitor to take advantage of 3D, an average of 120 FPS in our benchmark means that in 3D you will have an average of 60 FPS, which again means you should expect some smooth gameplay.

Why are some graphs incomplete?

Adding new game benchmarks is a long, tedious and time consuming task as every video card has to be re-tested in those new benchmarks. Because of that reason we have always just evaluated our benchmark line up every six months. To stay up to date and current with the latest benchmarks and games available, we've changed our approach to adding new benchmarks.

Our benchmark line up will progress and be updated as newer more intensive games with benchmarks comes to light. While this will mean that initially you may only see a single video card in those particular graphs, as the weeks go on and we test more and more video cards, the results will grow quickly. This will help keep our benchmark line up as up to date as possible as we introduce and remove games on a constant basis.

Benchmarks - 3DMark 11

3DMark 11

Version and / or Patch Used: 1.1

Developer Homepage: http://www.futuremark.com

Product Homepage: http://www.3dmark.com/3dmark11/

Buy It Here

3DMark 11 is the latest version of the world's most popular benchmark. Designed to measure your PC's gaming performance 3DMark 11 makes extensive use of all the new features in DirectX 11 including tessellation, compute shaders and multi-threading. Trusted by gamers worldwide to give accurate and unbiased results, 3DMark 11 is the best way to consistently and reliably test DirectX 11 under game-like loads.

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Starting off with 3DMark 11 we can see a nice boost in overall performance thanks to the overclocking. We extend the lead in the Extreme preset and see that in the Performance Preset performance sits between the two HD 7790 setups. Of course we're dealing with a synthetic benchmark here and what happens in our real-world benchmarks is what is really important.

Benchmarks - Unigine Heaven Benchmark

Unigine Heaven Benchmark

Version and / or Patch Used: 3

Developer Homepage: http://www.unigine.com

Product Homepage: http://unigine.com/press-releases/091022-heaven_benchmark//

New benchmark grants the power to unleash the DirectX 11 potential in the gift wrapping of impressively towering graphics capabilities. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. With the interactive mode emerging experience of exploring the intricate world is ensured within reach. Through its advanced renderer, Unigine is one of the first to set precedence in showcasing the art assets with tessellation, bringing compelling visual finesse, utilizing the technology to the full extend and exhibiting the possibilities of enriching 3D gaming.

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We see some great performance from our overclocked card under Heaven with the GTX 650 Ti Boost Overclocked coming out ahead of even the HD 7850 IceQ 2GB in this instance at both resolutions.

Benchmarks - Phantasy Star Online 2

Phantasy Star Online 2

Version and / or Patch Used: Standalone Benchmark

Timedemo or Level Used: Built in Benchmark

Developer Homepage: http://www.sega.com/?t=EnglishUSA

Product Homepage: http://www.pso2.com/us/html/index.html

Play Phantasy Star Online 2 and experience revolutionary combat in an action-driven, free-to-play multiplayer online RPG from SEGA. Take a journey into an immersive sci-fi fantasy narrative and explore mysterious worlds to unravel their secrets. Join fellow adventurers and fight against the legions of darkness to banish them from the galaxy.

Score explanation: Less than 2000: Please adjust your game settings because the processing load is quite heavy.

2000 through 5000: The game runs fine at the setting, if you have room, you can adjust some settings.

5001+: The game works wonderfully at this setting.

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PSO2 performance looks good and you can see a strong score here considering we're benching at 2560 x 1600.

Benchmarks - Lost Planet 2

Lost Planet 2

Version and / or Patch Used: Standalone Benchmark

Timedemo or Level Used: Built in Benchmark - Test A Scene 1

Developer Homepage: http://www.capcom.com/

Product Homepage: http://www.lostplanet2game.com/

Lost Planet 2 is a third-person shooter video game developed and published by Capcom. The game is the sequel to Lost Planet: Extreme Condition which is also made by Capcom, taking place ten years after the events of the first game, on the same fictional planet. The story takes place back on E.D.N. III 10 years after the events of the first game. The snow has melted to reveal jungles and more tropical areas that have taken the place of more frozen regions. The plot begins with Mercenaries fighting against Jungle Pirates. After destroying a mine, the Mercenaries continue on to evacuate the area, in which a Category-G Akrid appears and attacks them. After being rescued, they find out their evacuation point (Where the Category-G appeared) was a set-up and no pick up team awaited them. The last words imply possible DLC additions to the game, "There's nothing to be gained by wiping out snow pirates... unless you had some kind of grudge."

