Sony's base PlayStation 5 is getting its own AI upscaling tech called Quick Spectral Super Resolution (QSSR), which is an offshoot of the PS5 Pro's PSSR.

The PS5 Pro pushes console gaming to the next level while also laying the groundwork for the PS6's new neural AI-assisted tech. Now Sony is bringing these advancements to the beginning of Gen 9 with QSSR, a new AI upscaler that improves raytraced visuals on base PlayStation 5 consoles. Two games will support QSSR with patches released today: Ghost of Yotei and Insomniac's new Wolverine game.
Popular Now: G.Skill replaces a $150 RAM kit now selling for $1,199, earning a customer for life in the process"We are bringing the benefits of AI-guided upscaling to PS5. While PSSR remains the gold standard on PS5 Pro, QSSR provides some notable improvements to both image detail and image stability on PS5," Sony said in the announcement.
QSSR is part of Project Amethyst, which is Sony's co-partnership with AMD to make next-gen AI chips for games consoles. In actuality, Sony's engineers have been using ML technology on the PlayStation 5 from the get-go; Insomniac in particular has used it to help make Miles Morales' suit more realistic and defined in the Spider-Man MM launch game.
"Born from Project Amethyst, our AI graphics collaboration with AMD, this quick new evolution of PSSR is built on two key innovations: A streamlined neural network architecture, and a hand-tuned implementation that maximizes performance on PS5."
QSSR is being offered to developers now and it looks like it'll be another opt-in-and-patch situation; however, this could also help rejuvenate engagement and potentially even software sales on the base PS5 system.
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How does QSSR affect image quality and frame rates in Ghost of Yotei on base PS5?
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Does QSSR maintain performance when improving ray-traced visuals on base PS5?
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It's possible that more first-party PlayStation studios titles could get QSSR patches and adjustments as the generation ticks on.








