Current Android-based smartphones in the high-end market sport 800x480 (WVGA) or 960x540 (qHD) displays, but Google's next-gen OS, Ice Cream Sandwich is set to change that. ICS should embrace higher resolutions including 1280x720. Samsung are already showing off a 720p version of the Galaxy S II, and the upcoming ICS launch phone from Samsung is boasting a 720p display as well.
LCD panel vendor LG, who are also in the smartphone making market are now hopping on the 720p Android train with the Optimus LTE. LG is calling the Optimus LTE's display True HD IPS display. The True HD IPS panel boasts a 4.5-inch screen with a pixel density of 329 ppi thanks to its 1280x720 resolution display (which is slightly higher than Apple's Retina Display at 326 ppi). Today's news and details about the Optimus LTE doesn't give any details, but the screen details are enough to make us salivate with desire.
Last week we heard from Epic Games showing off the Unreal Engine 3 in Adobe Flash and this week we have rival game engine maker Crytek "investigating" support for Flash. Crytek's Carl Jones says:
It is an interesting approach we've been investigating as well. We're developing a unifying technology to create high quality social and gaming experiences on all platforms including browser, smartphones, tablets, etc.
It will be interesting to see how this develops, considering Apple don't support Flash on their iOS-based devices, throwing away hundreds of millions of potential customers. Considering Crytek is currently developing Warface, a free-to-play multiplayer shooter for the Korean and Asian markets, this might be a huge bit of news that turns into something quite interesting over time.
DICE has heard the call for a sequel to their Parkour FPS-adventure-crazy new genre game and says that "people are ready" for Mirror's Edge 2. DICE producer Patrick Liu says:
I think it's something that people are ready to get into again. We see that there's a huge fan following, it's almost like a cult! And we know what strengths we had, and what weaknesses we had in that game. If we were to release a new game, we'd know what to improve and how to reach a broader audience. So I definitely think there's a market there.
There's nothing concrete on whether the game is in development, or pre-production. But, DICE just talking about it is getting me and many others excited. Especially if its going to be powered by the gorgeous engine that powers Battlefield 3, Frostbite 2.
Google have released a new extension for their popular web browser Chrome, the new extension is called Chrome Remote Desktop BETA and is the first instalment on a capability allowing users to remotely access another computer through Chrome. The BETA is just that, a beta and Google want feedback on the core Chrome Remoting technology included.
This version of Chrome Remote Desktop BETA allows users to share with or get access to another computer anywhere in the world (as long as its connected to the Internet) by providing a one-time authentication code. Access is given only to the specific person the user identifies for one time only and the sharing session is completely secure.
A potential of Chrome Remote Desktop BETA is support roles, a helpdesk can use the Chrome Remote Desktop BETA to help another user, while the user can receive all the help they need all at the comfort of their chair. Additional use cases such as being able to access your own computer remotely are coming soon. Chrome Remote Desktop BETA is fully cross-platform which means you can use it on any computer that has a Chrome browser including Windows, Linux, Mac and Chromebooks.
RAGE has had its first patch and with it brings many, many bug fixes and improvements. Because RAGE changes the graphics quality on-the-fly to maintain that silky smooth 60fps, there are some hiccups. This is part of what has been addressed in the patch and the list of issues fixed is quite long.
Here is a list of Patch Changes / Fixes:
- Implemented workaround for AMD driver crash right after intro cinematic
on Win 7 32-bit systems.
- Disabled UBOs because they are causing animation issues with AMD drivers.
- Don't allow swap-tear to be enabled on AMD while the extension is not
exposed because it may crash.
- Support for new video settings: "texture cache", "vsync" and
- Automatically adjust vt_maxPPF based on the number of available cores.
- Improved performance for SLI cards when GPU transcode is enabled.
- Fix for GPU Transcoding option being disabled after exiting gameplay.
- Added safe mode to restore video settings to default values.
- Allow g_fov to be changed from the RAGE launch options in Steam.