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Lost Planet 2 sees some nice gains and you can see the extra breathing room we get from the overclock at 1920 x 1200 is indeed nice. While we see a bump in performance at the highest resolution, unfortunately performance on a whole is just too low for what we consider to be able to provide a solid gaming experience.

Benchmarks - Just Cause 2

Just Cause 2

Version and / or Patch Used: Latest Steam Update

Timedemo or Level Used: Dark Tower

Developer Homepage: http://www.eidos.com/

Product Homepage: http://www.justcause.com/

Just Cause 2 employs the Avalanche Engine 2.0, an updated version of the engine used in Just Cause. The game is set on the other side of the world from the original Just Cause, on the fictional island of Panau in Southeast Asia. Panau has varied terrain, from desert to alpine to rainforest. Rico Rodriguez returns as the protagonist, aiming to overthrow the evil dictator Pandak "Baby" Panay and confront his former mentor, Tom Sheldon.

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Just Cause 2 across the boards sees some nice gains in performance, but we don't see a boost in performance at the highest resolution that moves us from unplayable to playable. We see a bit more breathing room at the lower resolutions with the 1920 x 1200 numbers no doubt being the most useful.

Benchmarks - F1 2012

F1 2012

Version and / or Patch Used: Latest Steam Update

Timedemo or Level Used: Built in Benchmark

Developer Homepage: http://www.codemasters.com/uk/

Product Homepage: http://www.codemasters.com

In F1 2012 players will feel the unparalleled thrill of becoming a FORMULA ONE driver with a host of new features, wide-ranging technical and gameplay advancements and extensive competitive and co-operative multiplayer components. F1 2012 will feature all of the official teams, drivers and circuits from the 2012 FIA FORMULA ONE WORLD CHAMPIONSHIP, including the debut of the 2012 FORMULA 1 UNITED STATES GRAND PRIX at Austin, Texas and the return of Germany's famous Hockenheim circuit to the calendar.

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As you'd expect we see a nice little bump in performance at all resolutions. The most appreciated gains come at 2560 x 1600, though, where we move from a 63 FPS average at stock to a solid 69 FPS average when overclocked.

Benchmarks - Metro 2033

Metro 2033

Version and / or Patch Used: Latest Steam Update

Timedemo or Level Used: Built in Benchmark

Developer Homepage: http://www.4a-games.com/

Product Homepage: http://www.thqnordic.com/

Metro 2033 is an action-oriented video game with a combination of survival horror and first-person shooter elements. The game is based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows and Xbox 360.[3] In March 2006, 4A Games announced a partnership with Glukhovsky to collaborate on the game.[4] The game was announced at the 2009 Games Convention in Leipzig;[5] a first trailer came along with the announcement.[6] A sequel was announced, currently titled Metro: Last Light.

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You can see at 1920 x 1200 the overclock helps push the performance from under 60 FPS to over 60 FPS. This is exactly the kind of gains we like to see when overclocking. We're still too low at 2560 x 1600.

Benchmarks - Dirt Showdown

Dirt Showdown

Version and / or Patch Used: Latest Steam Update

Timedemo or Level Used: Built in Benchmark

Developer Homepage: http://www.codemasters.com/uk/

Product Homepage: http://www.codemasters.com/uk/dirtshowdown/360/

DiRT Showdown is the new arcade racing game from the team that brought you the award-winning DiRT series, uncaged in 2012. Pick up and play controls combine with electrifying events, frenzied crowds and stunning graphics to deliver high octane, dive in and drive thrills from event one.

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At all resolutions you can see a bump in performance, but you can see that on a whole, we're still below the 60 FPS mark at all resolutions.

Benchmarks - Nexuiz

Nexuiz

Version and / or Patch Used: Latest Steam Update

Timedemo or Level Used: Built in Benchmark

Developer Homepage: http://www.alientrap.org/

Product Homepage: http://www.nexuiz.com/

Nexuiz is an Arena First Person shooter coming soon to consoles. Nexuiz is fast paced with extremely competitive game play. IllFonic brings Alientrap Software's Nexuiz to next-gen gaming consoles around the world while staying true to the game play refined over the years through development. IllFonic introduces a new Victorian influenced art style that is simultaneously futuristic and sophisticated. Nexuiz for consoles is powered by CryENGINE 3.

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While we see a little bit of extra performance across the board you can see overall performance is just still too low. We're not surprised at all considering the intensity of Nexuiz.

Benchmarks - Sniper Elite V2

Sniper Elite V2

Version and / or Patch Used: Standalone Benchmark

Timedemo or Level Used: Built in Benchmark

Developer Homepage: http://www.rebellion.co.uk/

Product Homepage: http://sniperelitev2.com/us/age.html

Sniper Elite V2 features detailed sniping simulation with advanced ballistics, taking into account gravity, wind, velocity, bullet penetration, aim stability and more. Guaranteed to provide players with the most realistic simulation of military sharpshooting yet available.

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Sniper Elite V2 sees a slightly boost across the board and you can see at the lowest resolution we move from 60 FPS to 64 FPS giving us a little more breathing room.

Benchmarks - Sleeping Dogs

Sleeping Dogs

Version and / or Patch Used: Latest Steam Update

Timedemo or Level Used: Built in Benchmark

Developer Homepage: http://eu.square-enix.com/en

Product Homepage: http://www.sleepingdogs.net/

The core gameplay of Sleeping Dogs consists of giving the player an open world environment in which to move around freely. Sleeping Dogs is played as an over-the-shoulder, third-person perspective action-adventure game with role-playing elements. The player controls Wei Shen, a Chinese-American police officer, as he goes undercover to infiltrate the Sun On Yee Triad organization. On foot, the player character has the ability to walk, run, jump, climb over obstacles and swim, as well as use weapons and martial arts in combat. Players also drive a variety of vehicles including cars, boats, and motorcycles.

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Firing up Sleeping Dogs you can see performance is strong at 1920 x 1200 and 1680 x 1050. While we see gains across the board, at the highest resolution, we still fall short of the 60 FPS number we want with a 50 FPS average only being seen here.

Benchmarks - Far Cry 2

Far Cry 2

Version and / or Patch Used: 1.01

Timedemo or Level Used: Ranch Long

Developer Homepage: http://www.ubi.com/

Product Homepage: http://www.farcry2.com/

Buy It Here

The Dunia Engine was built specifically for Far Cry 2 by the award-winning Ubisoft Montreal development team. It delivers the most realistic destructible environments, amazing special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system, non-scripted enemy A.I. and so much more.

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Far Cry 2 numbers are as you'd expect strong and slightly improved with the overclock. You can see, though, that the added performance isn't really needed here, even at the highest resolution.

Benchmarks - Hitman Absolution

Hitman Absolution

Version and / or Patch Used: Latest Steam Update

Timedemo or Level Used: Built in Benchmark

Developer Homepage: http://www.ioi.dk/

Product Homepage: http://hitman.com/

Hitman: Absolution is an action-adventure stealth game developed by IO Interactive and published by Square Enix. It is the fifth entry in the Hitman game series, and runs on IO Interactive's proprietary Glacier 2 game engine. Before release, the developers stated that Absolution would be easier to play and more accessible, while still retaining hardcore aspects of the franchise. The game was released on 20 November 2012, which is in the 47th week of the year (in reference to the protagonist, Agent 47).

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Hitman performance sees a couple of extra FPS across the board and you can see at the lowest resolution we're quite close to the 60 FPS average. With a 45 FPS minimum we'd be pretty happy with this performance. 1920 x 1200 isn't too bad with a 41 / 50 FPS setup, but we'd really prefer if the average was a little higher.

Benchmarks - Tomb Raider

Tomb Raider

Version and / or Patch Used: Latest Steam Update

Timedemo or Level Used: Built in Benchmark

Developer Homepage: http://www.nixxes.com/

Product Homepage: http://www.tombraider.com/us/base/agegate?refer=184&

Tomb Raider is an action-adventure platform video game. Published by Square Enix, Tomb Raider is the fifth title developed by Crystal Dynamics in the Tomb Raider franchise. As the first entry in a new Tomb Raider continuity, the game is a reboot that emphasizes the reconstructed origins of the culturally influential lead character Lara Croft. Tomb Raider was released on 5 March 2013 for PlayStation 3, Xbox 360 and Microsoft Windows to universal critical acclaim.

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Tomb Raider sees a slightly bump and you can see we're a few FPS away from that 30 FPS minimum at the lowest resolution.

Benchmarks - BioShock Infinite

BioShock Infinite

Version and / or Patch Used: Latest Steam Update

Timedemo or Level Used: Built in Benchmark

Developer Homepage: http://irrationalgames.com/

Product Homepage: http://www.bioshockinfinite.com

BioShock Infinite is a first-person shooter video game and the third installment in the BioShock series. Previously known as "Project Icarus", it is being developed by Irrational Games and was released worldwide on the Microsoft Windows, PlayStation 3, and Xbox 360 platforms on March 26, 2013. BioShock Infinite is not part of the storyline of previous BioShock games but features similar gameplay concepts and themes.