- Server now forwards text chat from clients to all other clients while
Take a look at the Steam page for more details.
Qualcomm has laid an egg, and from that egg we have some details on their upcoming System-on-a-Chip the S4, their next-generation beauty. It'll bring with it a 28nm manufacturing process as which will have on it Qualcomm's Krait CPU and Adreno 225 GPU. The move from 45nm to 28nm promises smaller components, lower power consumption and improved thermals.
Krait on the other hand will bring a new pipeline architecture that promises a full 60% boost over the current Scorpion lineup with clock speeds ranging between 1.5GHz and 2.5GHz - along with support for asynchronous multiprocessing and dual-channel memory. The new GPU is set to sport 50% greater performance over the current Adreno 220, and is also set to have support for DirectX 9.3 for Windows 8, in addition to OpenGL ES 1.1 and 2.0.
On top of all these whizz-bang specs, the new S4 MSM8960 sets to provide multi-mode world capabilities with support for all the commonly used frequencies from 700 to 2600MHz. It handles Cat. 3 LTE (up to 100Mbps) and Cat. 24 HSPA+ (up to 42Mbps), along with EV-DO Rev. B, 1x Advanced and TD-SCDMA, as well as GSM, GPRS and EDGE. Quite the mouthful of connectivity options, huh?
Optus are the first Australian telco to step forward with pricing on the just announced Apple iPhone 4S, unveiling the pricing on Saturday. Gus over at Lifehacker has done all of the hard work sorting out the plan values and was great enough to provide a nice graph for you to look at if you'd like to click here.
Apple's own website has gone from "shipping from the 14th" to "1-2 weeks delivery" for those looking to do an outright purchase, which means either lining up for a carrier plan or buying it outright on the day of launch.
Pricing should get moved around when Telstra and Vodafone launch their pricing models.
Well, this was unexpected! But, great news for Battlefield 3 fans with Xbox 360's. Patrick Liu, Producer at DICE has revealed that there is a second disc that will come with Battlefield 3 on the Xbox 360 that will contain a high-res texture pack that can be installed. Liu goes on to say:
There's a voluntary install on the 360. I think Rage did it as well, where you can install content to stream higher res textures," he said. "We're pushing that technology to the limit, and compared to our competitors, I would argue that we're the best looking game.
This is some great news for Xbox 360 fans, I look forward to seeing the difference between stock install, high-res texture pack and PC versions now!
The head of GSC Game World, Sergey Grigorovich has confirmed in an interview that S.T.A.L.K.E.R 2 will require an always-on internet connection for anti-piracy measures, it will stream "text information, code and quests" through the data stream. It's a weird thing to have for S.T.A.L.K.E.R 2, because then Grigorovich says in the same interview:
Protection from piracy? Part of the content will be located on the server and downloaded as the game progresses. Permanent internet access is required. Text information, code and quests will be loaded through that connection. Software piracy is an issue for us, we try to fight it, but within reason.
If people can not afford a licensed version, it is to our advantage if they download a pirated copy, and then want to buy a license. In Ukraine, there are different products that people love so much that they buy a license in principle. We want to create just such a product.
Sony says that the time is still not right for download-only consoles that sell games exclusively through digital distribution systems, company bosses have said. This goes hand-in-hand with why there will be both physical and digital copies of games for their upcoming NGP, PlayStation Vita. Sony Worldwide Studios boss, Shuhei Yoshida, explained that Sony didn't believe Internet infrastructure was consistent enough across the world to support such a device.
We believe, for some consumers, the time is [right], but for other consumers, the time is still not [right]. So, we believe the time is still not right to go download-only as a platform. Some PS Vita titles, like Uncharted: Golden Abyss, will be close to 4GB in size, which could be too large to download for consumers who do not have a fast broadband connection. Also, some consumers like shopping in retail stores, talking to knowledgeable store clerks, buying and playing games on the spot. We do not want to remove that capability from consumers.