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Across the board we can see a boost in BioShock Infinite performance. We're still shy of that 60 FPS average we want at all resolutions, though.

Benchmarks - High Quality AA and AF

High Quality AA and AF

While we test all our games with maximum in-game settings, turning on Anti-Aliasing (AA) and Antistrophic Filtering (AF) helps take the intensity of our testing to another level.

Here we see video cards go from playable FPS to an unplayable FPS and the real power houses continue to help break that 60 FPS mark we always aim for to provide a smooth gaming experience.

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We see a bit of a bump at both resolutions, but we're still below the 30 FPS minimum at 2560 x 1600 when AA and AF is turned on.

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We can see a slight boost in performance across the board and while our Just Cause 2 1920 x 1200 FPS average moves to 59 FPS, we can overall see that we're below the 60 FPS number we aim for in all the tests here.

Temperature Test

The temperature of the core is pulled from MSI Afterburner with the max reading used after a completed run off 3DMark Vantage and the Performance preset.

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The reference cooler makes for quite a warm running video card at load and you can see when overclocked we jump up to a 75c average. We're looking forward to seeing what aftermarket coolers do when we start getting in retail cards for review.

Sound Test

Pulling out the TES 1350A Sound Level Meter we find ourselves quickly yelling into the top of it to see how loud we can be.

After five minutes of that we get a bit more serious and place the device two CM away from the fan on the card to find the maximum noise level of the card when idle (2D mode) and in load (3D mode).

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Fortunately noise levels stay strong. No doubt if you wanted the card to run cooler you could force the fan to run a little louder. 75c, though, isn't a number you have to really be worried about all that much.

Power Consumption Test

Using our PROVA Power Analyzer WM-01 or "Power Thingy" as it has become quickly known as to our readers, we are now able to find out what kind of power is being used by our test system and the associated graphics cards installed. Keep in mind; it tests the complete system (minus LCD monitor, which is plugged directly into AC wall socket).

There are a few important notes to remember though; while our maximum power is taken in 3DMark06 at the same exact point, we have seen in particular tests the power being drawn as much as 10% more. We test at the exact same stage every time; therefore tests should be very consistent and accurate.

The other thing to remember is that our test system is bare minimum - only a SSD hard drive is used with a single CD ROM and minimal cooling fans.

So while the system might draw 400 watts in our test system, placing it into your own PC with a number of other items, the draw is going to be higher.

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Power draw continues to be low and is actually lower here than when at stock by 12 Watt. This just gives you an idea of the slight fluctuation that can be present. In the end overclocking without adjusting voltage level means that there's not going to be much change.

Final Thoughts

The new NVIDIA GeForce GTX 650 Ti Boost clearly has some head room when it comes to the overclocking side of things, we just proved that here today. What we're really looking forward to is finding out what path companies go down when it comes to the aftermarket cooling side of things.

While the reference cooler is clearly capable and offers some good noise levels, the GPU runs a little warmer than we'd like. 75c at load isn't an issue, but we're clearly not going to complain about numbers that come in lower.

The new GTX 650 Ti Boost is going to be a thorn in AMD's side. NVIDIA have done a good job with this model, but the other thing we're interested in seeing is the performance of the 1GB variant that's due soon. Coming in at the same price point of the HD 7790, if the past is anything to go by, performance should be similar between the two models, with the lesser amount of RAM compared to the 2GB model we looked at today making little difference in overall performance.

The battle between AMD and NVIDIA is no doubt heating up at the mid-range market with the release of two new models within a week of each other. Where you throw down your money is probably going to be a difficult task. Both companies are offering good products, but it seems clear that if you're happy to spend a bit more, you're going to get a bit more performance out of the NVIDIA offering. If your budget is a little stricter, though, the AMD offering might be what you want to go with.

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Shawn takes care of all of our video card reviews. From 2009, Shawn is also taking care of our memory reviews, and from May 2011, Shawn also takes care of our CPU, chipset and motherboard reviews. As of December 2011, Shawn is based out of Taipei, Taiwan.

We openly invite the companies who provide us with review samples / who are mentioned or discussed to express their opinion. If any company representative wishes to respond, we will publish the response here. Please contact us if you wish to respond.

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